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		<title><![CDATA[Latest posts for the thread "1500 Space marine army, thoughts? opinions? viability?"]]></title>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ thanks guys!<br />  Space marines 1500 <br /> Chapter master, shield eternal, Thunder hammer, bike, artificer armor- 240- in bike squad<br />  2 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad w/ 1 plasma gun each - 310<br /> 6 honor guard w/chapter banner, 3 power mauls, 2 power axes, 1 power sword w/tiggy and drop pod- 210<br /> 5 man Sternguard w/ combimeltas drop pod- 205 (so expensive &gt;.&lt<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Legion of the damned w/ plasma gun– 140<br /> 5 man Bike squad – 105<br /> Librarian tiggy-165 <br /> Devastator squad with 4 las cannons - 150<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:21:47]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ Good news for you - you've overcosted your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad by quite some margin. Unless they are an utterly awsome teenage mutant ninja <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad... but the inquisition might have something to say about that...]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:34:22]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Re:1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ The extra points would let you add an attack bike and 1 more model with 2 grav guns to your bike squad.<br /> <br /> What chapter tactics]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:36:47]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ First your list is 33 points over 1500. Next I do not think this list has a lot of synergy. Only one pod comes in turn 1 so you have the honor guard sitting in the open for a turn not doing anything. <br /> <br /> Then you have a footslogging group of sterns and 5 tacs that won't shoot anything until turn 2 maybe not till turn 3. <br /> <br /> Also the legion have no specials so the ignore cover is going to bolters not the greatest <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> You are also paying for two expensive <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> that again don't gel with the list. I think Tiggy is awesome but with drop podding honor guard he will be a sitting duck.<br /> <br /> Finally the units that you have do not really make use of the ultra chapter tactics. 1 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, 1 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, and 1 bike squad. not a lot of added bonus from the tactics.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:37:28]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ It looks a total mess sorry. But I don't see a central idea here at all. Just a random collection of units that presumably you like? You have you best combat unit drop podding in unsupported.<br /> <br /> Your best combat character in a unit of 3 plain bikes. Just 2 more bodies and it becomes a troops choice.<br /> <br /> Tigirius in a pod where he can do anything the turn he arrives.<br /> <br /> A <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad equipped for fire support with a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> upgrade on the sarge and a plan to combat squad for no apparent reason.<br /> <br /> Sternguard with no transport and no combi-weapons.<br /> <br /> Legion of the Damned with no plasma spam to take advantage of ignored cover.<br /> <br /> A Devastator squad with just 3 heavy weapons.<br /> <br /> No <span class="glossaryitem" onmouseover='gp(805);'>AA</span> at all practically no <span class="glossaryitem" onmouseover='gp(482);'>AT</span> too and literally nothing here seems to have had any thought behind it.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:40:44]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ well I <span class="glossaryitem" onmouseover='gp(682);'>AM</span> new, and I do have  limited models <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> but its 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, the lascannons sit back on objectives while the two five man squads with the plasma guns move forward, <br /> <br /> I forgot the bikes need 5 guys to be a troop, will fix that<br /> I do probably need to pod in the sternguard, but the combi weps are so espensive &gt;.&lt; <br /> <br /> tiggy has ~80% chance to have the power that gives 4++ saves, (3 powers + re-rolls, woot woot) for the honor guard, <br /> <br /> the <span class="glossaryitem" onmouseover='gp(83);'>lotd</span> can have about 2 plasma weapons, I may give them a gun. <br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> was just a filler to sit back and try to pop vehicles. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:51:25]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ I agree with FirePainter on this one, there is no overall theme to your army. Here's a little list which I think you might want to look at:<br /> <br /> What is your army's goal?<br /> Do your units enable you to achieve that goal?<br /> In case your plan fails, what is your back-up plan?<br /> Do your units complement each other for support purposes (synergy)?<br /> <br /> And in general: How will you deal with the various threats of an opposing army?<br /> - I would check  out this usefull article for more details and ides. It's well worth a read! <a href="http://www.dakkadakka.com/wiki/en/Take_All_Comers_Checklist" target="_new" rel="nofollow">http://www.dakkadakka.com/wiki/en/Take_All_Comers_Checklist</a>]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 15:54:42]]> GMT</pubDate>
				<author><![CDATA[ Corvus_corax]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ Well the new list is a bit better. You are still over by 25 points. Also I would like to note that I respect you for wanting to play the models you have I only make lists this way so that is good by me <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.<br /> <br /> Okay onto critiques:<br /> First I really do not think that the chapter master and the bikes are doing anything for you. I would drop them unless you really want the honor gurard but them I would drop the bike from the master.<br /> <br /> Second you <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads I do not think will do much in a game. They will be walking with mid-range guns and not get to shoot until at least turn two if not three. I would make them ten men and give them a heavy weapon (depends on what you have and opponents) I would recommend a plasma cannon or heavy bolter.<br /> <br /> Third I like the legion squad you could give them a heavy as well but I do not think its essential.<br /> <br /> Next the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>. Good 4 of the same weapon is always best if you can do it and lascannons are alright for what the do. If you alter things around I would try to add some bullet sponge bodies to the squad.<br /> <br /> You still have only 1 drop pod coming in turn 1 so that leaves you with an unsupported assault unit that can't assault or a stern squad that may kill 1 tank. <br /> <br /> Tiggy =  Awesome<br /> <br /> What other models do you have to work with? ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 16:25:54]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ I have the termies from the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> starter kit, and will be getting some predators within the month. <br /> <br /> really? still over the 1500? must have messed up my calculations &gt;.&lt; the plan is to drop pod the sternguard in to pop a big tank, then if they live shoot stuff <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. hopefully next turn I can drop in my <span class="glossaryitem" onmouseover='gp(337);'>HG</span> once things have died. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 17:07:24]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Re:1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ I would maybe suggest taking an ironclad or 2 to run with the honor guard squad but  the terminators could fill for a dread, what chapter tactics are you using?<br /> <br /> You just need something to drop down with the honor guard even a simple assault squad would work. Honestly <span class="glossaryitem" onmouseover='gp(269);'>id</span> fill up the sterngaurd to 10, give the legion a heavy bolter.<br /> Either a add more bodies to the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad or b drop 1 heavy weapon. Still recommend a <span class="glossaryitem" onmouseover='gp(447);'>AB</span> with the bike squad the side car attachments are cheap and its an extra bolter or multi-melta, you could then add meltas to the bikes to replace what the stern were for in your original list.<br /> <br /> Overall its not bad just a little bland, If you get your 4++ power with tiggy roll your next one on biomancy hoping for some extra toughness but pshysic shriek is still nasty.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 17:32:58]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>iggy has ~80% chance to have the power that gives 4++ saves, (3 powers + re-rolls, woot woot) for the honor guard</div></blockquote><br /> <br /> Which he can't cast the turn he arrives meaning everyone is dead before he becomes relevant...]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 17:43:05]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 Space marine army, thoughts? opinions? viability?</title>
				<description><![CDATA[ oddly enough I don't have any dreads <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, I have seen them whiff far to much. <br /> <br /> I may drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to fill up the sternguard to 10, and use the points to get more special/heavy weapons.  <br /> <br /> would it be better to drop my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in or the <span class="glossaryitem" onmouseover='gp(83);'>lotd</span>? ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 17:46:19]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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