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		<title><![CDATA[Latest posts for the thread "2000 Iron Hands"]]></title>
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				<title>2000 Iron Hands</title>
				<description><![CDATA[ Already went through some purchases so I have about 1K of some of this already and am still working towards 1500 to 2000. Some statements made before was I wasnt exactly taking the best advantage of the tactics for them, so I reworked a little and boosted the points, tell me what you think?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Master of the Forge - Conversion Beamer with The Armor Indominus						<br /> 		<br /> Techmarine - Full Servo Harness with 3 Servitors						<br /> 		<br /> ELITES						<br /> Ironclad Dreadnought - Ironclad Assault Launchers, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>						<br /> 			<br /> Ironclad Dreadnought - Ironclad Assault Launchers, <span class="glossaryitem" onmouseover='gp(262);'>DP</span>					<br /> 			<br /> Assault Centurions(3) w/ Land Raider Crusader (<span class="glossaryitem" onmouseover='gp(458);'>DT</span>)					<br /> 			<br /> TROOPS						<br /> Tactical Squad - (10) Marines, Multi-melta, Combi-Melta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (Veteran SGT)						<br /> 	<br /> Tactical Squad - (10) Marines, Plasma-gun, Combi-Melta, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/ Locator (NOT a Veteran SGT)						<br /> 	<br /> Tactical Squad - (10) Marines, Heavy Bolter, Combi-<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> (NOT a Veteran SGT)						<br /> 	<br /> FAST ATTACK					<br /> Stormtalon Gunship with Skyhammer Missiles						<br /> 			<br /> HEAVY SUPPORT						<br /> Vindicator w/ Seige Shield						<br /> 				<br /> Vindicator w/ Seige Shield						<br /> 				<br /> Thunderfire Cannon						<br /> 2000 Points exactly						<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 18:54:13]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>2000 Iron Hands</title>
				<description><![CDATA[ I think the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> would benefit better from being put on a bike, sure he doesnt have an invul but a bump in toughness helps, and you can always move him around to get jink. also gives options to runaway or get farther back for stronger shot, while with that armour your paying for a 2+ armour save you already have (and the whole special invul for a turn is meh <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> )<br /> <br /> <br /> also, why in the first squad do you have a multimelta instead of a meltagun? he'll be forced to snap shot when he comes in and then is forced to stay close the pod if he wants his full <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> and why have a heavybolter in the one tact squad? I still say missles are much better <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> lastly, try to get an odd number of droppods, it helps with droppod assault rules <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 19:00:41]]> GMT</pubDate>
				<author><![CDATA[ BewareOfTom]]></author>
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				<title>2000 Iron Hands</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/193423b96d99d101df60109c13a90ed7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555475/6106105.page"><b>BewareOfTom wrote:</b></a><br/>I think the <span class="glossaryitem" onmouseover='gp(384);'>MotF</span> would benefit better from being put on a bike, sure he doesnt have an invul but a bump in toughness helps, and you can always move him around to get jink. also gives options to runaway or get farther back for stronger shot, while with that armour your paying for a 2+ armour save you already have (and the whole special invul for a turn is meh <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> )<br /> <br /> <br /> also, why in the first squad do you have a multimelta instead of a meltagun? he'll be forced to snap shot when he comes in and then is forced to stay close the pod if he wants his full <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> and why have a heavybolter in the one tact squad? I still say missles are much better <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> lastly, try to get an odd number of droppods, it helps with droppod assault rules <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Really the reason I wanted to go with the armor is it allows him to move and also fire the Conversion Beam, otherwise its a heavy. The armor not only gives the 2+ Invul for one phase of my choosing, a normal +6 Invul, which is what my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is lacking is a Invul save. I will look into the bike but Im not a big bike fan although they are picking up steam in most lists I see now. That added to the FNP6+ and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> rule for characters/vehicles, I wanted to make him a little harder to drop and make him more of threat. (Note: I understand the armor is expensive for what it does, maybe drop the 2nd <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot and add some servitors to him) <br /> <br /> I will re-look the weapons, looked around and unless I plan for them to camp the closets objective, like I do for one of the three <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, then specials probably outweigh the usefulness of the heavy snapshots.<br /> <br /> I thought I had a odd number, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>, so I will figure out how I messed that up. Might even have to move some points around to fit that extra 35 back in there.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 20:35:25]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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				<title>Re:2000 Iron Hands</title>
				<description><![CDATA[ Needs some predators.]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 20:36:46]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Re:2000 Iron Hands</title>
				<description><![CDATA[ I think I might have calculated this wrong...going back to the Codex...will repost..sigh<br /> <br /> Ok reworked this, I do have some questions:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (IRON HANDS) 170<br /> Master of the Forge<br /> Conversion Beamer<br /> The Armor Indominus<br /> <br /> <br /> ELITES (IRON HANDS) 800 <br /> Ironclad Dreadnought (Heavy Flamer / Storm Bolter) *Drop First Round after <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 2*<br /> Ironclad Assault Launchers<br /> Drop Pod<br /> <br /> Ironclad Dreadnought (Heavy Flamer / Storm Bolter) *Drop First Round after <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad 2*<br /> Ironclad Assault Launchers<br /> Drop Pod<br /> <br /> Assault Centurions(3)<br /> Land Raider Crusader (<span class="glossaryitem" onmouseover='gp(458);'>DT</span>)<br /> <br /> <br /> TROOPS (IRON HANDS) 560<br /> Tactical Squad 1(10) *Rear D*<br /> Multi-melta<br /> Combi-Melta<br /> <br /> Tactical Squad 2(10) *Drop First Round w/ Locator*<br /> Plasma-gun<br /> Combi-Plasma<br /> Drop Pod w/ Locator<br /> <br /> Tactical Squad 3(10) *Drop Second Round towards Locator*<br /> Flamer <br /> Combi-Plasma<br /> Drop Pod<br /> <br /> <br /> FAST ATTACK (IRON HANDS) 125<br /> Storm talon Gunship<br /> Sky hammer Missiles	<br /> <br /> HEAVY SUPPORT 345<br /> Vindicator<br /> Siege Shield<br /> <br /> Vindicator<br /> Siege Shield <br /> <br /> Hunter<br /> Storm Bolter<br /> <br /> Now the questions I have is how to improve upon this? I am stuck on that <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> unit, besides I already have this, and if that Chapter Relic isnt good, meaning The Armor Indominus, what would be good? Or, how would you use this armor to better results, it seems almost made for Techmarines?<br /> I left the points on the main sections only to let you see what I'm putting into each one. I also put besides the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads, I know this might go a little into tactics, but I am trying to make it the best list possible.<br /> I am not hell-bent on anything really except the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and at least one Ironclad. I would like to utilize the Land Raider, do you think some Hammer/Shield Terms would do better for the cost? They are 200pts instead of the 190 for the Assault Centurions...<br /> I cant fit a 5th <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in the list as it is, and I know I need to for the First Round 3 drop---reserve 2...any ideas?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 1 Oct 2013 22:59:54]]> GMT</pubDate>
				<author><![CDATA[ TBone]]></author>
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