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		<title><![CDATA[Latest posts for the thread "Dark Angels All around Army"]]></title>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ So this is my first army list and I do want a good review on it Help out please<br /> <br /> I based it off my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> from Dark Vengeance set the rest of the units I will pick up before New Year<br /> <br /> I really want a Dreadnought or 2 in my army and so far from playing ravenwing assault squad... well i just dont know how to play them well they always end up dieing fast and useless.<br /> I will mainly play against my friend with Chaos Space marines and maybe against another one who wants to try Necrons. However with an idea in my head, I tried to make a good all around army. I mainly want just a fun army to play with, but being quite competitive I do see myself playing in tournaments in near future ( moving to Nottingham in 2 years to finish my studies)<br /> I used Battlescribe to create the army list<br /> <br /> <blockquote class="uncited"><div>Dark Angels 6th Ed (<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> April 2013) (Primary Detachment) Selections:<br /> <br /> (No Category) (365pts)<br /> <br />    5x Deathwing Command Squad (365pts) <br />     Assault Cannon (20pts), Chainfist (5pts), Cyclone Missile Launcher (25pts), Deathwing Champion (5pts), 5x Deathwing Terminators (220pts), Fortitude (85pts), Thunder Hammer and Storm Shield (5pts)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (190pts)<br /> <br />     Belial (190pts)<br />     Thunder Hammer and Storm Shield<br /> <br /> Elites (430pts)<br /> <br />     5x Deathwing Knights, (245pts)<br />     Perfidious Relic of the Unforgiven (10pts), Flail and Mace <br />    <br />     <b>Dreadnought (185pts)</b><br /> Venerable Dreadnought (25pts) Extra Armour (10pts), Power Fist with Storm Bolter, Twin Linked Autocannon (5pts)<br />         Drop Pod (45pts)<br />         Locator Beacon (10pts),<br />         Venerable Dreadnought (25pts)<br /> <br /> Troops (350pts)<br /> <br />     10x Tactical Squad (195pts) <br />  Heavy Bolter (10pts), Meltagun (10pts), <br />         Rhino (35pts) <br /> <br />    5x Tactical Squad (155pts)<br />  Multi-Melta (10pts),  <br />         Razorback (75pts) Twin Linked Lascannon (20pts)<br />         <br /> <br /> Heavy Support (165pts)<br /> <br />     5xDevastator Squad (165pts) <br />      4x Plasma Cannon (60pts), <br />         Rhino (35pts)<br /> <br /> <br /> </div></blockquote>Tactics,<br /> Belial, with Deathwing deep strike on turn 2, with Dread drop podding behind them. Troops provide fire support and score. Razorback should help with clearing any heavy units? Devatators should help with any horde units and mid/heavies.<br /> <br /> I am still new to <span class="glossaryitem" onmouseover='gp(146);'>Wh40k</span> table top but for me it seems like a good all around army.<br /> My <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> friend said he is getting lots of cultists, 3 obliterators, plague marines , daemon prince and some other stuff.<br /> Also Is Terminator Librarian <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2 worth it?<br /> Cheers]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 11:58:58]]> GMT</pubDate>
				<author><![CDATA[ Stormxlr]]></author>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ Listing induvidual models points costs, as well as all thier special rules is confusing, and also not allowed here on Dakka. <br /> <br /> Just put the unit entry with any extras they have<br /> eg;<br /> Deathwhing knights, Knight Master, Flail of the Unforgiven - 245pts<br /> <br /> We also dont need a list of equpment that cames standers (such as grenades and bolt guns on tacticals, JUST additional wargear.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 12:03:10]]> GMT</pubDate>
				<author><![CDATA[ stargasm]]></author>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/da5514c54320cb275857a8c1c732550e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555007/6097573.page"><b>stargasm wrote:</b></a><br/>Listing induvidual models points costs, as well as all thier special rules is confusing, and also not allowed here on Dakka. <br /> <br /> Just put the unit entry with any extras they have<br /> eg;<br /> Deathwhing knights, Knight Master, Flail of the Unforgiven - 245pts<br /> <br /> We also dont need a list of equpment that cames standers (such as grenades and bolt guns on tacticals, JUST additional wargear.<br /> <br /> <br /> </div></blockquote><br /> <br /> Fixed, thank you for the advice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 12:36:37]]> GMT</pubDate>
				<author><![CDATA[ Stormxlr]]></author>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ I use the ML2 Termie Libby in my lists as well and have found it to be quite worth the points- especially if you're dropping him in with a squad of shooty Termies. Since he has access to the Divination list, you have two chances to give him a pretty useful power- and taking the Prescience Primaris power for your second giving making that whole squad twin-linked is a nifty boon.<br /> <br /> I've also been toying with putting some Devastators in my rotation and I notice you're going plascan-heavy. Sure, it's nice giving yourself a few pie-plates per turn, but that squad's gonna get wiped out pretty quick if you find yourself rolling a lot of ones on the hit- those Gets Hot wounds can decimate a squad fast. I'd recommend swapping at least a couple of those out for Lascannons- you get bigger bang for the buck (S9, AP2 without having to worry about <span class="glossaryitem" onmouseover='gp(390);'>GH</span>) and you've got something that can potentially pop any tank out there.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 13:14:30]]> GMT</pubDate>
				<author><![CDATA[ Graymalkin]]></author>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555007/6097665.page"><b>Graymalkin wrote:</b></a><br/>I use the ML2 Termie Libby in my lists as well and have found it to be quite worth the points- especially if you're dropping him in with a squad of shooty Termies. Since he has access to the Divination list, you have two chances to give him a pretty useful power- and taking the Prescience Primaris power for your second giving making that whole squad twin-linked is a nifty boon.<br /> <br /> I've also been toying with putting some Devastators in my rotation and I notice you're going plascan-heavy. Sure, it's nice giving yourself a few pie-plates per turn, but that squad's gonna get wiped out pretty quick if you find yourself rolling a lot of ones on the hit- those Gets Hot wounds can decimate a squad fast. I'd recommend swapping at least a couple of those out for Lascannons- you get bigger bang for the buck (S9, AP2 without having to worry about <span class="glossaryitem" onmouseover='gp(390);'>GH</span>) and you've got something that can potentially pop any tank out there.</div></blockquote><br /> For Devastators I thought you can only pick one heavy weapon type for the whole unit, I guess I was wrong.<br /> And ye Librarians are useful but I dont know what to remove for that 130 points :/ any ideas?]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 13:47:45]]> GMT</pubDate>
				<author><![CDATA[ Stormxlr]]></author>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ The codex makes no such distincrion for mixing heavy weapons. That being said, I don't recommend it because it confuses the role of the squad. I use 4 lascannons, expensive, but it gets the job done.<br /> <br /> Why the locator beacon on the drop pod? Belial <span class="glossaryitem" onmouseover='gp(471);'>DSs</span> without error, so he's not going to need it.<br /> <br /> And librarians are great in <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, period. cheap, take Prescience and an Power Field and keep them in your Davastators. Pay a little more, and they get access to some pretty nice powers, Pyromancy has been fun. I have a biker Librarian that I run to great effect in a huge Ravenwing squad. The Lion's Roar also upgrades his offensive capabilities. Master-crafted combi-plasma cannon? yes, please!]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 13:52:52]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ddb8a9fc4e81ab9b04fad210290e9202.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555007/6097742.page"><b>SoloFalcon1138 wrote:</b></a><br/>The codex makes no such distincrion for mixing heavy weapons. That being said, I don't recommend it because it confuses the role of the squad. I use 4 lascannons, expensive, but it gets the job done.<br /> <br /> Why the locator beacon on the drop pod? Belial <span class="glossaryitem" onmouseover='gp(471);'>DSs</span> without error, so he's not going to need it.<br /> <br /> And librarians are great in <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, period. cheap, take Prescience and an Power Field and keep them in your Davastators. Pay a little more, and they get access to some pretty nice powers, Pyromancy has been fun. I have a biker Librarian that I run to great effect in a huge Ravenwing squad. The Lion's Roar also upgrades his offensive capabilities. Master-crafted combi-plasma cannon? yes, please!</div></blockquote><br /> <br /> Alright, that sounds good I will try to squeeze the :ibrarian in and play around with his role.<br /> I read that for Belials Teleport Homer the model must have started the turn on the board. So doesnt that mean that I need to wait a turn and I cant deep strike him and immediately deep strike/drop pod the rest of the units around him?<br /> Also any thoughts on the Dreadnought? Twin linked auto canon ? maybe better to switch it to twin linked heavy flamer and power fist with flamer?<br /> What about the dedicated transports?]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 14:18:34]]> GMT</pubDate>
				<author><![CDATA[ Stormxlr]]></author>
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				<title>Dark Angels All around Army</title>
				<description><![CDATA[ Belial and his squad Deep Strike without error. He has no need of a teleport homer. He carries one himself for others to guide off of. and a teleport homer only works on terminators. locator beacons work for any deep strikers. And remember, your drop pod will be hitting the table turn 1.<br /> <br /> As for the dreadnought, I would switch the autocannon for an assault cannon. one more shot and rending can come in handy.]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 15:08:19]]> GMT</pubDate>
				<author><![CDATA[ SoloFalcon1138]]></author>
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				<title>Re:Dark Angels All around Army</title>
				<description><![CDATA[ So I changed the list around taking the suggestions into consideration.<br /> removing more units and taking Deathwing, I might have just aswell gone full <span class="glossaryitem" onmouseover='gp(412);'>DW</span> army with Land Raiders for heavy support.<br /> So I decided to ditch Belial and get Interogator Chaplain for Zealot.<br /> Left teleport homer on Dreadnought for Terminators to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> on him. 10 Tacts in rhino, 6 tacts in razorback, for scoring.<br /> Removed champion from command squad to make em more shooty.<br /> <blockquote class="uncited"><div>Dark Angels <span class="glossaryitem" onmouseover='gp(50);'>GW</span>/<span class="glossaryitem" onmouseover='gp(412);'>DW</span> 1499 points<br /> (No Category) (325pts)<br /> <br />     5x Deathwing Command Squad (365pts)<br />     Assault Cannon (20pts), Banner of Fortitude (85pts),<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (140pts)<br /> <br />     Interrogator-Chaplain (140pts) Terminator Armor Upgrade<br /> <br /> <br /> <br /> Elites (445pts)<br /> <br />     5x Deathwing Knights (245pts)<br />     Perfidious Relic of the Unforgiven (10pts), Flail and Mace<br /> <br />     Dreadnought (185pts)<br />     Venerable Dreadnought (25pts),Extra Armour (10pts), Power Fist with Storm Bolter, Assault-Cannon<br />         Drop Pod (45pts)<br />         Locator Beacon (10pts)<br /> <br /> Troops (364pts)<br /> <br />     10x Tactical Squad (195pts)<br />     Meltagun,Multi-Melta<br />         Rhino (35pts)<br />         Sergeant with Bolt Pistol, Boltgun<br />     5x Tactical Squad (155pts)<br />     Multi-Melta<br />         Razorback (75pts) ,Lascannon and Twin Linked Plasmagun<br />         Sergeant with Bolt Pistol, Boltgun<br /> <br /> Heavy Support (225p)<br /> <br />     5x Devastator Squad<br />     4x Lascanons,<br />         Razorback with Lascanon and Twin-Linked Plasmacanon<br />         Sergeant with Bolt Pistol, Boltgun, Signum<br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 11:56:46]]> GMT</pubDate>
				<author><![CDATA[ Stormxlr]]></author>
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