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		<title><![CDATA[Latest posts for the thread "750 Point Ork Army- Easing into 6th Edition"]]></title>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ I'm easing into both 6th edition and orks. That being said, big mobs and big guns are edition-proof.<br /> <br /> 748 Points<br /> <br /> Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>: 85 points<br /> <br /> 3 big guns (kannons) with 6 extra grots and runtherd: 97 points<br /> <br /> 30 Shoota boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, 3 big shootas: 235 points<br /> <br /> 30 slugga boys, nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>: 220 points<br /> <br /> 8 lootas: 120 points<br /> <br /> I guess the idea is that the boys rush forward, protected by the mek's <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> while the lootas and the kannons slug it out with whatever is shooting at them. <br /> <br /> Comments? I plan to add 2 more mobs, more artillery, lootas and maybe some dreds/kans and grots to grab objectives.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 01:49:56]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ yes please run the big shoota wielding walkers guarded by shoota boyz that I don't run because I want to make an assaulty army with my assaulty stat lines first.  I would love to see it.. Really throw the boyz out, and maybe we need more input here, but put them in trukks for the AV10 saturation amongst your walkers.  Include some more big shootas on those trukks.. put it all behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with every loota and (AV10 saturation) dakkajet you can cram on a list.<br /> <br /> EDIT; Sorry guy below me is right.. if someone puts an AV14 out there your gonna hate your game.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:05:46]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ damn, 72 bodies in a 750 pt list. If I had to bring anything in a game against this I would just sit in a landraider.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:09:20]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ And then your land raider would get punched out and the 72 bodies would kill you. I don't really see anything wrong with this list. Quite frankly the only reason you don't see armies with 4-6 mobs of boys winning every bloody tournament is the wall of having to paint/move upwards of 250 orks running around the table. Few armies if any have the firepower to clear out THAT many orks in the 2-3 turns they'd have to kill them all.<br /> <br /> I like the list, at 750 it should be very effective if for no more reason than the fact you will likely outshoot and out assault any other army you run into with sheer numbers. 30 shoota boyz is more effective shooting than marines (except maybe imperial fist marines) on average and still deadlier in close combat.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:15:09]]> GMT</pubDate>
				<author><![CDATA[ Orktavius]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Would replacing the sluggas with shootas be more effective?]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:22:47]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ea3e4ebf79464bc783e063d7182bc3fd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555362/6103423.page"><b>3orangewhips wrote:</b></a><br/>Would replacing the sluggas with shootas be more effective?</div></blockquote><br /> <br /> Your list looks like it wants to shoot.. so I  think so.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:25:43]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ I feel like the orks have a real anti-<span class="glossaryitem" onmouseover='gp(9);'>Av</span> 14 problem in the 6th edition.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:31:39]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Hey..<br /> <br /> hey..<br /> <br /> I smacked a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> with a Warbiker boss totin a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and squig the other day.. he and his units <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> totin friend made it look like AV14 solution.. between that and Painboy's <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> rolls on the S3 explosion..]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:36:10]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ A warboss on a bikes with a nob bike squad seems like a.lot of points running around trying to deal with tanks.<br /> <br /> I guess it's a wait for the codex situation. Or wait for the pendulum to swing back to assault in 7th edition.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:40:34]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ You're right about points.. it was the first time I brought Biker Nobz and he brought a <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Rhino list that I only outnumbered 3:2. We ended up tying on account of horrible 5 dice 3+ role I had while my bikerboss dueled grimaldus.  5 hours later we tied on turn 7 due to the fallout.. else he might have conceded on turn 4.<br /> <br /> I think if you want to compete you take some form of boyz that squat at an objective and all the dakka you can slam into the points requirement.<br /> <br /> 750 points? <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mech with a couple of boyz squads can do mean things..]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:47:41]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ I'm starting to feel like the Orks green tide isn't sustainable in a larger points battle.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 02:55:21]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ It isn't unfortualately. Lots of armies have cheap expendable or expensive powerful melee units that will be able to tie up your mob in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> at higher points games. for example, an iron clad dread (or even a regular one) will take a whole blob, even with a warboss out of the fight, regardless if you charge or not. But in small games, such a model count will mean that you will get to squishy targets fast. In smaller points games there usually aren't unit for unit strategies, just general tactics.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 03:05:53]]> GMT</pubDate>
				<author><![CDATA[ Largeblastmarker]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ea3e4ebf79464bc783e063d7182bc3fd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555362/6103512.page"><b>3orangewhips wrote:</b></a><br/>I'm starting to feel like the Orks green tide isn't sustainable in a larger points battle.</div></blockquote><br /> <br /> It's an old codex but if you are me and you are learning the hobby then getting a new codex in 6months to a year is awesome.. Please.. you don't have to assault in this Ed like we are meant to.. but collect orks.  They will be interesting soon. <br /> <br /> EDIT and mind you this codex seems to have aged well.. My buddy just got a codex update and he still can't deal with me in small games.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 03:07:29]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ I've been in it since 2nd edition and this edition feels pretty weird to me. I don't understand a lot of the rules choices they made. Assault seems very unwieldy.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 03:16:54]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Its an awesome list to start with<br /> What I'd change is go all out shootaboyz<br /> I also dont see the point in the runtherd with the big gunz, at 750 I'd even drop the extra grots since you probably wont need the extra woulnds]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 12:57:20]]> GMT</pubDate>
				<author><![CDATA[ Delevarius]]></author>
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				<title>Re:750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Never go for kans in this ed they look tempting but are not worth it for future use.<br /> Also since ur at low pts <span class="glossaryitem" onmouseover='gp(107);'>pks</span> are ok. But otherwise in big mobs never take <span class="glossaryitem" onmouseover='gp(107);'>pks</span>. They cost to much and are gonna be ur bullet pit]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 13:06:14]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ At this point total, would nobz with big shootas ans choppas be more effective?]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 18:08:49]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ea3e4ebf79464bc783e063d7182bc3fd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555362/6105848.page"><b>3orangewhips wrote:</b></a><br/>At this point total, would nobz with big shootas ans choppas be more effective?</div></blockquote><br /> <br /> Shootas always!]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 18:24:07]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Yes for my walking shoota blods I run 19 boys with shootas and a Nob with Big Choppa, Big Shoota, Boss pole and Eavy..(the Eavy seems like a sink but its not saves him more often than not in challenges) <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 19:14:00]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ I'd suggest two squads of shootas instead of one of each, and get more lootas, <span class="glossaryitem" onmouseover='gp(269);'>id</span> suggest dropping the kannons, they arent really needed, <span class="glossaryitem" onmouseover='gp(269);'>id</span> just get as many lootas as possible, 10-15+ 60 shoota boys is gonna hurt]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 19:17:11]]> GMT</pubDate>
				<author><![CDATA[ Kaptain Skullstompa]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ If I dump the Kannons how  will I deal with any tanks? I'd have to maneuver a nob into combat with it without getting tank shocked.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 21:14:25]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Green Tide is fun and effective at low points, at higher points its still very scary though it gets rolled by certain lists - the main problem is that 200+ models on the table just sucks the fun out of the game!<br /> <br /> Don't take S8 to deal to <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14. Orks can only kill that level of armour up close or from behind. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 21:27:30]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Newbie ork player here as well. <br /> <br /> I don't like the big choppa option over a <span class="glossaryitem" onmouseover='gp(107);'>pk</span>. I don't want my 30 boys being tarpitted by some dreadnought thing because my nob couldn't kill it in several assault phases.<br /> <br /> My main opponent plays <span class="glossaryitem" onmouseover='gp(22);'>CSm</span> and if I can take out his raider then the whole game gets a lot easier, even if I have to sacrifice a whole troop to his terminators or berserkers that are about to pop out of it. I used to run a small 5 stormboyz w/ nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span>, but he started blasting it first turn and getting first blood.<br /> <br /> Even at low points I almost always want 3 troops. The average mission has (I think) 3.5 objectives. So to make 3 troops I would either go 3xtruck boys, or just throw a small 40 pt of gretchin and hold them in reserve to run on and grab a back objective.<br /> <br /> Shootas over choppas.<br /> <br /> Lootas over kannons. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 21:47:56]]> GMT</pubDate>
				<author><![CDATA[ Groovyguye]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Hence the <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nobs? It seems pretty unfair to essentially lack any effective way of beating <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 21:48:25]]> GMT</pubDate>
				<author><![CDATA[ 3orangewhips]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ Play the mission, play the mission, play the mission.<br /> Landraiders aren't all that killy considering how many points they are.  Landraiders also can't score objective (except for 1 mission type).  Odds are that you can avoid it, play the mission, and win.]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 07:50:27]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>750 Point Ork Army- Easing into 6th Edition</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/555362/6108271.page"><b>Anpu-adom wrote:</b></a><br/>Play the mission, play the mission, play the mission.<br /> Landraiders aren't all that killy considering how many points they are.  Landraiders also can't score objective (except for 1 mission type).  Odds are that you can avoid it, play the mission, and win.</div></blockquote><br /> <br /> 3 landraiders with heavy flamers is just one way to troll orks ^^<br /> Edit: Orks cant handle av14 effectively. Nothing more to it.]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 15:25:36]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
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