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		<title><![CDATA[Latest posts for the thread "Space Marine 1500"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Space Marine 1500"]]></description>
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				<title>Space Marine 1500</title>
				<description><![CDATA[ Hello, I haven't played for awhile and I want a good all round army to get me back into the game that will fair well against most other armies. <br /> <br /> I've never been keen on fast attack, I leave that for my Eldar army, I want <span class="glossaryitem" onmouseover='gp(119);'>SM</span> to be solid with awesome fire power. Mainly using models I all ready own, I've made the following;<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = 375;<br /> Captain, storm bolter, lightning claw = 110<br /> Command squad, company champion, apothecary, thunder hammer, and the rest with power weapons (Including apothecary) = 205<br /> Razorback, Storm Bolter = 60<br /> <br /> Troops = 440;<br /> 10 man Tactical squad, flamer, missile launcher, combi-melta = 170<br /> Rhino, storm bolter, Hunter Killer Missiles = 50<br /> <br /> 10 man Tactical squad, flamer, missile launcher, combi-melta = 170<br /> Rhino, storm bolter, Hunter Killer Missiles = 50<br /> <br /> Elites = 395;<br /> Dreadnought, assault cannon, heavy flamer, venerable = 155<br /> <br /> 5 man Terminator squad, assault cannon, power fists = 240<br /> <br /> Heavies = 285;  <br /> 5 man Devastator squad, missile launcher, lascannon, plasma cannon, multi melta = 130<br /> <br /> Predator, twin linked lascannons, side mounted lascannons, storm bolter, hunter killer missiles. = 155 <br /> <br /> <br /> Tactics are;<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will go for the highest point value unit<br /> Troops will take and hold objectives, (can combat squads hold objectives, ie Rhino goes to first objective, 5 men disembark, Rhino continues to next?) <br /> Elites will march down the centre of the field, engaging all infantry. <br /> Heavies are purely anti-tank, devastators will hold up on high ground on the edge of the table, I'm still unsure what big guns I should give them, so I've gone for one of each. although is multi melta too short a range weapon and is the get hot plasma too much of a risk if it manages to fire every turn?<br /> <br /> I would really appreciate your opinions and what I should tweak. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 18:19:44]]> GMT</pubDate>
				<author><![CDATA[ rhysgm]]></author>
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				<title>Space Marine 1500</title>
				<description><![CDATA[ apothecary cant take power weapon...only chainsword...:(<br /> <br /> also take cyclone missile launcher on terminators instead of assault canon!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/556179/6120150.page</guid>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 18:29:34]]> GMT</pubDate>
				<author><![CDATA[ Sikamikanic0]]></author>
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				<title>Space Marine 1500</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/556179/6120150.page"><b>Sikamikanic0 wrote:</b></a><br/>apothecary cant take power weapon...only chainsword...:(</div></blockquote><br /> <br /> I thought that was still debatable (but obviously not to be debated here), either way, he'll have a sword of some type. ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 18:32:46]]> GMT</pubDate>
				<author><![CDATA[ rhysgm]]></author>
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