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		<title><![CDATA[Latest posts for the thread "1500 White Scars, bringing the fight to the enemy"]]></title>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ This list is thought to make the most use of the Khan scout rule, giving the other player so many target saturation as possible, in turn 1.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> <br /> Khan on Moondrakkan 150<br /> <br /> 5x Command Squad, apothecary, bikes, 4x grav guns, drop pod 245<br /> <br /> Troops: <br /> <br /> 5x Bike squad, 2x Grav Gun 135<br /> <br /> 5x Bike Squad, 2x Grav Gun 135<br /> <br /> 5x Bike Squad, 2x Grav Gun 135<br /> <br /> 10x Tacticals, drop pod, melta, multi melta, 175<br /> <br /> 10x Tacticals, drop pod, melta, multi melta, 175<br /> <br /> Fast<br /> <br /> Stormtalon lascannon 140<br /> <br /> Stormtalon lascannon 140<br /> <br /> 3x Scout bike squad, locator beacon, melta bombs 69<br /> <br /> 1499<br /> <br /> <br /> The idea is to go first, infiltrate the scout bikes to use the beacon for the 2 drop pods that are coming in turn 1 with meltas, move everything forward and overwhelm the enemy with targets, and hopefully, taking down everything that can deal real harm to my army in turn 1. <br /> <br /> Stormtalons are there for drakes that could roast my army. <br /> <br /> Was thinking about giving a couple stormshields to the command squad, so khan would be a bit more sturdy. <br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 11:36:59]]> GMT</pubDate>
				<author><![CDATA[ DakotaBlue]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ I like the list and was in the process of building one very similar. <br /> Only comments I'd make (because i've learned the hard way) are this list only works if you get first turn.<br /> If you infiltrate and go second that's goodbye to your scout bikes.<br /> Against Tau for example you will be blitzed, dropping in 2 squads in pods is giving away killpoints with interceptors all over the show (admittedly this is isolated to predominantly tau).<br /> Also i would use the tacticals as back field holders to remove the concern about intercepting shenanigans give them a fort of some kind to help keep them alive and maybe supporting.<br /> Storm talons are good but i'd swap out for ravens, they're better and you could use it to transport a squad in safety.<br /> Also consider swapping up spec weapons gravguns are good but (until an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) there is debate if they can destroy a vehicle.<br /> Maybe throw in a few combi-meltas just in case.<br /> <br /> Just my thoughts. Up to you want you want to do with them.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 12:50:45]]> GMT</pubDate>
				<author><![CDATA[ Boniface]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ Am I crazy or do people keep forgetting you can't take more than 1 bike squad as troops per captain/chapter master/khan.  <br /> <br /> Your list is illegal since you have all your <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots filled and 2 more bike squad troops than you are allowed with just Khan.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 13:39:49]]> GMT</pubDate>
				<author><![CDATA[ spamthulhu]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ I've been working on a bike list (which I put up yesterday thinking about it)  I've gone for 10 man bike squads (well, 8 bikes and an attack bike) and then combat squad them up for 8 scoring units<br /> <br /> Tau will mess you up when they open up with all the intercept in the world and if you don't get the 1st turn as Boniface has just pointed out, you'll be having a very bad day at the office.<br /> <br /> I think that the number of builds in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex is restricting the number of dirty lists, who knows, time will tell!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 13:41:05]]> GMT</pubDate>
				<author><![CDATA[ ghpoobah]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ I like this army, though the Scout bikers are rubbish. I know you have them to help a Pod land on target, but that's all they will do. Drop Pods are pretty reasonable at deep striking and have slim chances of mishap so I wouldn't worry about the teleporter homer.<br /> <br /> Heldrakes don't worry about your Stormtalons. What they worry about is multiple shots, not single shots which have greater chances to miss, less chance to score damage and greater chances to save over something which has weight of fire power.<br /> <br /> I wouldn't take storm shields on the Command Squad. They are single wound models and will die pretty much the same to small arms fire and will only get protection from AP3 or below. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 13:45:54]]> GMT</pubDate>
				<author><![CDATA[ mercer]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554090/6081233.page"><b>spamthulhu wrote:</b></a><br/>Am I crazy or do people keep forgetting you can't take more than 1 bike squad as troops per captain/chapter master/khan.  <br /> <br /> Your list is illegal since you have all your <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots filled and 2 more bike squad troops than you are allowed with just Khan.</div></blockquote><br /> <br /> You are Crazy because its States that they must be squads of 5 or more to be counted as troops. Re-read the section.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 13:49:03]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/657a12c9ce222aff961e96ccbb3642e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554090/6081261.page"><b>Lemartes12 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/554090/6081233.page"><b>spamthulhu wrote:</b></a><br/>Am I crazy or do people keep forgetting you can't take more than 1 bike squad as troops per captain/chapter master/khan.  <br /> <br /> Your list is illegal since you have all your <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots filled and 2 more bike squad troops than you are allowed with just Khan.</div></blockquote><br /> <br /> You are Crazy because its States that they must be squads of 5 or more to be counted as troops. Re-read the section.</div></blockquote><br /> <br /> This.<br /> <br /> Onto the list, its nice but i would consider this:<br /> <br /> drop the 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads in favour of 2 x 5 bikes- 2 <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, 1 Combi melta.<br /> <br /> these sync with the list better, and gain all the benefits that khan grants and each unit brings more melta per squad than the tacs as your multimeltas are snap firing the turn they arrive. Also with scout you are just as close as pods.Also it stops tau inceptor killing your troops the momwent they disembark.<br /> <br /> Secondly i would drop the scout bikes also. they really are pants.<br /> <br /> These changes nets you 149 points. thats another storm talon with las and msome metla bombs for the command squad.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 14:05:40]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Re:1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ I really like these white scar lists esp with Khan.  I have been playing it with a buddy of mine.  The only problem is Tau or Tau Eldar can usually handle it.  In addition I think that if enough people start playing space marines again, that drakes are going to be making a huge comeback.  With Nids around the corner even flying monstrous creatures with vector strike or fly by will kill bikes each turn and it will be hard to deal with monstrous creatures in this list.  I like the list a lot.  I think it has a lot of counters though.  Against necrons I think it will do well as they do not always have a lot of high <span class="glossaryitem" onmouseover='gp(6);'>ap</span> things and not a lot of ignore cover things...]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 14:11:57]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ Thanks everyone for the input! <br /> <br /> The biker scout squad was because I had 70 spare points left, and they were just 69.<br /> <br /> I really want to keep the pods, because bikers can't get 2nd floor objectives, and about the interceptor everything that Tau have, though a good Tau wouldn't allow me to deepstrike out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, I could try to. I've been doing it with success till now. <br /> <br /> I've been thinking in squeezing points to get 2 scout squads to sit on my own objectives.<br /> <br /> And I like the idea of units of 8 bikes and combat squad them, that gives tons of more target saturation. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:04:53]]> GMT</pubDate>
				<author><![CDATA[ DakotaBlue]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ May I suggest the following changes:<br /> Chapter Tactics<br /> White Scars<br /> <br /> Command squad 210<br /> 4x Grav-gun (60pts), Bikes (35pts), Apothecary (35pts)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (150pts)<br /> <br /> Kor'Sarro Khan (150pts)<br /> <br /> Troops (794pts)<br /> <br /> Bike Squad (5) (156pts)<br /> 2x Grav-gun<br /> Bike Squad (5) (156pts)<br /> 2x Grav-gun<br /> Bike Squad (5) (156pts)<br /> 2x Meltagun (20pts) Combi-melta (10pts)<br /> Bike Squad (5) (156pts)<br /> 2x Meltagun (20pts) Combi-melta (10pts)<br /> Tactical Squad (10) (170pts)<br /> Meltagun (10pts), Multi-Melta (10pts), Combi-weapon (10pts)<br /> <br /> Fast Attack (140pts)<br /> <br /> Stormtalon Gunship (140pts)<br /> Twin-Linked Assault Cannon, Twin-linked lascannon (30pts)<br /> <br /> Heavy Support (200pts)<br /> <br /> Stormraven Gunship (200pts)<br /> Storm Strike Missile, Twin Linked Lascannons, Twin Linked Multi Meltas<br /> <br /> 1494 total<br /> <br /> Still can capture hard to reach objectives.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:29:50]]> GMT</pubDate>
				<author><![CDATA[ Boniface]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554090/6080926.page"><b>DakotaBlue wrote:</b></a><br/><br /> 10x Tacticals, drop pod, melta, multi melta, 175<br /> 10x Tacticals, drop pod, melta, multi melta, 175<br /> </div></blockquote><br /> <br /> Scouting Rhinos get you just about as close most of the time and then actually can do something for the rest of the game.  Just an idea.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:38:41]]> GMT</pubDate>
				<author><![CDATA[ Super Newb]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ Edit your post to remove individual item points costs<br /> <br /> <br /> Was slow posting]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:41:28]]> GMT</pubDate>
				<author><![CDATA[ namiel]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ awesome <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> just awesome]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:48:06]]> GMT</pubDate>
				<author><![CDATA[ blood ravens addiction]]></author>
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				<title>1500 White Scars, bringing the fight to the enemy</title>
				<description><![CDATA[ Why not drop the tacticals, and take 2 squads of scouts with storm speeders and heavy flamers.  Tackle stuff like genestealers and massed boyz, which you list will struggle with.<br /> <br /> Heck Im thinking about throwing in some speeders in my list with heavy flamers just for that.  2 storms, and 2 landspeeders all with heavy flamers, rest of the bikes with grav and melta.<br /> <br /> And since they are dedicated transports, they can scout, and get a 1st turn heavy flamer up in dere.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 17:08:36]]> GMT</pubDate>
				<author><![CDATA[ Orock]]></author>
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