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		<title><![CDATA[Latest posts for the thread "New Zzap gun rules."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "New Zzap gun rules."]]></description>
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				<title>New Zzap gun rules.</title>
				<description><![CDATA[ I don't particularly love the way Zzap guns work. Especially on battlewagons. (Not hitting much with something that might not even be able to pen isn't really worth 15 pts, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>) So what if there was a Zzap kannon that was mutually exclusive with the killkannon but looked like this:<br /> <br /> 36"  S4  AP2  Ordinance 1, Blast, Haywire, Zzap (whenever a Zzap weapon scores a glancing or penetrating hit on a vehicle, it automatically applies a crew shaken result in addition to any other effects)<br /> <br /> I'm not sure if Haywire and Zzap are too parasitic (I guess its all a matter of how much the thing costs, really) but I sure feel a LOT better about Zzap weapons using blast markers to help reduce misses, even if they cost 50+ pts. What do you think?]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 04:11:21]]> GMT</pubDate>
				<author><![CDATA[ Exxile72]]></author>
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				<title>New Zzap gun rules.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554630/6091213.page"><b>Exxile72 wrote:</b></a><br/>I don't particularly love the way Zzap guns work. Especially on battlewagons. (Not hitting much with something that might not even be able to pen isn't really worth 15 pts, <span class="glossaryitem" onmouseover='gp(72);'>imo</span>) So what if there was a Zzap kannon that was mutually exclusive with the killkannon but looked like this:<br /> <br /> 36"  S4  AP2  Ordinance 1, Blast, Haywire, Zzap (whenever a Zzap weapon scores a glancing or penetrating hit on a vehicle, it automatically applies a crew shaken result in addition to any other effects)<br /> <br /> I'm not sure if Haywire and Zzap are too parasitic (I guess its all a matter of how much the thing costs, really) but I sure feel a LOT better about Zzap weapons using blast markers to help reduce misses, even if they cost 50+ pts. What do you think?</div></blockquote><br /> <br /> neat Idea, how about this. S4+1d6 Ap2 Ordinange 1, blast, Zzap. That way the worst you roll is strength 5 and the best you roll is strength 10. Its still orky and random, and consistent enough/doesn't miss to make it worth while. I would say, its cost should be 25pts. Maybe add gets hot to reduce the cost by 5 pts. ]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2013 05:07:37]]> GMT</pubDate>
				<author><![CDATA[ cormadepanda]]></author>
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				<title>New Zzap gun rules.</title>
				<description><![CDATA[ Just make it auto-hit again <span class="glossaryitem" onmouseover='gp(72);'>IMO</span><br /> <br /> Be a very interesting anti-flier weapon in that case]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 04:44:29]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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