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		<title><![CDATA[Latest posts for the thread "Changes to Mission rules for my group.  Please lend your opinions."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Changes to Mission rules for my group.  Please lend your opinions."]]></description>
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				<title>Changes to Mission rules for my group.  Please lend your opinions.</title>
				<description><![CDATA[ Minimum distance between objectives is 18" rather than 12".<br /> <br /> No more than one objective can be placed in each deployment zone.<br /> <br /> The remaining objectives must be placed in the no man's land area.<br /> <br /> The 'odd' objective when placing 3 or 5 total objectives, must be placed on the center line of no man's land.<br /> <br /> In the scouring, randomly place one objective in each 2' by 2' section of the board.  Roll deviation from the center of each section using the small arrow and disregarding the hit indicator.<br /> <br /> The purpose of these changes is to force people to move.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 14:19:25]]> GMT</pubDate>
				<author><![CDATA[ ArmyC]]></author>
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				<title>Re:Changes to Mission rules for my group.  Please lend your opinions.</title>
				<description><![CDATA[ Hey ArmyC,<br /> <br /> I just posted new missions featuring the scatter mechanic you described!  I think scattering objectives spice up the game play a bit as well.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 21:56:00]]> GMT</pubDate>
				<author><![CDATA[ Thokt]]></author>
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				<title>Changes to Mission rules for my group.  Please lend your opinions.</title>
				<description><![CDATA[ Forcing people to move is fine for armies designed to move.<br /> <br /> Armies like Gunlines will struggle and I don't think that's.... it hurts to say this... I don't think that's FAIR to the gunline players (urgh..)<br /> <br /> I play an All out Assualty Nid Army and we do fine for objectives. We tend to place as many as we can in the centerish, or one in a crazy place away from the enemy, and then charge forward. Tervigons take the midway lines with the rest of my force just rolling over and smashing or dying at the enemies feet.]]></description>
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				<pubDate><![CDATA[Fri, 4 Oct 2013 23:06:03]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Changes to Mission rules for my group.  Please lend your opinions.</title>
				<description><![CDATA[ Thought I would get more responce.<br /> <br /> Does everyone like gunlines?]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 14:59:47]]> GMT</pubDate>
				<author><![CDATA[ ArmyC]]></author>
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				<title>Changes to Mission rules for my group.  Please lend your opinions.</title>
				<description><![CDATA[ No I hate them.<br /> <br /> I can't stand still. Bores me too much.<br /> <br /> Boring to play against. But it's a challenge if you can survive the first round.]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 17:23:50]]> GMT</pubDate>
				<author><![CDATA[ Bloodhorror]]></author>
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				<title>Changes to Mission rules for my group.  Please lend your opinions.</title>
				<description><![CDATA[ The other thing to do against gun lines is to contest the objectives near them and force them to move to even get a draw.<br /> <br /> Many a time has my army been almost evicerated but ive still won the game through tactics and placement, whereas the&nbsp;opponet has just pointed and clicked and killed a lot more, but lost through the objectives.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 17:36:15]]> GMT</pubDate>
				<author><![CDATA[ cammy]]></author>
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