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		<title><![CDATA[Latest posts for the thread "1200 Ultramarines for Team Battle"]]></title>
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				<title>1200 Ultramarines for Team Battle</title>
				<description><![CDATA[ This is a 1200 pt list that I'll be playing in a 2v2 this weekend...I'll be allied with a Grey Knights player. I figured my job would be to provide long-range fire support and hold objectives while the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> crusade all over the place. I have about 240 pts left and I'm not sure what to put in.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Chapter Master with Armor Indomitus/Primarch's Wrath- 200 (I know this is expensive, but I think it's fun. He'll go with a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and try to claim objectives with them)<br /> <br /> TROOPS: two 10-man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with Lascannon and Flamer, Veteran Sergeants with power swords and melta-bombs. Attached to vanilla Razorbacks. -250 a piece, so 500<br /> <br /> HEAVY: two 6-man squads, 1 with 4 Plasma Cannons, 1 with 4 Missile Launchers. -130 a piece, so 260<br /> <br /> The plan will be to keep the heavy squads/lascannon tacs in the backfield amid cover to fire across the board. Razorback squads will keep at the flanks and move in to hold objectives that the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s clear. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 15:31:36]]> GMT</pubDate>
				<author><![CDATA[ Colpicklejar]]></author>
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				<title>1200 Ultramarines for Team Battle</title>
				<description><![CDATA[ If you're primarily shooting and holding objectives, why bother with vet sgts , power swords and melta bombs on your tacs?  (honest question)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 15:37:51]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:1200 Ultramarines for Team Battle</title>
				<description><![CDATA[ Good question regarding the power swords/bombs....I guess I just felt like they're there "just in case". Might make sense to get rid of it though...that's 60 points saved. Good call.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> On further analysis I think I'll make the sergeants vanilla and pick up a Thunderfire, which I believe leaves me with 200 pts. I think I should use them to invest in something that keeps my gunline safe from assaults/deepstrikes. What works best for that? Sternguard? ]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 15:49:23]]> GMT</pubDate>
				<author><![CDATA[ Colpicklejar]]></author>
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				<title>1200 Ultramarines for Team Battle</title>
				<description><![CDATA[ Using your list as a base and going to 1200 points might I suggest this;<br /> <br /> Chapter Master (Artificer Armor, Armor Indomitus)<br /> <br /> 10 Tacticals (Lascannon, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon (or AssCannon)<br /> 10 Tacticals (Lascannon, Razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon (or AssCannon)<br /> <br /> 7 Assault Marines (2 x flamers, pair of Lightning claws on the sgt)<br /> <br /> 5 Devastator Marines (4 plasma cannons)<br /> 5 Devastator Marines (4 Missile Launchers)<br /> <br /> Thunderfire Cannon<br /> <br /> This is 1199 points.<br /> <br /> The Assault marines can stay back to protect your gunline (extra attack in combat, paired <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s on the sgt) (cheaper than sternguard as well).<br /> <br /> The flamers on the tacs are ok, but not  needed (long range Las + short range flamers in a shooting squad don't mix).<br /> <br /> The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is great to have.  And the bonus techmarine to bolster defenses is a huge + to your gunline.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 16:10:33]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>1200 Ultramarines for Team Battle</title>
				<description><![CDATA[ Thanks for the help, looks deadly. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 16:19:19]]> GMT</pubDate>
				<author><![CDATA[ Colpicklejar]]></author>
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				<title>1200 Ultramarines for Team Battle</title>
				<description><![CDATA[ I'm sure others will have other options to make it even better.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 16:27:54]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:1200 Ultramarines for Team Battle</title>
				<description><![CDATA[ If you are holding objectives, sniper scouts might be a good idea.<br /> Since you are camping, definitely load up on long range death:<br /> Typhoon speeders, Thunderfire cannons and of course Stormtalons are an option.<br /> If you are not dead set on the Chapter master, Tigurius would be way better to buff your defence.<br /> Since the Grey knights will move upfield, Grav centurions can also move up behind them and camp midfield. <br /> <br /> On the above list, i would seriously consider naked sternguard veterans instead of the assault squad.<br /> I do not think there is a unit that can defend better a bolstered ruin than stermies, since they can bypass 4+ armor from 30" away <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 2 Oct 2013 18:38:16]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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