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		<title><![CDATA[Latest posts for the thread "2K Black Templars: Las/Plas, Raiders, and Preds..."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2K Black Templars: Las/Plas, Raiders, and Preds..."]]></description>
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				<title>2K Black Templars: Las/Plas, Raiders, and Preds...</title>
				<description><![CDATA[ How does this look for a 2000 point <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> list?<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> High Marshal Helbrecht - 180<br /> <br /> <b>TROOPS</b><br /> <br /> 5-man Crusader Squad - Lascannon, Plasmagun - 105<br /> <br /> 5-man Crusader Squad - Lascannon, Plasmagun - 105<br /> <br /> 5-man Crusader Squad - Lascannon, Plasmagun - 105<br /> <br /> 5-man Crusader Squad - Lascannon, Plasmagun - 105<br /> <br /> 10-Man Crusader Squad w/ 5 Neophytes - both Initiates and Neophytes w/ <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Flamer, Power Weapon, Sword Brethren w/ Power Weapon - 235<br /> <br /> <b>*Dedicated Transport:</b> Land Raider Crusader - 250<br /> <br /> 10-Man Crusader Squad w/ 6 Neophytes - both Initiates and Neophytes w/ <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, Flamer, Power Weapon, Sword Brethren w/ Power Weapon - 245<br /> <br /> <b>*Dedicated Transport:</b> Land Raider Crusader - 250<br /> <br /> <b>HEAVY SUPPORT</b><br /> <br /> Predator w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon and Lascannon Sponsons - 140<br /> <br /> Predator w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon and Lascannon Sponsons - 140<br /> <br /> Predator w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon and Lascannon Sponsons - 140<br /> <br /> <b>Total = 2000 POINTS</b><br /> <br /> Basic Strategy is this: Lascannons and Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> Squads hang near the back. Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squads stay near the Preds' side armor, so that they get a cover save if opponent tries to shoot it there. Land Raiders Rush towards enemy, while Preds and Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> take out any vehicles or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that might threaten it (13 Lascanoon shots per turn is nothing to sneeze at). First chance Raiders get, they unload their Crusader squads. Helbrecht uses both special rule and warlord trait  so I have 31 guys with Hatred and Fleet on the charge, and 16 guys with Furious charge!<br /> <br /> <br /> Some questions:<br /> <br /> 1.) Keep Helbrecht or replace him with a Captain equipped w/ Burning Blade, Artificer Armor, and Storm Shield for the same cost?<br /> <br /> 2.) What type of power weapons should I give the Crusader squads? I was thinking either maul or Lighning Claw on the Sword Brethren, and Axe or sword on the initiate...<br /> <br /> 3.) Should I sacrifice a couple initiates so I can give my <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> Multi-Meltas?<br /> <br /> 4.) If I get rid of Helbrecht, should I give Neophytes shotguns instead? With him, they'll be each having 3 S5 attacks on the first charge. Without him, they're just S4. Shotgun give two S4 shots already, so...<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 07:30:32]]> GMT</pubDate>
				<author><![CDATA[ Ferrum_Sanguinis]]></author>
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				<title>2K Black Templars: Las/Plas, Raiders, and Preds...</title>
				<description><![CDATA[ 1) I would go with the captain (or if you can fit it, a <span class="glossaryitem" onmouseover='gp(746);'>CM</span>) for better resiliency<br /> 2) Claw and axe is not a bad option.  For the squad that your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will join I would go double <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 3) <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> wouldn't hurt but aren't "must-takes"<br /> 4) I'd keep the <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> on the neophytes, their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> kinda sucks whereas they'll still hit on 4s in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> regardless.<br /> <br /> Don't know if it's an issue where you play but you have 0 anti-air.  A <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> would be a good addition to the list and is considered an "auto take" nowadays, it would free up some points too.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 14:53:27]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>2K Black Templars: Las/Plas, Raiders, and Preds...</title>
				<description><![CDATA[ Without an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> I'm concerned about the Predators' chances of survival. AV13 isn't the easiest to deal with, but it's far from difficult to address. As a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list it's not bad, but dedicated gunlines and flier heavy lists will ruin your day.<br /> <br /> If you're double the Forc Org at 2k, I'd drop the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> teams for a trio of <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> and 2-3 Skyhammer Stormtalons.]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 16:45:17]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>2K Black Templars: Las/Plas, Raiders, and Preds...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efaf10763e6d1c97c8b2ae5cf4b1ccc8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555175/6101113.page"><b>phoenix darkus wrote:</b></a><br/>1) I would go with the captain (or if you can fit it, a <span class="glossaryitem" onmouseover='gp(746);'>CM</span>) for better resiliency<br /> 2) Claw and axe is not a bad option.  For the squad that your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will join I would go double <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 3) <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> wouldn't hurt but aren't "must-takes"<br /> 4) I'd keep the <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span> on the neophytes, their <span class="glossaryitem" onmouseover='gp(14);'>BS</span> kinda sucks whereas they'll still hit on 4s in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> regardless.<br /> <br /> Don't know if it's an issue where you play but you have 0 anti-air.  A <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> would be a good addition to the list and is considered an "auto take" nowadays, it would free up some points too.</div></blockquote><br /> <br /> As for anti-air I'd think the 13 Lascannons I'm fielding (3 twin-linked) would be <span class="glossaryitem" onmouseover='gp(805);'>AA</span> enough). Maybe I'm putting too much faith in them though...]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 07:30:06]]> GMT</pubDate>
				<author><![CDATA[ Ferrum_Sanguinis]]></author>
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