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				<title>Tau 1750, first army. help? any feedback is welcome!</title>
				<description><![CDATA[ Thoughts? tips? I am going to start building a tau army in about a month, want to form a list to go for to spend less money. <br /> <br /> Commander Farsight w/ 6 bodyguard twinlinked burst cannon and plasma rifle each – 350<br /> 3 12 man units of fire warriors with a shas’ui each – 345<br /> XV 104 Riptide w/ twinlinked plasma rifle and Ion accelerator – 185<br /> 3 Crisis Suit w/ shas’vre twinlinked plasma rifle and shield generators – 210<br /> 3 5 man units of pathfinders – 165<br /> 2 Hammerhead gunships w. twinlinked smart missile systems - 250<br /> Sky Ray missile defense gunship  w/ twin linked smart missile systems- 125<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> nothing? cool, good to go then]]></description>
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				<pubDate><![CDATA[Mon, 30 Sep 2013 22:40:15]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:Tau 1750, first army. help? any feedback is welcome!</title>
				<description><![CDATA[ If you're going to do a Farsight bomb, you're really going to want a buff suit (with almost all of those nice signature systems and maybe a flamer to just buff the group) and the rest of them to have either dual fusions or dual plasmas, fusions would get target locks to shoot at armor. Also add as many gun drones to the group as you can for wound absorbing<br /> <br /> For Riptide I'd change it to smart missile system<br /> <br /> I'd get rid of the shield generators from the 3 crisis suits and add drons<br /> <br /> pathfinders I'd recommend using like 2 units of 6-7 instead of 3 5 man squads<br /> <br /> drop a hammerhead or two for some missilesides with missile drones!]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:19:56]]> GMT</pubDate>
				<author><![CDATA[ Noctem]]></author>
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				<title>Tau 1750, first army. help? any feedback is welcome!</title>
				<description><![CDATA[ Just a quick note: <br /> - your firewarriors come to 354 points not 345 (switched the numbers by accident?).<br /> - your crisis team with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> plasma/shield <span class="glossaryitem" onmouseover='gp(44);'>gens</span> is 211 pts<br /> - farsight + his 6 bodyguards is 537 pts<br /> - your army as listed is 1630 pts.<br /> <br /> So here is the correct point cost of your army:<br /> Commander Farsight w/ 6 bodyguard twinlinked burst cannon and plasma rifle each – 537<br /> 3 12 man units of fire warriors with a shas’ui each – 354<br /> XV 104 Riptide w/ twinlinked plasma rifle and Ion accelerator – 185<br /> 3 Crisis Suit w/ shas’vre twinlinked plasma rifle and shield generators – 211<br /> 3 5 man units of pathfinders – 165<br /> 2 Hammerhead gunships w. twinlinked smart missile systems - 250<br /> Sky Ray missile defense gunship w/ twin linked smart missile systems- 125 <br /> <br /> 1827 pts<br /> <br /> Aside from cutting things to reduce the points, your farsight bomb is really weak right now and needs to choose between 1 of 2 options:<br /> <br /> - convert the army to a farsight enclave, convert your 6 man bodyguard into 2x 3 man crisis suit teams and have farsight deepstrike with one of them. This will give you 3 additional scoring units for a total of 6 (3 crisis teams and 3 firewarrior teams!)<br /> - OR you could fully commit to your farsight bomb and add the support suit (command control node, multisprectum targetting suit, drone controller) This will give your bomb <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapons and remove cover. You can also consider adding shadowsun in there so she can give the squad shrouding.<br /> <br /> A solid farsight bomb would be:<br /> <br /> farsight, 3x bodyguard with 2x fusion blaster target lock, 3x bodyguard with 2x plasma rifle, 1x bodyguard with CnC, M3S, drone controller + 5x gun drones - 697 points<br /> <br /> This bomb can take out vehicles and hit infantry the turn it arrives. It also has <span class="glossaryitem" onmouseover='gp(126);'>TL</span> shots and ignore cover. Then there are gundrones for additional firepower and meatshields for the expensive troops.<br /> <br /> Also your crisis team is extremely overcosted - shield generators on regular suits are a waste of points. It is much more effective to give them shield drones. You can give them two shield drones for the cost of a shield generator and save 1 pt! Why have your suit roll a <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save with a 50% chance to die when the drone can just do the same thing x2.<br /> <br /> I suggest the following list using the units you have provided:<br /> <br /> farsight, 3x bodyguard with 2x fusion blaster target lock, 3x bodyguard with 2x plasma rifle, 1x bodyguard with CnC, M3S, drone controller + 5x gun drones - 697 points<br /> 3x 10 man units of fire warriors with a shas’ui each – 300<br /> XV 104 Riptide w/ twinlinked plasma rifle and Ion accelerator, early warning override – 190<br /> 3 Crisis Suit w/ shas’vre 2x plasma rifle, advanced targetting system + 2x shield drones – 199<br /> 2x 5 man units of pathfinders – 110<br /> 1x Hammerhead gunships w. twinlinked smart missile systems - 125<br /> 1x Sky Ray missile defense gunship w/ twin linked smart missile systems- 125<br /> ------------<br /> 1746 pts]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:59:06]]> GMT</pubDate>
				<author><![CDATA[ gossipmeng]]></author>
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