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		<title><![CDATA[Latest posts for the thread "1500 - triple dreadknight"]]></title>
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				<title>1500 - triple dreadknight</title>
				<description><![CDATA[ Getting some dreadknights lent to me for a small series of games against some friends. General idea is to use Mordrak and 3 <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s for 1st turn heavy pressure and Coteaz + cheap henchment to fullfill the troop requirement. Also Mordrak's grand strategy to help make the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> scoring. <br /> <br /> Grand Master Mordrak <br /> • 5 Ghost Knights<br /> <br /> Inquisitor Coteaz <br /> 5 Inquisitorial Henchmen: 2× Crusader; 3× Death Cult Assassin. <br /> Stormraven Gunship - assault cannon/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 3 Inquisitorial Henchmen: 3× Warrior Acolyte (3× boltgun). <br /> <br /> Nemesis Dreadknight: heavy incinerator; personal teleporter. <br /> Nemesis Dreadknight: heavy incinerator; personal teleporter. <br /> Nemesis Dreadknight: heavy incinerator; personal teleporter. <br /> <br /> - I know this is weak to all sorts of rending, grav guns and lucky roles, but who dosent want to run 3 giant robots. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 02:45:33]]> GMT</pubDate>
				<author><![CDATA[ hazal]]></author>
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				<title>1500 - triple dreadknight</title>
				<description><![CDATA[ It looks like a fun list.<br /> But if you are spamming the big three <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, then you will want to fill in your troops with as many bodies as possible. Drop everything not essential to cheap scoring units and go from there.<br /> I run a triple c'tan list for necrons and the biggest issue is all my points are spent on those expensive behemoths. So not a lot for scoring.<br />  Your enemy will focus your big knights, and then you'll have nothing. Just run them as the distraction and deal as much damage as possible and then move in with your troops securing objectives. lucky you have cheap guard and chimeras.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 04:11:37]]> GMT</pubDate>
				<author><![CDATA[ danielbonke]]></author>
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				<title>1500 - triple dreadknight</title>
				<description><![CDATA[ When running a 3 Dreadknight list you need to take advantage of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> having the cheapest scoring units in the game.  <br /> Mordrak really doesn't bring anything extra to the table,and isn't really scary.  <br /> 3 Dreadknights shunting up Turn 1 and incinerating everything (you also should use the greatsword, it's too good to pass up) will be enough of a scary threat.  You should use strike squads and a terminator squad with psycannons + a Grandmaster instead of Mordrak.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 04:16:27]]> GMT</pubDate>
				<author><![CDATA[ herpguy]]></author>
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				<title>1500 - triple dreadknight</title>
				<description><![CDATA[ I think if you want to do an Alpha strike (<span class="glossaryitem" onmouseover='gp(514);'>DK</span> + Mordrak) then do it really and add an archivist with Mordrak's team for nice shooting <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Mordrak + 5 knights<br /> Archivist + 1 powers (the flamer S8 AP1) + homing beacon<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (teleporter, heavy incinerator)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (teleporter, heavy incinerator)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (teleporter, heavy incinerator)<br /> 5 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> + incinerator<br /> 5 <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> + incinerator<br /> <br /> You keep the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> and Mordrak&friends in reserve and only put the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> on the ground.<br /> <br /> Turn 1 you bring Mordrak + archivist close to a nasty solid unit (broadsides...)  but outside Riptide interceptor zoneand TP the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>.<br /> You have 3 heavy incinerator and the power from the archivist to burn stuff.<br /> Then you pray for the ennemy turn.<br /> Turn 2 you bring in the <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> as well and charge.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 16:46:34]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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