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		<title><![CDATA[Latest posts for the thread "1850 Grey Knights"]]></title>
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				<title>1850 Grey Knights</title>
				<description><![CDATA[ Coteaz<br /> 4x10 Strike Squad, 2 psycannons, 1 hammer, psybolts<br /> 4x Razorbacks, assault cannons, psybolts<br /> 3x Rifle Dreads, Psybolts<br /> <br /> The plan is to try and solve all problems with weight of fire.  16 twin-linked S7 rending shots and another 32 S7 rending shots (16 if moving); backed up with 12 S8 twin-linnked shots.  Small arms fire dishing out 64 S5 shots.<br /> <br /> Are the rifle dreads worth it, or should I swap for 2 Storm Ravens?<br /> <br /> -Matt<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/555280/6101951.page</link>
				<pubDate><![CDATA[Mon, 30 Sep 2013 18:49:59]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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			<item>
				<title>1850 Grey Knights</title>
				<description><![CDATA[ I don't think <span class="glossaryitem" onmouseover='gp(112);'>RB</span>'s are better in this situation. You can still fire 2 Psycannons out of the top of Rhino, giving you the same number of shots for less than half the points. Granted not <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, but sitting gives you more shots (or against flyers).<br /> <br /> It also adds some survivability without loosing much firepower. You can put all of your guys inside for one to save against hell-turkey's. You can also use the flat-out move to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> once they're out of the vehicle. Doing that with the Razonback is a lot more wasted points.<br /> <br /> Switching all 4 to Rhino's will save you just enough to get a Purifier squad with 2 Psycannons and Rhino. You could also move a Hammer from the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> to the Purifier (giving you 2 Hammers there) and have them try and be a counter assault unit, with just as much firepower while inside the Rhino.<br /> <br /> I would switch for SR as you need some more reliable <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and AP2, Dreads are good against vehicles but you have enough Psycannons.]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 01:48:47]]> GMT</pubDate>
				<author><![CDATA[ invisiblade]]></author>
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				<title>Re:1850 Grey Knights</title>
				<description><![CDATA[ I agree with the above as well. <br /> <br /> I think the Ravens are basically the only good anti-flyer power that the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s have.  <br /> An aegis line works okay, but it does not fit well with the rest of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> game plan of mobile shooting<br /> <br /> <br /> "Psy"-cannon razorbacks are only okay.  I would either go for Rhinos for the mobility for your 10 man units, or go for the cheap <span class="glossaryitem" onmouseover='gp(51);'>HB</span>-psybolt razorbacks for more 36" shooting.  You <span class="glossaryitem" onmouseover='gp(305);'>GK</span> should have plenty of 24" shooting already.<br /> <br /> <br /> A small purifier unit in a rhino with coteaz joined to it is going to be very effective.  re-roll to hit psycannon out of the top of the Rhino.  Re-roll to hit in the combat phase with lots of attacks.<br /> <br /> <br /> Where is the hammer in your Strike Squads?<br /> I would not put a hammer on a Character.  INT 1 on a model with only a 3+ save is a bit risky in a challenge.  Halberds are very good on <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Sarges because they can threaten other larger characters with INT6 <span class="glossaryitem" onmouseover='gp(269);'>ID</span>,]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 15:24:29]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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