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		<title><![CDATA[Latest posts for the thread "CSM 1850 point"]]></title>
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				<title>CSM 1850 point</title>
				<description><![CDATA[ So I was just playing around with some idea's of future armies to make and this is what I came up with, granted some units are very expensive point wise...<br /> <br /> <b><u>Primary attachment:</u></b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 230 points</b><br /> <br /> Typhus<br /> <br /> <b>Troops 880 points</b><br /> <br /> 5 plague marines (2 melta)<br /> 5 plague marines (2 melta)<br /> 5 plague marines (2 plasma)<br /> 5 plague marines (2 plasma)<br /> 35 zombie cultist<br /> 35 zombie cultist<br /> <br /> <b>Heavy support 168 points</b><br /> <br /> 6 Havocs (4 lascannons)<br /> <br /> <b><u>Allied attachment:</u></b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 420 points</b><br /> <br /> Daemon prince (last memory, spineshiver blade, <span class="glossaryitem" onmouseover='gp(645);'>GoM</span>, spell familiar, <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, 3 masteries, skull of kerngr, wings)<br /> <br /> <b>Troops 150 points</b><br /> <br /> 35 zombie cultist<br /> <br /> <br /> <u><b>total of 1848 points</b></u><br /> <br /> For the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> try to get boon of mutation and anything on the biomancy table except for haemorrhage For Typhus roll on biomancy<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 05:11:30]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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				<title>CSM 1850 point</title>
				<description><![CDATA[ You might as well put the four 5 plague marines together to increase their survivability and shooting ability. since there is no number of special weaponry that plague marines can take you can have 4 plasmas or meltas in each group and destroy some vehicles.<br /> You don't need 105 cultists. You might as well change the daemon allied zombie cultists into more mobility like a rhino or a heldrake. Take the <span class="glossaryitem" onmouseover='gp(645);'>GoM</span> off of the Daemon Prince. He is powerful enough and doesnt need a <span class="glossaryitem" onmouseover='gp(645);'>GoM</span>. You might as well spend those points in a flyer or APCs.  <br /> Combine a heldrake with survivable <span class="glossaryitem" onmouseover='gp(22);'>csm</span> and you can wipe space marines and horde armies. <br /> Again, Im gonna talk about the plague marines again. I wouldn't recommend meltas on them, but two squads of ten with four plasmas each will dish out alot of damage to AP3 and to low armour vehicles. Your havocs with lascannons shouldnt have much problem going against high armour targets. 4 lascannons into a land raider, let alone a rhino should be able to glance the thing to death if not pen it and roll on the chart with the +1 modfier. You will have to have bad rolling not to. Use the plague marines as an infantry killing machine instead, and as I said above, strip a cultist unit and some points from your <span class="glossaryitem" onmouseover='gp(262);'>DP</span> for a heldrake. (the strength 7 AP3 vector strike +baleflamer can chew through infantry and horde armies)<br /> Now you have two squads of infantry killing power, a tankbuster unit and a flying terror. It would take your opponent alot of luck and brains to take out this army, due to the survivability of your marines and the ability to deal tons of damage from each unit will give you a distinct advantage.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 06:01:22]]> GMT</pubDate>
				<author><![CDATA[ theflyingarrow]]></author>
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				<title>CSM 1850 point</title>
				<description><![CDATA[ Only two <span class="glossaryitem" onmouseover='gp(634);'>PM</span> can take special weapons in a unit; allied zombie cultist is necessary so I have a loophole against <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> but a primary could be taken out with either <span class="glossaryitem" onmouseover='gp(645);'>GoM</span> or one havoc to bring in a heldrake- which is something I was thinking about.  Zombies were more fodder/cover save if anything so 70 is enough.  <span class="glossaryitem" onmouseover='gp(645);'>GoM</span> i liked because you can never have enough power, but if i get boon of mutation it is unneeded and I'd rather have more bodies for havocs for survivability of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  melta's I'd keep because its good to have multiple units that will be able to do multiple things.  If I only had one pure anti-vehicle unit that got wiped out, that could end up very bad.<br /> so.... take out one group of cultists and <span class="glossaryitem" onmouseover='gp(645);'>GoM</span> for heldrake]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 06:11:09]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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				<title>CSM 1850 point</title>
				<description><![CDATA[ Doesnt Typhus have to roll fully on Nurgle?<br /> <br /> And can you make <span class="glossaryitem" onmouseover='gp(327);'>BL</span> allies cultists into zombies when Typhus is in the primary?]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 06:51:17]]> GMT</pubDate>
				<author><![CDATA[ Chaos chump]]></author>
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				<title>CSM 1850 point</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555159/6100166.page"><b>Chaos chump wrote:</b></a><br/>Doesnt Typhus have to roll fully on Nurgle?</div></blockquote><br /> <br /> you're right, i thought it was just one.  That's a little sad... nurgle powers aren't that amazing<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> in response to the zombie question, yes you can.  typhus can nominate any cultist in the "army" to become a zombie]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 06:52:37]]> GMT</pubDate>
				<author><![CDATA[ chillis]]></author>
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