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				<title>6e Armored Fist IG 1850</title>
				<description><![CDATA[ Time to revive the the Armored Fist!<br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;"><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></span></font><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> - 4 Plasma Guns, Officer of the Fleet, Chimera - 195 pts<br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Troops 1</span></font><br /> <br /> Platoon <span class="glossaryitem" onmouseover='gp(732);'>CS</span>  - 4 Flamers, Chimera w/ Heavy Flamer - 125<br /> <br /> Infantry Squad - Plasma Gun, Chimera -  115 pts<br /> <br /> Infantry Squad - Plasma Gun, Chimera -  115 pts<br /> <br /> Infantry Squad - Plasma Gun, Chimera -  115 pts<br /> <br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Troops 2</span></font><br /> <br /> Veterans<br /> <br /> Shotguns<br /> 2 Meltaguns<br /> Heavy Flamer <br /> <br /> 110 Points (In Vendetta)<br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Troops 3</span></font><br /> <br /> Veterans<br /> <br /> Shotguns<br /> Demolitions<br /> 3 Meltaguns<br /> Harker<br /> <br /> 185 points<br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Fast Attack 1</span></font><br /> <br /> Hellhound with Multi-Melta 145<br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Fast Attack 2</span></font><br /> <br /> Vendetta 130 <br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Fast Attack 3</span></font><br /> <br /> Vendetta 130 <br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Heavy Support 1</span></font><br /> <br /> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> - Executioner, Plasma Cannon Sponsors - 230<br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Heavy Support 2</span></font><br /> <br /> Basilisk - 125 points<br /> <br /> <font color='orange'><span style="font-size: 18px; line-height: normal;">Heavy Support 3</span></font><br /> <br /> Basilisk - 125 points<br /> <br /> <font color='orange'>1,850 points</font><br /> <br /> <font color='white'>Default Strategies</font> List dishes out a fanatical amount of punishment and is both resilient against <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and/or flier spam. There's consideration for virtually every army type, and I [hopefully], still can get the Armored Fist rolling with some upgraded field support. With any luck, the enemy will be scrambling to figure out what they'd like to target first. With 3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 4 Meltaguns, Infiltrate, Stealth, and Meltabombs, Harker's squad is a dedicated early game tank hunter / <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> assassin squad I've grown to love because it usually buys me 250 points or more in kills. It also does incredible work destroying <span class="glossaryitem" onmouseover='gp(805);'>AA</span> firepower, leaving my army with air superiority wherever Harker left off. <br /> <br /> Suggestions? Thoughts? Weaknesses of the army?]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2013 17:51:47]]> GMT</pubDate>
				<author><![CDATA[ DemetriDominov]]></author>
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				<title>6e Armored Fist IG 1850</title>
				<description><![CDATA[ Any takers? Still looking for some <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 16:41:04]]> GMT</pubDate>
				<author><![CDATA[ DemetriDominov]]></author>
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				<title>6e Armored Fist IG 1850</title>
				<description><![CDATA[ 1: Ditch the Snipers and Missiles in favour of Plasma or Melta. Since you're going to be in the Chimera, there's no point in using the Missile Launcher seeing as you'll be using Snap Shots, and Snipers are just plain bad when used individually. For your other question, no your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can't take Flakk. <br /> <br /> 2: That's a lot of points you've got invested in your Conscripts. If you ditch Chenkov and SITNW, you've probably got enough points for a whole new unit, instead of hoping one gets wiped out and the arrives late-game where it'll be doing relatively little. <br /> <br /> 3: I'd ditch Pask on the Executioner. You're firing blasts, an extra 1" of scatter reduction isn't going to help anytime soon. <br /> <br /> 4: Again, 185 points is a lot for the Veterans. I'd suggest getting rid of Harker and getting another Chimera for the same points. <br /> <br /> 5: You seem a bit lacking in <span class="glossaryitem" onmouseover='gp(805);'>AA</span> firepower. I don't know about your local meta, but if there's a few Flyers it might be worth investing in something to help that, maybe some Autocannon teams for the Platoons. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I think you've got your points wrong, 50 Conscripts with SITNW is 275pts, not 245]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 17:15:24]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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				<title>Re:6e Armored Fist IG 1850</title>
				<description><![CDATA[ Well you dont really have any <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, a lot of missiles but not really dedicated <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Also If you suggest Mech gunline or any gunline for that matter I suggest an aegis line, then add the quad in.<br /> <br /> Also if your vehicles move the missile launcher and the sniper snap fire, and lasguns are very in effective especially since only half the squad can fire out the top and since they are in a transport they also cant be buffed by orders.<br /> <br /> I would invest in melta guns and plasma guns at least so yyou can move and fire some sort of effective weapon.  You also have nothing to hunt av14, if a land raider comes your way whatever its delivering will be ontop of you fast.<br /> <br /> I would swap the executioner for a vanquisher with lascannon and <span class="glossaryitem" onmouseover='gp(331);'>PC</span> sponsons and pask. Im pretty sure its a much better tank for this list, its still got the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> sponsons and then its got the lascannon and the vanquisher cannon firing with pasks <span class="glossaryitem" onmouseover='gp(14);'>Bs</span> and possibly the crack shot rule allowing enemy heavy armor to be killed off before it crosses the board.<br /> <br /> Also the conscripts will not leave your deployment if you think your going to march them across the board.  If they are for holding an objective in your base why are you using 50? their shooting is terrible and 20 guys come back just as easily as 50.  Since the rest of your army is mech it should be moving up or moving around so I wouldnt go anything over 20 guys to sit back and hold an objective.]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 21:19:28]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>6e Armored Fist IG 1850</title>
				<description><![CDATA[ I've fixed the list to the responses. They were insightful and I agree with most of them so far. Thank you<br /> <br /> Any other suggestions or comments?]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 05:56:51]]> GMT</pubDate>
				<author><![CDATA[ DemetriDominov]]></author>
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				<title>6e Armored Fist IG 1850</title>
				<description><![CDATA[ Competitive input.<br /> <br /> Keep 50 point squads in the vendettas.  Either infantry squads or quad flamer <span class="glossaryitem" onmouseover='gp(331);'>pcs</span>.<br /> <br /> Ditch the flamer vets.  4 flamer <span class="glossaryitem" onmouseover='gp(331);'>pcs</span> are 50 points and do the job far better.<br /> <br /> plasma vets do great in a chimera<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>gw</span> sells finecast plasma guns bits 5 for $9<br /> <br /> With the models you have I would go.<br /> quad plasma <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> in a chimera.<br /> quad flamer <span class="glossaryitem" onmouseover='gp(331);'>pcs</span> in a chimera.<br /> bs4 <span class="glossaryitem" onmouseover='gp(80);'>lc</span> and 3 plasma vets in a chimera *3 squads<br /> 2 naked infantry squads in the vendettas (maybe add a melta gun)<br /> <br /> Harker is fluffy and fun, but not competitive. <br /> <br /> squads in a vendetta should usually stay there until turn 4 or 5 before drop chuting onto an objective.  No point is buying stuff for a squad that is only going to objective snatch or go down in flames with their bird.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hellhound and heavy support choices are solid.  Only thing I would advocate is experimenting with a griffon]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 07:16:57]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>6e Armored Fist IG 1850</title>
				<description><![CDATA[ Again, I took some of your advice. It is appreciated. Thank you.]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 16:44:15]]> GMT</pubDate>
				<author><![CDATA[ DemetriDominov]]></author>
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