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		<title><![CDATA[Latest posts for the thread "CSM 500 point Starter Army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "CSM 500 point Starter Army"]]></description>
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				<title>CSM 500 point Starter Army</title>
				<description><![CDATA[ I'm helping a friend build his first army list and we are both new to the game.  We are starting at 500 points and he has chosen to run <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> This is for fun time kitchen table play.<br /> <br /> Here is two version, we are using some parts from <span class="glossaryitem" onmouseover='gp(437);'>DV</span> to cut down on cost.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Kharn the Betrayer<br /> 160 Points<br /> <br /> Troop: <br /> 10 Chaos Cultists<br /> 5x Auto guns<br /> 55 Points<br /> <br /> Troop:<br /> 5 Khorne Berzerkers<br /> Rhino, Plasma pistol<br /> 155Points<br /> <br /> Elites:<br /> 5 Chosen<br /> 5x Mark of Khorne, Plasma Gun, Plasma Gun<br /> 130 Points<br /> <br /> <br /> ----------------- OR ------------------------<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br />  Kharn the Betrayer<br /> 160 Points<br /> <br /> Troops: <br /> 10 Chaos Cultists<br /> Flamer, Shotgun, 8x Auto gun<br /> 65 Points<br /> <br /> Troops:<br /> 10 Khorne Berserkers<br /> Rhino, Plasma Pistol, Plasma Pistol, Meltabomb<br /> 275Points<br /> <br /> <br /> We will NOT be facing armor outside of troop transports in our 500 points games.<br /> <br /> We've both decided Kharn is a wrecking ball and is well worth the points.  Where we are trying to balance is fodder vs. shootie vs. zerker melee.  Thoughts?<br /> <br /> ** edited to correct the Rhino oversight.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 15:42:47]]> GMT</pubDate>
				<author><![CDATA[ Brillow80]]></author>
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				<title>CSM 500 point Starter Army</title>
				<description><![CDATA[ I'd give rhino to the zerkers, drop the plasmas , and take a combi flamer on the sarg to get the most out of jumping out of it before charging next turn.<br /> <br /> I didn't think cultist could have a rhino.<br /> <br /> I like the second list a lot better.  Try to get the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> cultist in there from the vengeance as well so they can be kharns extra wounds <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 15:58:53]]> GMT</pubDate>
				<author><![CDATA[ theblessing8386]]></author>
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