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		<title><![CDATA[Latest posts for the thread "1999+1 CSM list - An Effort to fight Tau / Eldar and Space Marines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1999+1 CSM list - An Effort to fight Tau / Eldar and Space Marines"]]></description>
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				<title>1999+1 CSM list - An Effort to fight Tau / Eldar and Space Marines</title>
				<description><![CDATA[ I think as the new codexes have been coming out and even since before they came out, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> have had a rough go by themselves being a competitive army.  I wanted to try to make an army that could be only <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and also stand against Tau/Eldar and the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.  Here is my idea, let me konw what you think.  I want to try it out this weekend sometime.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Lord with Termie armour, blight grenades <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, burning brand, chainfist, gift mutation - Warlord<br /> <br /> Daemon Prince - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, Armour, Black Mace<br /> <br /> Troops<br /> <br /> Plague Marines - 5 man, 2 plasma, Asp Champ - melta, combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span>, Rhino<br /> <br /> Cultists - 2 10 man<br /> <br /> Cultists - 11 man<br /> <br /> Fast Attack<br /> 3 Helldrakes - baleflamers<br /> <br /> Heavy<br /> <br /> Oblits <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> 3 man 2 squads<br /> <br /> Havoks 5 man - autocannons<br /> <br /> Fort<br /> Bastion with Comms<br /> <br /> Thought is to have 1 cultist 9 man squad in bastion with havoks on top, reserve oblits and deep strike 1 or both squads - lord goes with one squad, helldrakes in reserve.  <span class="glossaryitem" onmouseover='gp(262);'>DP</span> hiding behind bastion until takes off, 2 cultists squads in reserve, <span class="glossaryitem" onmouseover='gp(634);'>PM</span> and rhino on board hiding until later game<br /> Thoughts are to ride out 1st turn, hope to get oblits and helldrakes in turn 2 and <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to hopefully assault something turn 2.<br /> I am debating brand on <span class="glossaryitem" onmouseover='gp(262);'>dp</span> and mace on lord, then could keep <span class="glossaryitem" onmouseover='gp(262);'>dp</span> in air and act as another helldrake, but then drop fist on lord and just have mace.... I know the cultists are weak but they are just for objective grabbing really and I think lord on ground just gets shot to crap with tau and eldar now.  I understand interceptor but with invul and oblits likely not kill lord on landing.  Thoughts....<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 15:19:27]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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				<title>1999+1 CSM list - An Effort to fight Tau / Eldar and Space Marines</title>
				<description><![CDATA[ I have a hard time telling anyone their list is ready if they don't have at least one solid scoring unit for every 500 points.  This list is just asking for a deep striking flamer to wipe out all the cultists.<br /> <br /> The problem I have though is I don't know where you can free up the points to get more troops.  I'd suggest the Havoks honestly.  Don't deep strike the oblits, instead put them on the bastion.  Then strip down your lord and put him with the plague marines?<br /> <br /> I'm really not sure the direction to go, but you really need more troops or else this list will melt to anything that can deep strike or ignore cover; both of which Tau and Eldar can do.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:28:53]]> GMT</pubDate>
				<author><![CDATA[ rabid1903]]></author>
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				<title>Re:1999+1 CSM list - An Effort to fight Tau / Eldar and Space Marines</title>
				<description><![CDATA[ First thanks for the feedback.... Second I agree with the troops comment.  One squad will hide in the bastion.  The other two will walk in from reserves which with the comms relay I am hoping to keep them out for as long as possible... I know the troops are fragile, except for the <span class="glossaryitem" onmouseover='gp(634);'>PM</span>, but it comes down to a lack of points...<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:50:56]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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				<title>1999+1 CSM list - An Effort to fight Tau / Eldar and Space Marines</title>
				<description><![CDATA[ I understand that frustration, I just have a bad feeling your not going to be playing an objective game you're going to be hoping to table your opponent or get a draw.<br /> <br /> Honestly even the plague marines are going to be fragile.  They're the lone <span class="glossaryitem" onmouseover='gp(9);'>AV</span> on the ground, and boy will they be a juicy target.<br /> <br /> I think your best bet may still be to trade the havocs for another squad of plague marines.  I don't know how the points will work out though, but it'll give you another scoring unit.  You could follow the other things I said above too in order to get some more points for troops.  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is a hard codex to critique if you don't use a cookie cutter army :(]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 16:56:39]]> GMT</pubDate>
				<author><![CDATA[ rabid1903]]></author>
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				<title>Re:1999+1 CSM list - An Effort to fight Tau / Eldar and Space Marines</title>
				<description><![CDATA[ I agree I think it is hard to be competetive with it, but I want to use a pure list.  But maybe not possible.]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 17:13:07]]> GMT</pubDate>
				<author><![CDATA[ Eiluj The Farseer]]></author>
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