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				<title>1500 point Space Marines. Any help would be great.</title>
				<description><![CDATA[ Hey! New here, just wondering if I could get some constructive criticism on this list. I've put some work into this but I'm not precious about it. <br /> Chapter Trait is Iron Hands... cos fluff. This army will be fighting a green tide ork list the majority of the time.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Librarian level 2 with force sword and storm bolter. 95 (goes with Sternguard in drop pod) <br /> <br /> Troops. 10 man Tactical squad with flamer and heavy bolter, drop pod. 190 <br /> <br /> 10 man Tactical squad with meltagun and multimelta, Rhino. 195 <br /> <br /> 10 man Tactical squad with flamer and multimelta, Rhino. 190 <br /> <br /> 5 man scout squad with 4 sniper rifles and a heavy bolter, camo cloaks. 77. <br /> <br /> Elites. 1 Ironclad Dreadnought with Powerfist and storm bolter, Seismic hammer and meltagun, drop pod. 170 <br /> <br /> 9 man Sternguard squad with 2 combi flamers, 2 combi plasmas and a heavy flamer, drop pod. 293 <br /> <br /> Fast Attack. Stormtalon with skyhammer missiles. 125 <br /> <br /> Heavy Support. Whirlwind. 65 <br /> <br /> Thunderfire cannon. 100. <br /> <br /> 1500 points altogether. <br /> <br /> Well, the army is split down the middle, both tactically and points wise. The main focus of this list is to force him to concentrate so much on his own deployment zone that he has to leave the middle and my side of the board clear, allowing me to move up unmolested. The Ironclad and the tactical squad with heavy bolter drop down turn one and target his battlewagon and /or big units. Sternguard and Librarian come down after these in support of the deployment zone attack. I know for a fact he has very, very little (save Ghazghkull himself) that can hurt the ironclad, and the drop pods will hopefully give cover to the tacticals from the majority of his boys. Ultimately these units cause as much damage as possible but are ultimately there to distract for as long as possible, while the second half of the army take objectives. The scout squad camps base, tacticals 2 and 3 move up to take objectives and support the drop pods, and the whirlwind, thunderfire and stormtalon take care of the boys and elites respectively... <br /> That's my plan anyway. ]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 21:25:45]]> GMT</pubDate>
				<author><![CDATA[ IronAvenger]]></author>
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				<title>1500 point Space Marines. Any help would be great.</title>
				<description><![CDATA[ I know you are mainly fighting Orks, but one quick suggestion I noticed is that perhaps you should remove the storm bolter from the librarian and just give him a bolt pistol instead. It gives him +1A in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>. Use those points to make that scout heavy bolter into a missile launcher if you can (not sure on points) as that will help kill vehicles or hordes and at long range.<br /> <br /> I like the heavy support against Orks. It's going to be pretty good. Maybe even taking another whirlwind would be good.<br /> <br /> The sternguard are take it or leave it for me right now. Unless you are going to really utilise their combi-weapons and special ammunition, you might be better off with more tactical marines. I'd sugggest doing 4 combi-flamers then 4-combi plasma or melta (whichever you prefer) and then one heavy flamer. This will be especially nasty against Orks, and decent against other things. Plasma is a better all-round choice and you can use them as a firing platform. Then if they get charged, use the combi-flamers for wall of death hits <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> - VardenV2]]></description>
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				<pubDate><![CDATA[Tue, 24 Sep 2013 21:35:21]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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