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		<title><![CDATA[Latest posts for the thread "Revised 2000pt Ravenguard/Imperial Guard List"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Revised 2000pt Ravenguard/Imperial Guard List"]]></description>
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				<title>Revised 2000pt Ravenguard/Imperial Guard List</title>
				<description><![CDATA[ The List:<br /> <br /> 210 Chaptermaster w/ Thunderhammer, and the Shield Eternal<br /> 185 (5) Sternguard w/ 2 Meltaguns, 1 combimeltagun, Droppod<br /> 225 (5) Assault Terminators w/ <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> 215 (10) Tactical Marines w/ Combigrav, Gravgun, Misslelauncher, Rhino<br /> 215 (10) Tactical Marines w/ Combigrav, Gravgun, Misslelauncher, Rhino<br /> 200 (10) Tactical Marines w/ Combigrav, Gravgun, Rhino<br /> 215 Stormraven w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multimelta, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon,  Locator Beacon, Extra Armor<br /> 85 <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ 3 Meltaguns, vox<br /> 120 Veterans w/ 3 Plasmaguns, vox<br /> 260 (2) Vendettas<br /> 70 Aegis Defense Line w/ Comms Relay<br /> <br /> The plan: <br /> <br /> deploy the Aegis halfway up the board, which is the maximum closeness to the enemy.  Rhinos scout 12 inches toward the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> which will give them a 4+ cover save normally, +1 for a 3+ cover save first turn.  If I go first I can either hold and fire the gravs outta the Rhino hatch, having been stationary during my turn at full effect up to 6 inches into the enemy deployment zone or fire the grav gun and missle at a target.  Or I can move forward 6" and deploy another 6 and rapid fire 12" into the enemy deployment zone FIRST TURN!.<br /> <br /> Second turn the Vendettas and Storm raven get to re-roll their reserve rolls, pass or fail, because of the Comms Relay.  either go in hard or try to avoid coming in early to get shot up before enemy flyers hit the board.  Should be able to handle all but a Flying Circus..and that is a maybe.<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> can blow up any ground vehicles the Sternguard don't destroy with thier Twin linking order, but first will order the Veterans to make the enemy re-roll successful coversaves(If I can't find heavy armor outta cover).  Probably won't happen till 3rd turn at the earliest, but what a punch!<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/554754/6093505.page</link>
				<pubDate><![CDATA[Fri, 27 Sep 2013 20:14:54]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
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