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		<title><![CDATA[Latest posts for the thread "2K Deldar Tournament List Viability"]]></title>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ I was hoping to get some feedback on this list competativity and where I could make some improvements.<br /> <br /> Archon w/Huskblade, Soul Trap and Shadow Field<br /> Mounted in a Venom<br /> <br /> 3x 3 Trueborn with blasters in raiders<br /> <br /> 3x 10 Warriors with <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s in raiders<br /> <br /> 3x Ravagers with night shields, 1 with grisly trophies<br /> <br /> Allied:<br /> Farseer with Mantle (hide in the bushes and magic away!)<br /> <br /> 2x 5 windriders with <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s (to help eat infantry)<br /> <br /> 1x Crimson Hunter Exarch (to hunt fliers)]]></description>
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				<pubDate><![CDATA[Sun, 29 Sep 2013 23:47:46]]> GMT</pubDate>
				<author><![CDATA[ Chaplain13]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ Pretty sexy list. Very playable. Here are my questions/comments<br /> <br /> - Are you concerned about your Archon having no friends? If not, that's awesome, I've just never run him sans a squad to be killy with.<br /> <br /> - Why put the trueborn in a raider? For the points, 12 poisoned shots are far more effective than one dark lance shot. Anti Infantry/ anti Monstrous Creature is such a fun use.<br /> <br /> - Give the Warriors' Raiders Splinter Racks. Auto Guide is most useful. If they shoot at something doomed or misfortuned, they'll eat it up. Yum!<br /> <br /> - Why 5 windriders? groups of 3 unlock more cannons, so I'd suggest trying to go in multiples of 3. <br /> <br /> Love this list. I'd probably take Spiders instead of the Crimson Hunter, but truth be told, thats just because I dont own one. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 01:21:02]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555114/6099513.page"><b>jberry wrote:</b></a><br/>Pretty sexy list. Very playable. Here are my questions/comments<br /> <br /> - Are you concerned about your Archon having no friends? If not, that's awesome, I've just never run him sans a squad to be killy with.<br /> <br /> - Why put the trueborn in a raider? For the points, 12 poisoned shots are far more effective than one dark lance shot. Anti Infantry/ anti Monstrous Creature is such a fun use.<br /> <br /> - Give the Warriors' Raiders Splinter Racks. Auto Guide is most useful. If they shoot at something doomed or misfortuned, they'll eat it up. Yum!<br /> <br /> - Why 5 windriders? groups of 3 unlock more cannons, so I'd suggest trying to go in multiples of 3. <br /> <br /> Love this list. I'd probably take Spiders instead of the Crimson Hunter, but truth be told, thats just because I dont own one. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Thanks for the reply! First post here so am excite haha.  So to your points:<br /> <br /> -yeah, I totally forgot to stick him with some homies.  Initially the plan was to throw him at their <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s in challenge and suck up their souls then go ape s*@t on what's left of the squad.  <br /> <br /> -I stuck the <span class="glossaryitem" onmouseover='gp(222);'>TB</span> in raiders because I want them to be dedicated <span class="glossaryitem" onmouseover='gp(482);'>AT</span>/<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> hunters, putting then in venoms deprives them of a further dark light attack.<br /> <br /> -splinter racks are pretty awesome, but at 10 points on a flying cardboard box that may no make it through the first round I don't like the odds on that investment.<br /> <br /> Originally I had them in 2 groups of 6 with full <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s, but I dropped some to make points for other stuff.  I should have gone back and just consolidated to one group of six and picked something up with the free points.<br /> <br /> -I definitely need to take another look at the spiders, but I love the rerolling pen on the hunter.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 03:46:50]]> GMT</pubDate>
				<author><![CDATA[ Chaplain13]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ You are making these choices for the right reasons. However...<br /> <br /> - What if they don't accept the challenge? You're gonna see an ugly amount of storm shields and unless you roll very lucky and get misfortune with the farseer, that'll be over quickly.<br /> <br /> - As far at <span class="glossaryitem" onmouseover='gp(482);'>AT</span> goes, 18 darklight shots is honestly pretty damn close to 21, not even counting the Hunter. Yes 21 is more, but at the cost of 36 poisoned shots which is unbeatable when it comes to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s. If we're talking about a tournament, you need to expect tons of Riptides, Wraithknights and Greater Daemons, which all fall to high volume of fire.<br /> <br /> Furthermore, when it comes to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> hunting, splinter fire is more effective than a darklance. <br /> 3 darklances will score on average 2 hits and wounding 1.667 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> a turn.<br /> 36 Splinter cannons will score 24 hits, 12 wounds and 4 will miss their saves. More than twice the output.<br /> <br /> You know what's really sweet about that? Splinter Cannons treat Wraithknights like 6 wound <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. <br /> <br /> - To indulge the math conversation further, lets talk splinter racks. 3 squads without racks firing at Marines, in double tap range will score 36 hits on 54 shots, 18 wounds and 6 wont save. With racks, they will score 48 hits, 24 wounds and 8 wont save. Per turn. <br /> <br /> At ten points a piece, the 2 extra marines you just took out (or 2 extra wounds you put onto the Wraithknights) makes up their points on the first turn of shooting. <br /> <br /> I hear you loud and clear that the raiders themselves are paper thin and that investing in them is risky, but then again that's the <span class="glossaryitem" onmouseover='gp(616);'>MO</span> of the whole army. We have to be more tactically sound, make better decisions and on the whole make less mistakes to win, but that's what makes it fun. Your warlord can be instant killed by a Scatterlaser! Space Marines can punch your tanks OUT OF THE SKY!! If you can get a turn worth of shots off with your Kabalites in that boat, it becomes instantly worth it.<br /> <br /> As for the spiders, they can act, I think more versatilely than the Hunter, but I really love the hunter, especially in the strategy of this army, which is to alpha strike and pray that you can take out their heavy hitters really early on.<br /> <br /> You should take all of this with a grain of salt. Everyone has their opinions, but it does come down to play testing and feeling out how you play best. <br /> <br /> Best of luck.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 04:22:30]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ Because this is my favorite point to bring up when I see Dark Eldar list.<br /> <br /> So I will ask "Why no Flicker Fields?" <br /> You will say "Because I get a jink save for moving."<br /> I will then say "What about anti-cover weapons, immobilization, and crew stunned results?"<br /> You will say "Um ... they are 10 point apiece."<br /> <br /> Here is the deal on this that Dark Eldar players are forgetting that junk isn't a guarantee and can easily be taken away from you. Drop the Raiders to Venoms for the Trueborn for a well rounded unit type and take the extra points to add splinter racks and flicker fields to things. It is about survivability and taking every dirty little trick in the book we have to make it happen. ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 06:48:07]]> GMT</pubDate>
				<author><![CDATA[ Dastrike]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ Well, I am still nonplused about the idea of mixing my tank hunters with my mob hunters, so here is the first revision, lemme know what you think.<br /> <br /> Archon (same as before but now in a raider)<br /> 5 wych escort<br /> <br /> 5x 5 Warriors in venoms with extra <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s<br /> <br /> 3x 3 True born still in their raiders<br /> <br /> 3 Ravagers with their night shields and one <span class="glossaryitem" onmouseover='gp(48);'>GT</span><br /> <br /> Allied:<br /> <br /> Farseer with Mantle<br /> <br /> 6 windriders with 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s<br /> <br /> Crimson Hunter <br /> <br /> I'm still debating the Hunter.  It's a lot of points and it won't be part of the alpha strike, but it is a pretty potent answer to stragglers and other fliers.  Really wont know how I feel about it till I get a chance to take the list to the table.  ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 08:11:31]]> GMT</pubDate>
				<author><![CDATA[ Chaplain13]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555114/6100300.page"><b>Chaplain13 wrote:</b></a><br/>Well, I am still nonplused about the idea of mixing my tank hunters with my mob hunters, so here is the first revision, lemme know what you think.<br /> <br /> Archon (same as before but now in a raider)<br /> 5 wych escort<br /> <br /> 5x 5 Warriors in venoms with extra <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s<br /> <br /> 3x 3 True born still in their raiders<br /> <br /> 3 Ravagers with their night shields and one <span class="glossaryitem" onmouseover='gp(48);'>GT</span><br /> <br /> Allied:<br /> <br /> Farseer with Mantle<br /> <br /> 6 windriders with 2 <span class="glossaryitem" onmouseover='gp(382);'>SC</span>'s<br /> <br /> Crimson Hunter <br /> <br /> I'm still debating the Hunter.  It's a lot of points and it won't be part of the alpha strike, but it is a pretty potent answer to stragglers and other fliers.  Really wont know how I feel about it till I get a chance to take the list to the table.  </div></blockquote><br /> <br /> I like this but still 3 ravagers is plenty of Anti Tank, get more cannons on the field with the trueborn, they can put out an ungodly amount of shots.<br /> if you want the extra blasters put those on your troop squads.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 08:36:44]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ I see where your concerns are around putting the trueborn in venoms, but the lovely thing is that embarked units may fire at different targets than their transport. This makes for a wonderful strategy of the Trueborn opening up what ever mech you are aiming at and then the twin splinter cannons wailing away at the now disembarked unit within.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 13:29:20]]> GMT</pubDate>
				<author><![CDATA[ jberry]]></author>
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				<title>2K Deldar Tournament List Viability</title>
				<description><![CDATA[ Huh, I thought they both had to fire on the same target.  Is that a 6th edition change or have I been derping away like that for years now?]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 22:49:43]]> GMT</pubDate>
				<author><![CDATA[ Chaplain13]]></author>
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