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		<title><![CDATA[Latest posts for the thread "WarSmith - - CSM with a twist"]]></title>
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				<title>WarSmith - - CSM with a twist</title>
				<description><![CDATA[ Im starting to play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> again.  Im not a great player, but would like to win some of the games or at least have a chance.  IN the past I have played some harder lists, but would like to play more for fun than competition.  Im more into the hobby aspect (converting, painting etc) than the tourney scene.<br /> <br /> Here's an army I was thinkin about building, but need some help deciding on what troops to take.<br /> Im looking for 1500 to 1850 range<br /> <br /> 175 Warsmith, 5+ invul, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, Nurgle, burning brand<br /> 141 7 Havocs 4 autocannons<br /> 85 <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Icarus lascannon<br /> 180 5 Havocs 4 plasmaguns, combiplasma RHIN)<br /> 152 2 Obliterators Nurgle<br /> <br /> and then Im stuck<br /> <br /> I don't care about a theme as far as marks go.<br /> Ive thought about footsloggin <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> of Slanesh with banner to soak up shots or maybe 10 in a rhino. I''ve got some great conversions using <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Khorne juggernaut riders, which I could put in a rhino as well or build/convert that monster landraider (landraiders seem so subpar for the points cost)<br /> <br /> I have some spawn I could build, a couple of heldrakes (would rather not as they are a little cheesy over the top for friendly play)  I have some terminators I was also curious about suggestions for the loadout of terminators. (how many combi and what type of melee weapons)<br /> I have a bunch of converted cultists already I could add to the list.<br /> I feel like I need at least 3 solid scoring units to keep in the game maybe 4.<br /> I generally roll dice poor dice, so having the feel no pain appeals to me.<br /> Should I change marks on the warsmith for a better save? ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 21:51:26]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>WarSmith - - CSM with a twist</title>
				<description><![CDATA[ Build the Helldrakes so you can swap between flamer and autocannon..its really no worse than an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Hell hound..only slightly harder to kill.. (20 orks firing at the back side drops it like a stone) or 9 Lootas on the front armour..)<br /> Go for 4 solid scoring units..<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 22:39:49]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:WarSmith - - CSM with a twist</title>
				<description><![CDATA[ Okay, when would you use the Hades autocannon.  I think it's too easy to get 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 shots from other sources (or similar dakka)  in the codex.  I really wish they had given us optionaly transports (<span class="glossaryitem" onmouseover='gp(87);'>LR</span> should hold 12 at least) and we need an alternative flyer or warp drop.<br /> <br /> No suggestions on what type of troops?<br /> are Nurgle that much tougher?  I know they mitigate a lot of the small arms fire, but I would be concerned about the tougher guns (I don't leave home without nutcrackers, ie. plasmaguns, or melta  or grav weapons en masse)]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 13:14:11]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>WarSmith - - CSM with a twist</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Build the Helldrakes so you can swap between flamer and autocannon..its really no worse than an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Hell hound..only slightly harder to kill.. (20 orks firing at the back side drops it like a stone) or 9 Lootas on the front armour..) </div></blockquote><br /> <br /> Yeah 20 Orks in the rear drop a Helldrake like a stone if and only if by "drops it like a stone" you mean on average does less than 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> of damage (0.74 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> to be exact, meaning on average you'd need 80 boys in its rear arc to kill it). Likewise 9 lootas do on average 0.67 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> to it in the front arc. I can only presume you play your Helldrakes as starting with just 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>? In which case I suggest you reread their rules and you'll be delighted to find out they have 3.<br /> <br /> As for the Hades on it, whilst I love the Hades as a gun Bs3 is too unreliable. For 170 points getting just 2 S8 hits is not a great investment. The flamer cares not for the Bs3 so should always be taken on your first 2 Drakes only then should you consider the Hades.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 13:37:39]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>WarSmith - - CSM with a twist</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555319/6104676.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>Build the Helldrakes so you can swap between flamer and autocannon..its really no worse than an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Hell hound..only slightly harder to kill.. (20 orks firing at the back side drops it like a stone) or 9 Lootas on the front armour..) </div></blockquote><br /> <br /> Yeah 20 Orks in the rear drop a Helldrake like a stone if and only if by "drops it like a stone" you mean on average does less than 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> of damage (0.74 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> to be exact, meaning on average you'd need 80 boys in its rear arc to kill it). Likewise 9 lootas do on average 0.67 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> to it in the front arc. I can only presume you play your Helldrakes as starting with just 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>? In which case I suggest you reread their rules and you'll be delighted to find out they have 3.<br /> <br /> As for the Hades on it, whilst I love the Hades as a gun Bs3 is too unreliable. For 170 points getting just 2 S8 hits is not a great investment. The flamer cares not for the Bs3 so should always be taken on your first 2 Drakes only then should you consider the Hades.</div></blockquote><br /> <br /> This is what I was thinking - flamer or don't take it at all.  I could have sworn it had the <span class="glossaryitem" onmouseover='gp(484);'>IT</span> WILL NOT DIE and Deamon rules as well but I haven't looked at the rules recently.<br /> <br /> I was going to go all hard out with a tough list, but figured I would learn to play better if I had less in my toolkit and was forced to think while I was playing, hence, I may not even take a helldrake and Im taking a warsmith instead of khorne jugger lord/nurgle bikelord.  I'd like to try something different than the norm if possible.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 13:44:41]]> GMT</pubDate>
				<author><![CDATA[ buckero0]]></author>
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				<title>WarSmith - - CSM with a twist</title>
				<description><![CDATA[ Yeah it has those two rules the Daemon rule gives it a 5++ which was already considered in my calculations, the great news being you never have to jink as you've got a 5+ anyway. Which means they have to penetrate you to stop that flamer from firing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 13:54:57]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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