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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ My attempt at a competitive Take all corners list for Tournament play<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Weirdboy with Upgrade to Warphead 85<br /> Warboss with Warbike,Power Klaw,Shoota/Skorcha Kombi-weapon,Attack Squig,Cybork Body 155<br /> <br /> Elites<br /> <br /> 10x Lootas 150<br /> 10x Lootas 150<br /> <br /> Troops<br /> <br /> 'Ard Boy Nob with Power Klaw,Bosspole 50<br /> 19x 'Ard Boys with 20x Stikkbombs,19x Sluggas and Choppas 210<br /> <br /> 20x Boys with 2x Big Shoota,18x Shootas 130<br /> 20x Boys with 2x Big Shoota,18x Shootas 130<br /> 20x Boys with 2x Big Shoota,18x Shootas 130<br /> <br /> Fast Attack<br /> <br /> 1x Dakkajet with Twin-linked Supa Shoota (additional),Flyboss 130<br /> 1x Dakkajet with Twin-linked Supa Shoota (additional),Flyboss 130<br /> 4x Deffkoptas with 4x Twin-linked Rokkit Launcha 180<br /> <br /> Heavy Support<br /> <br /> 3x Big Gunz with 3x Kannons,Additional Grot Krew,Ammo Runt 66<br /> 3x Big Gunz with 3x Kannons,Additional Grot Krew,Ammo Runt 66<br /> 3x Big Gunz with 3x Lobbas,Additional Grot Krew,3x Ammo Runt 87<br /> <br /> Total 1849<br /> <br /> Warboss attaches to the deffkoptas and scouts, first turn leaves the group and speeds to engage something expensive. Deffkoptas meanwhile try and take out high threat targets, and to give the rest of the boyz time to move up the field while the opponents attention is divided.<br /> Weirdboy attached to the 'ard Boyz, 'ere we go and Waagh are awesome, most others are pretty benificial. The 'ard Boyz are meant to to use as much cover as possible and get up the field to either sit on an objective, engage anything that gets close or sit on an objective, and with 'ere we go they can threaten something interesting<br /> The rest of the boyz are meant to sweep out and force his troops + vehicles together, or fall back against templates and try to whittle them down with fire.<br /> Dakkajets are wildcards and kannons are meant to threaten and harass with the lobba for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or high threat troops<br /> Lootas for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> or high threat targets (and usually just to <span class="glossaryitem" onmouseover='gp(315);'>GTG</span> and draw a lot of fire <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 11:59:57]]> GMT</pubDate>
				<author><![CDATA[ Lord Byte]]></author>
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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ ok why ard boyz? they are bad and they cost too much.<br /> why the warboss get a mek with <span class="glossaryitem" onmouseover='gp(163);'>kff</span> for greentide. stikebombs? ur i2 sir.<br /> split a squad of ur lootas into 2 of 5x<br /> and i think the scouting thing has been <span class="glossaryitem" onmouseover='gp(36);'>faq</span> to were you cant do that. idk for sure though<br /> also flyboss on a dakkajet is not really worth it a whole bunch.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 15:52:38]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>Re:ORK TAC List 1850pts</title>
				<description><![CDATA[ Up to now my 'ard Boyz have been really making up for their point cost, since the high amount of Ignore cover and templates they've been making back their cost more than once (3 times more saved than t-shirt), mostly because they get focussed a lot with the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob (and most people underestimate the shootas). Secondly it's one turn that they need to weather fire on a 'ere we go +overwatch.<br /> The stickbombs is mostly so my Boyz always get to go in on <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 2, and my <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob on <span class="glossaryitem" onmouseover='gp(74);'>init</span> 1 (so he can stay 2+ inches away from the melee until <span class="glossaryitem" onmouseover='gp(74);'>init</span> 2, so he CANNOT GET killed or challenged, until he does his Pile in). Not sure whether it's worth it but at <br /> <br /> The lootas is a good idea <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I'll check for the scouting, that would suck. Not sure whether I'd scout the deffkoptas or keep the boss in... Haven't played with those yet. It's my answer to dreads and monstrous creatures.<br /> <br /> Flyboss: I've been up against Tau or Eldar half the time, and if I count in Allies it's more like 3/4th of the times. It's needed for hoverers. And only 10 points. Also they've taken out ALL of the flyers I've ever taken down.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 22:03:17]]> GMT</pubDate>
				<author><![CDATA[ Lord Byte]]></author>
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				<title>Re:ORK TAC List 1850pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554841/6096256.page"><b>Lord Byte wrote:</b></a><br/>Up to now my 'ard Boyz have been really making up for their point cost, since the high amount of Ignore cover and templates they've been making back their cost more than once (3 times more saved than t-shirt), mostly because they get focussed a lot with the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob (and most people underestimate the shootas). Secondly it's one turn that they need to weather fire on a 'ere we go +overwatch.<br /> The stickbombs is mostly so my Boyz always get to go in on <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 2, and my <span class="glossaryitem" onmouseover='gp(107);'>PK</span> Nob on <span class="glossaryitem" onmouseover='gp(74);'>init</span> 1 (so he can stay 2+ inches away from the melee until <span class="glossaryitem" onmouseover='gp(74);'>init</span> 2, so he CANNOT GET killed or challenged, until he does his Pile in). Not sure whether it's worth it but at <br /> <br /> The lootas is a good idea <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I'll check for the scouting, that would suck. Not sure whether I'd scout the deffkoptas or keep the boss in... Haven't played with those yet. It's my answer to dreads and monstrous creatures.<br /> <br /> Flyboss: I've been up against Tau or Eldar half the time, and if I count in Allies it's more like 3/4th of the times. It's needed for hoverers. And only 10 points. Also they've taken out ALL of the flyers I've ever taken down.<br /> </div></blockquote><br /> <br /> ok well thats pref i guess.<br /> i think he cant scout but maybe its been FAQed or maybe they all have to have the scout rule<br /> and flyboss is also pref for you 10pts is alot in my local meta as we dont see skimmers to much]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 03:11:40]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ Q: If an Independent Character on a warbike joins Snikrot’s unit<br /> before the game starts, can they still turn up using the Ambush special<br /> rule? (p62)<br /> A: Yes.<br /> <br /> I didn't see anything on scout in the Ork <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 15:49:54]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd1e8d23c8aa22d5788db60d361f0e72.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554841/6097978.page"><b>Rismonite wrote:</b></a><br/>Q: If an Independent Character on a warbike joins Snikrot’s unit<br /> before the game starts, can they still turn up using the Ambush special<br /> rule? (p62)<br /> A: Yes.<br /> <br /> I didn't see anything on scout in the Ork <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.</div></blockquote><br /> <br /> Than i think he can. I hear he has to have scout aswell]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 18:26:19]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>Re:ORK TAC List 1850pts</title>
				<description><![CDATA[ Main <span class="glossaryitem" onmouseover='gp(36);'>faq</span> also didn't mention anything on scouting so it should still be conferred to the boss by him joining the unit. It's here that I read about this tactic.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 18:44:18]]> GMT</pubDate>
				<author><![CDATA[ Lord Byte]]></author>
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				<title>Re:ORK TAC List 1850pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554841/6098450.page"><b>Lord Byte wrote:</b></a><br/>Main <span class="glossaryitem" onmouseover='gp(36);'>faq</span> also didn't mention anything on scouting so it should still be conferred to the boss by him joining the unit. It's here that I read about this tactic.</div></blockquote><br /> good than the idea should work ok but idk how scouting the wb will be very effective <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 20:28:03]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>Re:ORK TAC List 1850pts</title>
				<description><![CDATA[ It'll give him 12'' free inches <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> OR I can keep them in reserve and outflank the enemy.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 20:48:25]]> GMT</pubDate>
				<author><![CDATA[ Lord Byte]]></author>
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				<title>Re:ORK TAC List 1850pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/554841/6098805.page"><b>Lord Byte wrote:</b></a><br/>It'll give him 12'' free inches <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> OR I can keep them in reserve and outflank the enemy.</div></blockquote><br /> hm hes on a bike... i kinda like that idea him alone on a charge can buff out a landraider]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 20:53:54]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ Are you confident you could take on AV14 vehicles?  You only have a couple of claws, something like a monilith could happily large template you until the claws arrive.  (Poor example as the orks would tear through the crons to get at the monilith).  Swapping the lobbas for cannons may help a little (don't like them!).  Also lets you unlease nine armour busting shots a marine units.<br /> <br /> Overall looks good.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 12:43:15]]> GMT</pubDate>
				<author><![CDATA[ Jasper]]></author>
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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ I like this list actually, cept the sluggas and stikkbombs on the ard boys, might as well just give em shootas and if you get here we go wreck whatever infantry is in front of them. i like the kannons i just started testing out big guns the lobbas arent very good but im sure kannons may be more effective esp for high <span class="glossaryitem" onmouseover='gp(9);'>av</span> vehicles. <span class="glossaryitem" onmouseover='gp(269);'>id</span> outflank the deftcoptas personally. Other than that looks solid.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 17:15:13]]> GMT</pubDate>
				<author><![CDATA[ Guitarquero]]></author>
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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ Lobbas are for Sniping Low T Characters..at that they are excellent. and do not require Line of Sight ..<br /> Kannons are good general purpose and do require line of sight ..they can glance <span class="glossaryitem" onmouseover='gp(9);'>AV</span> -14 ..and Pen everything else..Overall Its a pretty decent list ..Ard Boyz ..I like Ard Slugga boyz being trasported ..but Ard Shoota boyz on the March ..(Just so they can get stuck in) yea there is lots of <span class="glossaryitem" onmouseover='gp(6);'>AP</span>-4 out there but ..not enough to stop a mob and if they are getting the focus fire then the Lootas and Shootas are not ..and that in and of itself makes the difference ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 19:39:34]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>ORK TAC List 1850pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f8b81c5765caee235eeb5354314d086f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/554841/6100724.page"><b>Jasper wrote:</b></a><br/>Are you confident you could take on AV14 vehicles?  You only have a couple of claws, something like a monilith could happily large template you until the claws arrive.  (Poor example as the orks would tear through the crons to get at the monilith).  Swapping the lobbas for cannons may help a little (don't like them!).  Also lets you unlease nine armour busting shots a marine units.<br /> <br /> Overall looks good.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> i think looking over the warboss with the deffkoptas they can handle a mono on there own.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 21:06:24]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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