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		<title><![CDATA[Latest posts for the thread "2000 - Space Marines STEEHL REHN"]]></title>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ Accidentally put this in the Tactics forum rather than Army Lists, woops<br /> <br /> As I'm finishing up buying the models for my Mech Guard list, I figure it's time to start a second army. I was going to go with Necrons but then I realized, why would I do that when I could get the STEEHL REHN!!! so I can also (hopefully) perfectly compliment my Mech Guard army in some epic apocalypse games. <br /> <br /> Chapter: Iron Hands<br /> <br /> Master of the Forge - w/ Meltagun, 100 pts<br /> <br /> Ironclad Dreadnought w/ x2 Heavy Flamer, Assault Launcher, Drop Pod 190 pts<br /> Ironclad Dreadnought w/ x2 Heavy Flamer, Assault Launcher,  Drop Pod 190 pts<br /> x9 Sternguard Veterans w/ x4 Combi-Melta, x2 Heavy Flamer, Drop Pod (Sergeant w/ Power Fist) 308 pts<br /> <br /> x10 Tactical Marines w/ Multi-Melta, Drop Pod (Sergeant w/ Combi-Melta, Power Sword) 210 pts<br /> x10 Tactical Marines w/ Multi-Melta, Drop Pod (Sergeant w/ Combi-Melta, Power Sword) 210 pts<br /> x10 Tactical Marines w/ Multi-Melta, Drop Pod (Sergeant w/ Combi-Melta, Power Sword) 210 pts<br /> <br /> Ironclad Dreadnought w/ Meltagun, Heavy Flamer, Assault Launcher,  Drop Pod 190 pts<br /> Ironclad Dreadnought w/ Meltagun, Heavy Flamer, Assault Launcher,  Drop Pod 190 pts<br /> Ironclad Dreadnought w/ Meltagun, Heavy Flamer, Assault Launcher,  Drop Pod 190 pts<br /> <br /> I'm not sure this is the most original list, I've seen some mentioning of Ironclad heavy lists with the new Codex, but does anyone have any actual experience with a list like this? Should it work, at least fairly well? Seems like five dreads with 7 heavy flamers could decimate some infantry, or if they're tank heavy, a crapload of Meltas.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 04:02:09]]> GMT</pubDate>
				<author><![CDATA[ tybg]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ In a pod list, I would definitely recommend giving the tactical marines meltaguns. Even if you have to trade multi-meltas, you are going to be on the move and you need that first round drop to really hit hard in order to stay alive.<br /> <br /> Also, you might want to consider Salamanders if you are going to be using so much flame and melta in an alpha strike format. Their chapter tactic will boost your flame shooting.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 04:07:45]]> GMT</pubDate>
				<author><![CDATA[ Kolath]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ As far as I know the Ironclads can't benefit from Chapter Tactics, other than Iron Hands]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 04:13:12]]> GMT</pubDate>
				<author><![CDATA[ tybg]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(445);'>IH</span> is the only chapter tactics that effect vehicles. Dreadnoughts are vehicles.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 04:33:40]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ Hate to brake it at yeh but if ur opoment get first turn you gonna auto loose.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 05:34:43]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bd1b4c4effb389c1a3f3eb99021d2b89.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555762/6111738.page"><b>phatonic wrote:</b></a><br/>Hate to brake it at yeh but if ur opoment get first turn you gonna auto loose.</div></blockquote><br /> <br /> Care to elaborate on that?]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 06:07:04]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ It's end of game turn not player turn that you need models on the board, so he'll be good]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 06:08:41]]> GMT</pubDate>
				<author><![CDATA[ Jamo]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ I realized my list actually only came out to 1938 points, so I gave all the Ironclads assault launchers and I still have 12 extra points. Any suggestions?]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 19:12:54]]> GMT</pubDate>
				<author><![CDATA[ tybg]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ Meltabombs?]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 00:32:06]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>2000 - Space Marines STEEHL REHN</title>
				<description><![CDATA[ You do not need assault launchers, you shouldn't be fearing I1. Those points could be a scout sniper squad. OR, as I wouljd prefer, lose the largely inefficient power swords on the sergeants and get a scout squad in a Land Speeder Storm.<br /> <br />  The tactical flexibility this unit gives you is money. Reserve it. Give it a free Heavy Flamer. It comes in, moves 36, hides behind <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain, and dumps its cargo bottom of 5 on an objective. Or gets linebreaker. Or flames+rapid fires or flames+charges a unit sitting on an objective. <br /> <br /> OR you can reserve them separately, walk the scouts on to your back field objective and just fly around Heavy Flamering people with the speeder. OR deep strike it. Possibilities are endless. Definitely better than power swords and assault launchers.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 04:41:03]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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