<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/17.page</link>
		<description><![CDATA[Latest messages posted in the thread "CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ My first game against new tau, and also my first game with daemon allies, as well as my opponents first game as new tau, but it was still exciting and fun so i thought i would share.<br /> <br /> <b>Chaos List -2000 Pts</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 1 Chaos Juggerlord, axe of blinding fury, sigil, gift<br /> 1 Huron Blackheart<br /> <br /> Troops<br /> 20 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 2 Melta guns (escort huron)<br /> 10 Cultists<br /> <br /> Heavy<br /> 8 Havocs, 4 <span class="glossaryitem" onmouseover='gp(5);'>ACs</span><br /> 3 Oblits of nurgle<br /> <br /> Fast<br /> 4 Nurgle Bikers 2 meltas<br /> 5 Spawn (escort juggerlord)<br /> 1 Heldrake (baleflamer)<br /> <br /> Daemon Allies<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Lord of Change, 2 greater gits, 1 lesser, ML3<br /> <br /> 20 Daemonettes<br /> <br /> <b>Tau List - 2000 Pts</b><br /> <br /> 1 Commander, with 2 bodyguards, and 6 gun drones, all plasma<br /> 1 Ethereal<br /> <br /> 10 Firewarriors, devilfish<br /> 10 Firewarriors, devilfish(With ethereal)<br /> <br /> 6 Pathfinders devilfish<br /> 8 Pathfinders<br /> <br /> 1 Riptide - ion accelerators, interceptor<br /> 1 Riptide - ion accelerators, interceptor<br /> <br /> 3 Broadside missilesides, interceptor<br /> 1 Hammerhead, longstrider, +1 coversave thing<br /> 20 Kroot snipers<br /> <br /> <br /> <b>Game details</b><br /> Mission: Scouring (fast are scoring, 6 objects) - this is very good for me, i have 3 fast and objectives aren't great for a static gunline (although with all those devilfish its not that static, but my pressure list if all goes well will force him into a corner).<br /> Deployment: Vanguard - This is good for me also, since i can narrow down his deployment to pretty much one corner.<br /> Initiative: <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - Also good for me, he will have one turn of shooting before i hit his lines.<br /> Nightfighting: No - I am not up enough on their rules to know if its good for him or not.<br /> <br /> Commander Warlord trait - Tau: if units go to ground you can force them to get up and act normal one use only<br /> Huron warlord trait - Infiltrators: 1<br /> <br /> Lord of Change:<br /> <br />     Lesser: Staff of Change<br />     Greater: 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span><br />     Greater: 3+ Armour<br />     Psychic power1: Prescience(reroll to hit)<br />     Psychic power2: Misfortune(reroll successful saves)<br />     Psychic power3: Forewarning(4++)<br /> <br /> I rolled great on the greater rewards, and for psychic powers i didn't get precognition, but forewarning was a great roll.<br />   <br /> <br /> <b>Pre Game blurb:</b><br /> I don't know the tau's weapons, range options....basically i am blind, so i may stupidly move into range and my target priority my be terrible. So with that in mind my plan is the blitz, get in their face with my fast pressure list and once i am close hopefully they fold in combat. I will rush with the <span class="glossaryitem" onmouseover='gp(235);'>LOC</span>, daemonettes, spawn+ jugger, and bikers with the oblits, havocs and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> as support. The mission favours me, however the board has 4 ruins one in each corner, the tau shooters will have good cover saves plus i have heard some mean things about tau shooting, and riptides.<br /> <br /> Deployment<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
 <a href="http://www.dakkadakka.com/gallery/542121-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542121_sm-.jpg" border="0" /></a><br /> <br /> Cultists in reserve,<br /> Daemonettes infiltrated.<br /> Chaos won the roll to go first.<br /> 6 Objectives were placed (purple stars on the picture) the tau ruins was the 4, middle jungle was the 3, bottom left ruins was a 3, two middle were 2 and bottom right was the 1. <br /> <br /> <br /> 
</div>
</div>
</div><br /> <br /> Chaos Turn 1<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<a href="http://www.dakkadakka.com/gallery/542122-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542122_sm-.jpg" border="0" /></a><br /> <br /> <a href="http://www.dakkadakka.com/gallery/542119-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542119_sm-.jpg" border="0" /></a><br /> <br /> The daemonettes advanced and ran to get as close as possible for a turn 2 charge. <br /> <br /> The Lord of change cast prescience on the oblits but failed, then cast forewarning on the daemonettes. He swooped to get ready for a turn 2 charge.<br /> <br /> The spawn with the Juggerlord move and ran advanced into cover.<br /> <br /> The 20 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with huron moved and ran.<br /> <br /> The nurgle bikers moved and turbo boosted.<br /> <br /> The oblits advanced and fired lascannons into a riptide doing 1 wound. The havoc autocannons fired into the pathfinders in the ruins who went to ground and made all their saves.<br /> <br /> A pretty lackluster turn from me.<br />  
</div>
</div>
</div><br /> <br /> Tau turn 1<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<a href="http://www.dakkadakka.com/gallery/542123-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542123_sm-.jpg" border="0" /></a> <br /> <br /> The devilfish D3 moved to block the nurgle bikers and dropped its gun drones, while the pathfinders disembarked.<br /> <br /> The 2 firewarrior squads disembarked, one of them with the ethereal, who did the AOE buff.<br /> <br /> The 8 pathfinder squad in the ruins fired its markerlights into the daemonettes and only got 1 hit. <br /> <br /> The markerlight was used to increase the <span class="glossaryitem" onmouseover='gp(14);'>bs</span> skill of one of the firewarrior squads and then both squads fired into the daemonettes, as well as both devilfish between them thanks to some terrible rolling and the forewarning save (4++) only 7 were killed.<br /> <br /> The 6 pathfinder squad fired into the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> but also only got 1 hit.<br /> <br /> The missilesides fired 24 twin linked shots with monster hunter and got 3 wounds however all were saved by the 3+ and 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, the Lord of change however failed his grounding test.<br /> <br /> Both riptides overcharged, R1 getting a 3++ and R2 failing and taking a wound. They then both fired into the Lord of change and did however roll poorly and the lord of change made alot of saves.<br /> <br /> The Hammerhead and commander battlesuits also shot the lord of change and failed to get through its save.<br /> <br /> The Kroot snipers then show everyone how it was done and wounded the Lord of Change twice.<br /> <br /> The Devilfish D3 then killed one nurgle biker.<br /> <br /> <br /> My opponent had terrible luck here. Dreadful rolling, couldn't hit or wound and i was making all my saves.<br /> <br /> I basically got off scot free.<br /> <br /> Things are looking good for chaos.<br /> <br /> 
</div>
</div>
</div><br /> <br /> Chaos turn 2<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<a href="http://www.dakkadakka.com/gallery/542124-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542124_sm-.jpg" border="0" /></a><br /> <br /> <br /> <a href="http://www.dakkadakka.com/gallery/542120-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542120_sm-.jpg" border="0" /></a><br /> <br /> The lord of Change glided next to the riptide, cast forewarning on the spawn, prescience on the daemonettes and misfortune on riptide R1. He then Charged the riptide R2 and ate the overwatch from the riptide, the kroot and the battlesuits before wiffing all his attacks hitting only once did 1 wound. Survived the attack back and then the riptide failed its moral check and was caught in sweeping advance. He consolidated towards the tau ruins<br /> <br /> The Spawn and Chaos lord charged the kroot snipers taking one wound from supporting fire from the pathfinders killing 11 in combat and the rest were lost in sweeping advance. They consolidated towards the tau ruins.<br /> <br /> The nurgle bikers fired 2 melta into the devilfish D3 but both missed.<br /> <br /> The nurgle obliterators fired 3 plasma cannon shots and got 3 his on the bunched up firewarriors+ethereal getting 27 hits who went to ground. All 10 firewarriors were killed leaving the lone ethereal.<br /> <br /> The Ethereal was then instant deathed by the havocs autocannons. <br /> <br /> The 20 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> unit and Huron then fired bolters into the firewarriors only killing 1.<br /> <br /> The cultists came on from reserve and moved onto the 3 point objective.<br /> <br />  
</div>
</div>
</div><br /> <br /> Tau turn 2<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
 <a href="http://www.dakkadakka.com/gallery/542125-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542125_sm-.jpg" border="0" /></a><br /> <br /> The battlesuits fired rapid fire plasma into the lord of change finally killing him.Then then assault jumped into the corner.<br /> <br /> The pathfinders, misslesides, devilfish D3 and ripride fired into the forewarninged spawn killing 4 of them.<br /> <br /> The hammerhead shot the obliterators instant deathing 1 and doing a wound to another.<br /> <br /> The 9 Firewarriors and 2 devilfish fired into the daemonettes killing all but 4.<br /> <br />  
</div>
</div>
</div><br /> <br /> Chaos turn 3<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
 <a href="http://www.dakkadakka.com/gallery/542126-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542126_sm-.jpg" border="0" /></a><br /> <br /> The Heldrake arrived eating the interceptor fromt he missilesides taking 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, It then vectorstriked the hammerhead and wrecking it. It then baleflamed the 8 pathfinders using daemonforge killing them all. it then regenerated the hullpoint thanks to It will not die.<br /> <br /> The 20 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> shot and killed 3 tau who failed their moral check and fled towards the boards edge. <br /> <br /> The 2 remaining obliterators shot lascannons into the missilesides but failed to do a wound. <br /> <br /> The 3 nurgle bikers rapid fired the pathfinders killing 5 and assaulted and killing the last one.<br /> <br /> The Last Spawn and the chaos juggerlord charged the riptide which had 4 remaining wounds, the spawn dying to overwatch. The chaos lord challenged and with a daemon weapon roll of 3 had 10 attacks, 3+ to hit 4+ to wound and did no wounds. The riptide smashed back with 2 attacks, getting 1 hit and 1 wound however the lord passed his 4++ sigil save.<br /> <br /> The remaining 4 daemonettes charged the devilfish which fired overwatch and killed 3.<br /> <br /> The Havoc autocannons failed to do an unsaved wound to the missilesides.<br /> <br />  
</div>
</div>
</div><br /> <br /> Tau turn 3<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
 <a href="http://www.dakkadakka.com/gallery/542127-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542127_sm-.jpg" border="0" /></a><br /> <br /> The commanders battlesuits fired into the heldrake but only managed to shake it. Which it shook off an then regenerated the wound thanks to <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>.<br /> <br /> The missilesides coundn't fire thanks to interceptor.<br /> <br /> The devilfish D3 blocked the bikers again and fired into them killing all 3.<br /> <br /> The firewarriors rallied.<br /> <br /> The devilfish killed the last daemonette and one <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> The juggerlord rolled a 4 on his daemon weapon and with 8 attacks 3+ 4+ managed to do 1 wound. The riptide then instant deathed him for his trouble.<br /> <br />  
</div>
</div>
</div><br /> <br /> Chaos turn 4<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
 <a href="http://www.dakkadakka.com/gallery/542128-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2013/9/27/542128_sm-.jpg" border="0" /></a><br /> <br /> The Heldrake entered hover mode and roasted the last of the firewarriors and also the last of the tau's scoring units securing me the game.<br /> <br /> The oblits and havocs fired into the battlesuits killing 2 bodyguards and a drone forcing a moral check which they failed and fled. <br /> <br /> The 20 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and huron multiassaulted the two devilfish and blew both of them up, which then exploded in there face and killed 8 marines.<br /> <br /> With that the game was called.<br /> <br /> <b>Victory Chaos Space Marines.</b><br /> <br />  
</div>
</div>
</div><br /> <br /> Postgame<br /> Terrible first two turns of luck for the tau player. Those markerlights would just never hit.<br /> Heaps of things i did wrong. Firstly i totally didn't realise how brutal supporting fire is and should have better managed my charge order to mitigate that. My first turn shooting priority was terrible. I should have been firing lascannoning those missilesides from the start. They are deadly.<br /> <br /> My <span class="glossaryitem" onmouseover='gp(5);'>AC</span> havocs were really useless, i could have used a lascannon havoc squad instead.<br /> <br /> My opponent kept forgetting to use his assault jump move to keep his riptides safe. It wont be so easy in the future.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6087671.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6087671.page</link>
				<pubDate><![CDATA[Thu, 26 Sep 2013 03:26:14]]> GMT</pubDate>
				<author><![CDATA[ Steffo]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(incomplete)</title>
				<description><![CDATA[ Hmm i was thinking the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> was very thin on troopies then i saw scouring. Bit lucky there but to be honest its not gonna change the way you play you just might have something that can grab an obj at the end of the game.<br /> <br /> Individually I really like all the things you got in your list- mad pimp <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>, Juggerlord and huron + the usual T6 bikes and helturky but it really feels like you dont have enough threats at 2k.<br /> <br /> If you go all out 3 troops at 2k where one is cultists (so ima just ignore them) and have a t2-3 <span class="glossaryitem" onmouseover='gp(19);'>cc</span> table or lose list (lets face it your giving up first blood prolly and objs) then i might have trouble justifying a heldrake that comes in t2+. Well i might have a problem if they werent so good...<br /> <br /> Who you gonna infiltrate? Huron and the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> blob and the deamonetts? because you cant infiltrate the jugger (cav) but really they are fast enough already. I guess that will get the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> blob/huron giving support to the fast jugger/spawn and <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> charge threats. Though infiltrating 3 oblits <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is prolly a decent option as well.<br /> <br /> The more i think about it the more i think the <span class="glossaryitem" onmouseover='gp(22);'>csm</span> might actually have this one. Depends on your <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> for me. He, the bikes and the spawn distracts enough and soaks up enough shooting while old juggerlord and oblits go to town and you might have a win. <br /> <br /> I dont know much about new tau but:<br /> <br /> If i was the tau i would blast the spawn and isolate the lord for <span class="glossaryitem" onmouseover='gp(269);'>id</span> funtimes as a priotity. If jlord gets to the front line then make a rscreen of  fire warriors. Lose the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> die and give another free turn of entire army shooting. <br /> <br /> Even tau will be able to tarpit the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> who is really not that scary. Shooting much at him with a 3+ 4++ and 4+<span class="glossaryitem" onmouseover='gp(265);'>fnp</span> is a mistake possibly just enough to ground if you have left over shots...<br /> <br /> The Oblits are a decent threat but just watch the firing lanes and you're golden. Dont underestimate 20 deamonetts shoot them with small arms and then force his 2 big blobs (now much smaller) through a choke and they wont make their points back.<br /> <br /> <span class="glossaryitem" onmouseover='gp(380);'>GL</span> <span class="glossaryitem" onmouseover='gp(336);'>hf</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6091200.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6091200.page</link>
				<pubDate><![CDATA[Fri, 27 Sep 2013 04:03:46]]> GMT</pubDate>
				<author><![CDATA[ Ithani]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(incomplete)</title>
				<description><![CDATA[ Thanks Ithani,<br /> <br /> The Daemonettes are also scoring, so that is 3 scorers, and two of them are blobs of 20. 20 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> are hard to shift, the other two are pretty flimsy. But if i cram enough threats down my opponents throat he wont have time to shoot anything else.<br /> <br /> Scouring is good for me - My fast are scoring 6 scorers. <br /> Big guns is great my havocs and oblits scoring 5 scorers. <br /> Relic is great with my big central blob, i can sweep the middle. <br /> Emperors Will is good with my pressure list, i might have trouble defending my home objective against deep strikers or a sneaky outflank or speed unit.<br /> Purge is good, since i run big blobs mostly with no transports, the nurgle bikers and cultists will have to be careful.<br /> That leaves Crusade which with 3 scorers i am not down and out but it might be difficult with 3-5 objectives.<br /> <br /> My infiltration order first would be Daemonettes, since its a good chance at a T2 charge with the 6 inch extra movement. Followed by the 20 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Huron to add more pressure.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6091379.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6091379.page</link>
				<pubDate><![CDATA[Fri, 27 Sep 2013 05:47:11]]> GMT</pubDate>
				<author><![CDATA[ Steffo]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ Battle report updated and completed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094603.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094603.page</link>
				<pubDate><![CDATA[Sat, 28 Sep 2013 05:12:30]]> GMT</pubDate>
				<author><![CDATA[ Steffo]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ Unless the Tau player purchased the Point Defense Targeting Relay for his devilfish, they shouldn't be firing overwatch.<br /> <br /> The hammerhead can, with Longstrike it has the ability to fire overwatch an unlimited number of times each turn. <br /> <br /> Nice vector strike on the tank <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. I thought Helldrakes normally had a hard time with tanks. Did you manage to catch him on rear armor, or roll high for your attacks?<br /> <br /> Some pretty good luck for you, too. Killed 5 units in assault? Not to mention getting in his face by turn two. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094710.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094710.page</link>
				<pubDate><![CDATA[Sat, 28 Sep 2013 07:43:29]]> GMT</pubDate>
				<author><![CDATA[ Coldcast]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554439/6094710.page"><b>Coldcast wrote:</b></a><br/>Unless the Tau player purchased the Point Defense Targeting Relay for his devilfish, they shouldn't be firing overwatch.<br /> <br /> The hammerhead can, with Longstrike it has the ability to fire overwatch an unlimited number of times each turn. <br /> <br /> Nice vector strike on the tank <span class="glossaryitem" onmouseover='gp(17);'>btw</span>. I thought Helldrakes normally had a hard time with tanks. Did you manage to catch him on rear armor, or roll high for your attacks?<br /> <br /> Some pretty good luck for you, too. Killed 5 units in assault? Not to mention getting in his face by turn two. </div></blockquote><br /> <br /> I will have to keep an eye out for that point defence targeting relay next time, i am not sure if he had it on not but i will give him the benefit of the doubt, his first game through as tau i didn't want to stop at every item and question everything he said, it will all iron itself out with a few games anyway.<br /> <br /> The hammerhead was longstrike and he was firing overwatch with it whenever he had a chance. But that was mainly against daemonettes.<br /> <br /> I rolled 4 hits with the vector strike then got 2 6's and a 5 for 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>'s, which ignores cover then rolled an explode to top it off. I was very lucky, and i was shocked at my luck and his poor luck throughout most of the game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094796.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094796.page</link>
				<pubDate><![CDATA[Sat, 28 Sep 2013 09:40:14]]> GMT</pubDate>
				<author><![CDATA[ Steffo]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554439/6094796.page"><b>Steffo wrote:</b></a><br/><br /> I will have to keep an eye out for that point defence targeting relay next time, i am not sure if he had it on not but i will give him the benefit of the doubt, his first game through as tau i didn't want to stop at every item and question everything he said, it will all iron itself out with a few games anyway.<br /> <br /> The hammerhead was longstrike and he was firing overwatch with it whenever he had a chance. But that was mainly against daemonettes.<br /> <br /> I rolled 4 hits with the vector strike then got 2 6's and a 5 for 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>'s, which ignores cover then rolled an explode to top it off. I was very lucky, and i was shocked at my luck and his poor luck throughout most of the game.</div></blockquote><br /> <br /> <br /> I point it out because I've made the mistake myself. Lack of vehicle overwatch is in the 6th edition <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, and there has to be a special rule (or equipment for tau) for there to be an exception. A bit of a change from the defensive weapons of previous editions so I understand.<br /> <br /> <br /> Also, very lucky indeed. Considering that you had about a  0.3% chance of getting that result, (or better) that must have been quite a shock. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094994.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6094994.page</link>
				<pubDate><![CDATA[Sat, 28 Sep 2013 11:42:04]]> GMT</pubDate>
				<author><![CDATA[ Coldcast]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ Sounds like a game for the dice gods...<br /> I have been very unlucky with marketlights in a game.. it makes a huge difference<br /> <br /> also I noticed something. cant remember where I read it in your report.. but I think the tau player fired overwatch with a vehicle? Which isnt aloud except by longstrike]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6095037.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6095037.page</link>
				<pubDate><![CDATA[Sat, 28 Sep 2013 12:24:22]]> GMT</pubDate>
				<author><![CDATA[ KonTheory]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ Yea i think the dice gods approved of my sacrafices to khorne.<br /> <br /> First turn he only hit with 1 markerlight..<br /> <br /> He had 2 units of 10 tau with the ethereal bonus which was around 45 shots 25 at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5, plus 2 devilfish and only 7 daemonettes died.<br /> <br /> All the rest of his shooting my lord of change ate for only 2 wounds.<br /> <br /> He failed EVERY moral he made.<br /> <br /> He only passed 1 overcharge on his riptides.<br /> <br /> To top it off all my saves were rolling hot.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6096327.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6096327.page</link>
				<pubDate><![CDATA[Sat, 28 Sep 2013 22:47:58]]> GMT</pubDate>
				<author><![CDATA[ Steffo]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ This is both an excellent batrep and also a tight Chaos army. Playing very aggressively with style of army showed the strengths of Chaos. Well done and thanks for taking the time to post here.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6096532.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6096532.page</link>
				<pubDate><![CDATA[Sun, 29 Sep 2013 00:39:01]]> GMT</pubDate>
				<author><![CDATA[ Dozer Blades]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ Nice batrep.  Good win.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6098187.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6098187.page</link>
				<pubDate><![CDATA[Sun, 29 Sep 2013 17:08:26]]> GMT</pubDate>
				<author><![CDATA[ Chris_P]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4713b84d6c2b445ed1e4de5582a30396.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554439/6096532.page"><b>Dozer Blades wrote:</b></a><br/>This is both an excellent batrep and also a tight Chaos army. Playing very aggressively with style of army showed the strengths of Chaos. Well done and thanks for taking the time to post here.</div></blockquote><br /> <br /> Thanks Dozer, i still took quite a beating i am not sure how i will go when the tau player starts to roll well. The rematch should be interesting. Next time all lascannons to the missilesides. Might try and squeeze in a lascannon havoc squad instead of the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> havocs.<br /> <br /> I am also contemplating swapping out the khorne lord for a nurgle biker fisticlaw lord since he cant be instant deathed by riptides/wraithknights. But the khorne lord model is just so cool.<br /> <br /> <br /> <blockquote><div><cite>Chris_P  wrote:</cite><br /> Nice batrep. Good win.</div></blockquote><br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6102786.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6102786.page</link>
				<pubDate><![CDATA[Mon, 30 Sep 2013 22:35:26]]> GMT</pubDate>
				<author><![CDATA[ Steffo]]></author>
			</item>
			<item>
				<title>CSM + Daemon Allies Vs Tau 2000Pts(COMPLETED)</title>
				<description><![CDATA[ I'd rather have the two fast Nurgle Lords. I'd arm him with a power fist and lightning claw for the +1 attack. Lascannon is where it's at versus Tau. Riptides don't like them either.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6102971.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554439/6102971.page</link>
				<pubDate><![CDATA[Mon, 30 Sep 2013 23:40:01]]> GMT</pubDate>
				<author><![CDATA[ Dozer Blades]]></author>
			</item>
	</channel>
</rss>