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		<title><![CDATA[Latest posts for the thread "Imperial Fists Company of marines (1850 comp list)"]]></title>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ So there is this comp tournament coming up and for some reason my Blood Angels are taking a beating on comp score even though they're super overpriced and under powered.<br /> So i have decided that im sick of the Blood Angels taking the hit so ill go with my 'Fluffiest' Vanilla marine list which you can't argue is not fluffy as it is an entire company of marines as they show.<br /> Anyway so here is the actual list:<br /> <br /> 1x Captain (Bolt pistol, boltgun)<br /> <br /> 1x Command squad + Standard banner + Apothecary <br /> <br /> 2x 10 man tactical squads + <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, bolt pistol chain sword sgts<br /> 4x 10 man tactical squads + H-Bolter, bolt pistol chain sword sgts<br /> <br /> 2x 10 man assault marine squads<br /> <br /> 1x 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads 4 Missile Launchers<br /> 1x 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads 4 H-Bolters<br /> <br /> Comes to 1850 perfectly originally i was trying to decide between Iron hands and Imperial fists but i decided constant having potentially over 100 bolter shots re rolling 1's would be far better then 6+ <span class="glossaryitem" onmouseover='gp(265);'>Fnp</span>.<br /> So out of a 8 or 10 what comp score would you give for this list?]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 16:19:34]]> GMT</pubDate>
				<author><![CDATA[ Son_of_Mephiston]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ I would drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and give the others some special weapons. Do you have any drop pods or rhinos?]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 16:25:13]]> GMT</pubDate>
				<author><![CDATA[ Remedy4389]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ i have them but i'd be better off dropping an assault marine squad to get some transports. though this list is more about my comp score then it actually being competitive<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Alright so what about this then as an updated one which isn't the full company but has transports.<br /> <br /> Captain (basic)<br /> Command squads + Apoth & banner + Drop pod<br /> <br /> 2x 10x Tactical squads + Melta-gun + Drop pod<br /> 2x 10x Tactical Marines + H-Bolter + Drop pod<br /> 1x 10x Tactical Marines + H-Bolter<br /> 1x 10x Tactical Marines + Missile Launcher<br /> <br /> 1x 10x Assault Squad<br /> <br /> 1x 10x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> marines + 4x H-bolter<br /> 1x 10x <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> marines + 4x Missile Launcher]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 16:28:09]]> GMT</pubDate>
				<author><![CDATA[ Son_of_Mephiston]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ It looks good, infantry armies work really well and its got a good mix of assault, <span class="glossaryitem" onmouseover='gp(29);'>dev</span> and <span class="glossaryitem" onmouseover='gp(167);'>tac</span>. I think the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with mostly bolters is fine, especially if your playing them as Imperial Fists. I would say though that your assault squads probably need a boost, maybe a sarge with <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(486);'>PW</span> or some special weapons thrown in. If assault marines have no special equipment then  they only are useful against other basic infantry, which the tactical squads cover already (and quite well with their "bolter drill" rule).<br /> <br /> To get the points for some equipment I would just drop a few guys from the devastator squads. Its good to have maybe 7-8 guys in a squad for the sake of absorbing woulds, but 10 is a bit much. Otherwise it seems like a strong list, the only major threat would be battle cannons (anything S8 or AP3) so be careful around Leman Russes and Defiliers. Because vehicles usually carry such strong weaponry, maybe you should try one assault squad with meltas to take care of any threats early in the game.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 16:49:11]]> GMT</pubDate>
				<author><![CDATA[ djdutton]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ Assault squads can't take melta's unless you mean bombs?<br /> I had considered taking some <span class="glossaryitem" onmouseover='gp(29);'>dev</span> dudes out but i didn't want to mess to much with my 'fluff' army]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 16:59:22]]> GMT</pubDate>
				<author><![CDATA[ Son_of_Mephiston]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ Better tactical terminators than assault marines <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 17:01:24]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ HAHAHA not in my life time, sorry but i personally Haaaaaaaaaaaaaate Tactical terminators. <br /> <br /> Alright so what about:<br /> <br /> Librarian + Auspex<br /> <br /> Command squad: Banner, Apothacary, Drop pod, 4x Plasma-gun<br /> <br /> 2x 10 man Tactical Melta-gun, Drop pod<br /> 2x 10 man Tactical Heavy Bolter<br /> 2x 10 man Tactical Plasma-guns, Drop pod<br /> <br /> 3x Double Heavy Bolter Landspeeders<br /> <br /> 1x 8 Man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad + 4 H-bolters<br /> 1x 8 Man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad + 4 Missile Launchers<br /> <br /> Comes to 1849<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 17:11:47]]> GMT</pubDate>
				<author><![CDATA[ Son_of_Mephiston]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ You have no captain. how can you take a cmnd squad??]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 22:08:21]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ Cause you can take one for any captain, librarian, chaplain in your army.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 22:11:37]]> GMT</pubDate>
				<author><![CDATA[ Son_of_Mephiston]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ Oh right ok.]]></description>
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				<pubDate><![CDATA[Sat, 28 Sep 2013 23:19:59]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>Imperial Fists Company of marines (1850 comp list)</title>
				<description><![CDATA[ Anyone got an opinion on what Comp score i'd get out of 8 or even 10?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 06:49:03]]> GMT</pubDate>
				<author><![CDATA[ Son_of_Mephiston]]></author>
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