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		<title><![CDATA[Latest posts for the thread "2250pts Calgar list"]]></title>
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				<title>2250pts Calgar list</title>
				<description><![CDATA[ This is setup to benefit from the UM doctrines as much as possible; I can see a mass flyer list giving me a hard time but otherwise I think this can be reasonably competitive:<br /> <br /> HEADQUARTERS:<br /> <br /> Calgar, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, 285<br /> <br /> TROOPS:<br /> <br /> 10 Tacticals, combi-plasma, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flakk, rhino, 255<br /> 10 Tacticals, combi-plasma, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flakk, rhino, 255<br /> 10 Tacticals, combi-melta, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, pod, 205<br /> 10 Tacticals, combi-melta, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, pod, 205<br /> <br /> ELITES:<br /> <br /> 5 Terminators, 1x <span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 230<br /> 8 Sternguards, Lightning Claw, 2x combi-flamers, pod, 256<br /> <br /> HEAVY SUPPORT:<br /> <br /> 10 Devastators, 2x <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>, 2x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Flakk, 220<br /> 5 Devastators, 2x <span class="glossaryitem" onmouseover='gp(331);'>PCs</span>, rhino, 135<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>, 100<br /> <br /> FORTIFICATIONS:<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, quadgun, 100<br /> <br /> Comes to 2246<br /> <br /> Calgar will join the sterns to tank some wounds on turn 1 upon podding.  I'm thinking devastator doctrine might be ideal on turn 1 to allow the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> to move up in the rhino and still fire and allow re-roll on snap-fires.  Turn 2 tactical doctrine (hopefully all tacts will be on the board and well positioned by then) + Termies.  Seems like it could be a good hammer/anvil list between the pods and rhinos.  Plenty of buffed scoring units and firepower.<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 04:00:44]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:2250pts Calgar list</title>
				<description><![CDATA[ Why is calgar in Term armor? he is wearing artificer, and you said hes riding with the sternguard.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 04:58:42]]> GMT</pubDate>
				<author><![CDATA[ TheUNSCforces]]></author>
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				<title>2250pts Calgar list</title>
				<description><![CDATA[ Makes him relentless, so he can move and use his orbital bombardment.  To be clear it's the " Armour of Antilochus" upgrade.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 11:18:44]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2250pts Calgar list</title>
				<description><![CDATA[ personally I'd change the combi flamers to heavy flamers, but thats me <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 17:51:21]]> GMT</pubDate>
				<author><![CDATA[ BewareOfTom]]></author>
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				<title>2250pts Calgar list</title>
				<description><![CDATA[ Not a bad idea since they'll primarily fill in the role of anti-troop.<br /> Thanks.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 20:58:25]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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