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		<title><![CDATA[Latest posts for the thread "2000pts Ultramarine DP list but which chapter to go with on the bikes."]]></title>
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				<title>2000pts Ultramarine DP list but which chapter to go with on the bikes.</title>
				<description><![CDATA[ I've got a 2000pts one day event to go to next month and intend to take a space marine list. I like the idea of some droppod squads with a couple of groups of bikers.<br /> The tournament is 3 rounds with quite heavy terrain and an unpredicable meta, last time out it was lots of Tau/eldar with wraithknights and riptides.<br /> <br /> <br /> Here's the initial list:<br /> <br /> Ultramarines <span class="glossaryitem" onmouseover='gp(436);'>CT</span><br /> <br /> Tigurius -16x<br /> <i>Seems to good not to take, can drop with the sternguard or sit at the back with the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>. His warlord trait seems pretty useful with the sternguard</i><br /> <br /> 10 Tacticals – Flamer, Combi-Flamer, Multi-Melta - 165<br /> Droppod - 3x<br /> 10 Tacticals – Plasma, Combi-Plasma, Lascannon - 185<br /> Droppod - 3x<br /> <i>The first squad is heavy anti-infantry with the second a bit more multi roll, I could easily split the second for a backfield scoring lascannon when needed, the ultra <span class="glossaryitem" onmouseover='gp(436);'>CT</span> is obviously of great use on these</i><br /> <br /> 9 Sternguard – 2x Heavy Flamer, 3x Combi-Melta - 258<br /> Droppod - 3x<br /> <i>I miss being able to have 10 plus a character in a squad but they still kill most things they drop next to, tiggy will be here unless I feel I have to drop them into a really deadly situation</i><br /> <br /> Stormtalon – Skyhammer	125<br /> <i>Good all round firepower and the turret is great for getting at other flyers rear armour</i> <br /> <br /> 5 Devastators – 3x Missile Launcher, 1x Flakk, 1x Lascannon - 135<br /> <i>The  single las is to use with the signum and I like the ultra <span class="glossaryitem" onmouseover='gp(436);'>CT</span> to reposition on the expected dense boards</i><br /> Thunderfire Cannon - 100<br /> <i>Seems a must take now with barrage</i><br /> Stormraven – <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multimelta - 200<br /> <i>I'm slightly unsure with this one as I'm generally going to just use it as a gunship as I need the extra anti-air and general powerful firepower, I could replace it with another thunderfire or some legion of the damned, I don't have another stormtalon else I'd use that. Seems like it will be pretty good verses the riptides and wraithknights</i><br /> <br /> I'm unsure on the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> to use with these bikes, more below.<br /> <br /> Chapter Master – Bike, Artificer, Thunder Hammer, The Shield Eternal, Auspex - 255<br /> <i>A fast, durable, beatstick that can tank wounds for one of the squads or run off solo to hunt specific enemies.</i><br /> 5x Bikers – Combi-Grav, 2x Grav-gun - 145<br /> <i>All the grav I have :-(</i><br /> 4x Bikers – 2x Meltagun, + Attack Bike – Multimelta - 159<br /> <i>Standard anti-heavy armour unit</i><br /> <br /> Now I can't decide which <span class="glossaryitem" onmouseover='gp(436);'>CT</span> to use with the bike contigent, the options I'm thinking of.<br /> <br /> - White scars: the extra cover save is nice as is the hit and run especially with the chapter master.<br /> - Iron hands: adds a little survivability to the bikes but make the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> beastly, also I could move both the flyer into this detachment to gain <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>.<br /> - Ultramarines: Add reliability to the special weapons when I use the tactical doc and give me a more likely assault with the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> in one round. Also means I can chose the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> as warlord when needed and do'nt have to explain that there are two chapters of red coloured space marines allied together ;-)<br /> <br /> I'd like to know your thoughts, I have at least one of most options in the codex but don't have any more drop pods or the time to paint any more of my bikes.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 17:00:11]]> GMT</pubDate>
				<author><![CDATA[ WisdomLS]]></author>
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				<title>2000pts Ultramarine DP list but which chapter to go with on the bikes.</title>
				<description><![CDATA[ I think your much better off reducing one of the tacs to 9 men losing the heavy and placing tigurius there, this way you can have the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> combat squad and with prescience and storm of fire he can twin link both combat squads turn one. Way more bang for your buck <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. This also makes it so your opponent needs to handle three threats rather then having all your eggs in one basket.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 18:04:17]]> GMT</pubDate>
				<author><![CDATA[ Red Corsair]]></author>
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				<title>Re:2000pts Ultramarine DP list but which chapter tactics to go for on the bikes.</title>
				<description><![CDATA[ I like the idea, it would mean the sternguard can split their fire on the turn they drop and melta a tank and flame a squad.<br /> <br /> If I drop the Multimelta from the first tactical squad to add the extra sternguard leaving me 2pts, I had 3pts left over from the original list so can buy a meltabomb for the flamer <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.]]></description>
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				<pubDate><![CDATA[Thu, 3 Oct 2013 22:05:44]]> GMT</pubDate>
				<author><![CDATA[ WisdomLS]]></author>
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				<title>2000pts Ultramarine DP list but which chapter to go with on the bikes.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4d245b80fb6b563682a4b444e424de3b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/555852/6113457.page"><b>Red Corsair wrote:</b></a><br/>I think your much better off reducing one of the tacs to 9 men losing the heavy and placing tigurius there, this way you can have the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> combat squad and with prescience and storm of fire he can twin link both combat squads turn one. Way more bang for your buck <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. This also makes it so your opponent needs to handle three threats rather then having all your eggs in one basket.</div></blockquote><br /> <br /> Can't cast blessings and maledictions turn 1 if he drop pods in. They have to be cast before reserves happen. ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 16:17:19]]> GMT</pubDate>
				<author><![CDATA[ Ninja_Pete]]></author>
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