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				<title>IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ <b>FIRST EDIT - <br /> Made the mistake of throwing two vet squads under a platoon command. Fixed that, and broke apart the Ordnance Battery into three separate Basilisk units. Thanks Talore!<br /> <br /> SECOND EDIT - <br /> Spending my last 10 points in the pure blob list on an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> for my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Thanks jitactical!<br /> <br /> THIRD EDIT - <br /> <br /> Revised the post a bit, putting up a detailed listing of both army list ideas.<br /> <br /> FOURTH EDIT - <br /> <br /> Dropped the Techpriest on Army 2, dropped closed compartments for the Bassies on both armies. Small revisions to Army 1, big revisions to Army Two's Veterans. Put Heavy Flamers on all of my Bassies in fear of scouts/drops. </b><br /> <br /> ------<br /> <br /> Some notes - <br /> <br /> Always been a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fanboy, but I'm still pretty new to the <span class="glossaryitem" onmouseover='gp(497);'>TT</span> game. Got myself a Cadian battleforce and I've had bedroom eyes on building my little crew into an artillery based army ever since. I'm not looking to be super competitive but I want to hold my own against most armies.  <br /> -I'm pretty set on the Basilisks and <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>. Just the sort of lore/mood I'm going for.<br /> -It being an Arty based gunline army, the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> makes sense, especially with the Quadgun since I have no Vendettas (and really don't want any, it seems a typical practice and I'm a tactical hipster.)<br /> -The basilisks + <span class="glossaryitem" onmouseover='gp(373);'>MoO</span> will tear most horde armies apart, which is why I've got Lascannons on all my blobs. <br /> -Marbo because Marbo. <br /> -Regimental Standard + Commissars on all my blobs = <b>FOLLOW MY EXAMPLE OR I WILL MAKE YOU ONE. </b><br /> -Power weapons and flamers everywhere for when I'm forced to inevitably get in close with the toughguys. I'm planning to lose a ton of guys but win by attrition. From what I've gathered I'm not particularly fond of plasma weaponry but I can be convinced to see reason by an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vet or two. <br /> <br /> <b>-ARMY LIST TWO SPECIFIC: </b><br /> -Got Chimeras for my vets. Army one would pretty much involve hurling one or two blobs to fight and capture objectives while my Basilisks do work, while Army Two has the Vets-in-Chimeras doing the footwork while the blobs stick with the gunline and lay down all the fire, unless the vets get in deep trouble or simply die. <br /> -Shotguns on my vets for when the badguys get close. I like the idea of trading a melee attack for a ranged attack in that situation, especially when they're on Overwatch and they get close. Blam-blam. And I just really like shotguns in general and it fits the lore I'm going for with this particular army. Tell me why this is a bad idea from a practical-tactical standpoint.<br /> -I'm trading off one Lascannon on Platoon 3 for two missile launchers, and trading the Lascannon for a mortar on my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. That leaves Two Lascannons, two missile launchers, and a mortar. I've got one metla on each of my vet squads, but I still worry about Mech heavy lists.<br /> -I've heard mixed things about spending too many points on your Guardsmen, but with there being only two vet squads in Chimeras I definitely like the idea of more survivability. I can drop the doctrines and get them more meltas each, or get another Vet squad, but I won't be able to afford another Chimera for them.<br /> <br /> I'm inclined to like Army Two more, just because having a fair mass of infantry with some elite badasses carrying <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span> and Shotguns is more appealing than just a big horde of Guardsmen. But as much as I like fielding an army that I find as cool as possible, I also find winning now and then to be pretty cool.<br /> <br /> <br />  <b>---ARMY ONE 1498 pts---</b><br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 127</b><br /> Company Command Squad - <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>, Regimental Standard, Lascannon, Power Weapon, Bolt Pistol<br />   <br /> <b><br /> Troops - 831</b><br /> <br /> PLATOON 1 - 277<br /> Platoon Command Squad - Power Weapon - Bolt Pistol<br /> Infantry Blob - Commissar with Power Weapon - Flamer X3 - Lascannon - Mortar<br />        <br /> PLATOON 2 - 277<br /> Platoon Command Squad - Power Weapon - Bolt Pistol<br /> Infantry Blob - Commissar with Power Weapon - Flamer X3 - Lascannon - Mortar<br /> <br /> PLATOON 3 - 277<br /> Platoon Command Squad - Power Weapon - Bolt Pistol<br /> Infantry Blob - Commissar with Power Weapon - Flamer X3 - Lascannon - Mortar<br />        <br /> <b>Elite - 65</b><br /> Marbo - 65<br /> <br /> <b>Heavy Support - 375</b><br />          Basilisk - Heavy Flamer<br />          Basilisk - Heavy Flamer<br />          Basilisk - Heavy Flamer<br /> <br /> <b>Other - 100</b><br /> Aegis Defense - Quad Gun<br /> <br /> <br /> <b>---ARMY TWO flat 1500 pts---</b><br /> <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 100</b><br /> Company Command Squad - <span class="glossaryitem" onmouseover='gp(373);'>MoO</span>, Regimental Standard, Mortar<br /> <br />   <br /> <b><br /> Troops - 860</b><br /> <br /> PLATOON 1 - 270<br /> Platoon Command Squad - Power Weapon<br /> Infantry Blob - Commissar with Power Weapon - Flamer X3 -<br />  Lascannon <br />        <br /> <br /> PLATOON 2 - 270<br /> Platoon Command Squad - Power Weapon<br /> Infantry Blob - Commissar with Power Weapon - Flamer X3 - <br /> Lascannon <br /> <br /> PLATOON 3 - 320<br /> Veteran Squad - Chimera, Grenadier Doctrine, Melta X1, Missile Launcher, Shotgunn,<br /> Veteran Squad - Chimera, Grenadier Doctrine, Melta X1, Missile Launcher, Shotguns<br /> <br /> <b>Elite - 65</b><br /> Marbo - 65<br /> <br /> <b>Heavy Support - 375</b><br />          Basilisk - Heavy Flamer<br />          Basilisk - Heavy Flamer<br />          Basilisk - Heavy Flamer<br /> <br /> <b>Other - 100</b><br /> Aegis Defense - Quad Gun<br /> <br /> <br /> <br /> Either way, the enemy choices are stay back and be torn apart by Basilisks or charge my line and be swarmed by blobs/power weapons/shotguns. Obviously it's a gunline army, so objective taking isn't my strongsuit, but I still have enough infantry that I'm relatively confident. Now, tell me why I shouldn't be and what I did wrong. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">  Thanks for reading. <br /> <br /> -Cro<i>W</i><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 19:35:54]]> GMT</pubDate>
				<author><![CDATA[ CommissarCrow]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC wanted</title>
				<description><![CDATA[ This is the Guard list I have nightmares about. Basilisks scare me. So many bodies. ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 19:43:13]]> GMT</pubDate>
				<author><![CDATA[ War Beast]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC wanted</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/556194/6120304.page"><b>War Beast wrote:</b></a><br/>This is the Guard list I have nightmares about. Basilisks scare me. So many bodies. </div></blockquote><br /> <br /> Well that certainly makes me feel comfortable with it so far, thank you!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 20:36:15]]> GMT</pubDate>
				<author><![CDATA[ CommissarCrow]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC wanted</title>
				<description><![CDATA[ Looks pretty cool, it'd be fun to play against a guard list like this.  With the extra 10 points on the first list you could put a heavy bolter/autocannon team on your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a power sword on your commander.]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 21:07:12]]> GMT</pubDate>
				<author><![CDATA[ jitactical]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC wanted</title>
				<description><![CDATA[ You take veteran squads as their own choice, not as part of an infantry platoon. Thus you wouldn't have another platoon command squad.<br /> <br /> Also it generally is better for you to keep the Basilisks separate if you have the heavy support slots for it, which you do. It allows them to operate independently and have less redundant fire.]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 21:10:22]]> GMT</pubDate>
				<author><![CDATA[ Talore]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC wanted</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51bc9dc84345ee0d98f21bc4ad689d87.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556194/6120530.page"><b>Talore wrote:</b></a><br/>You take veteran squads as their own choice, not as part of an infantry platoon. Thus you wouldn't have another platoon command squad.<br /> <br /> Also it generally is better for you to keep the Basilisks separate if you have the heavy support slots for it, which you do. It allows them to operate independently and have less redundant fire.</div></blockquote><br /> <br /> And this is exactly why a noobie like me is here with you guys. Not sure how I made such a simple mistake, I've been going over my codex most every night. That's solid advice on the Basilisks, I'll revise with that in mind. What do you think I should spend the extra 40 points on in the list with the vets now that the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> is gone? Thanks a bunch.<br /> <br /> <br /> <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/556194/6120520.page"><b>jitactical wrote:</b></a><br/>Looks pretty cool, it'd be fun to play against a guard list like this.  With the extra 10 points on the first list you could put a heavy bolter/autocannon team on your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, or a power sword on your commander.</div></blockquote><br /> <br /> Indeed, I've been unsure where to throw those 10 points, and it's looking like an Autocannon on the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> now that you mention it. Thanks for the comment. <br /> <br /> -Cro<i>W</i>]]></description>
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				<pubDate><![CDATA[Sat, 5 Oct 2013 21:34:13]]> GMT</pubDate>
				<author><![CDATA[ CommissarCrow]]></author>
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				<title>Re:IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ Bump for some revision, <span class="glossaryitem" onmouseover='gp(19);'>CC</span> from some <span class="glossaryitem" onmouseover='gp(69);'>IG</span> players would be most helpful! <br /> <br /> -Cro<i>W</i>]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 15:57:33]]> GMT</pubDate>
				<author><![CDATA[ CommissarCrow]]></author>
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				<title>Re:IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ This list looks kick-ass to me. I'm building my own Artillery/ Infantry army the minute. The one thing you ought to consider is: How do you plan on capturing objectives? You have a gak-tonne of scoring units, but almost no mobility. Especially in the first list which purely revolves around sitting along your board edge. 5 out of 6 games you play will be objective based. This is the only area that I see you list to be lacking in. (First post- Woo!)]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 18:49:35]]> GMT</pubDate>
				<author><![CDATA[ ColonelCommissarGaunt]]></author>
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				<title>Re:IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ You're wasting points on the enclosed compartments for the Basilisks, it's not gonna be needed. Also maybe swap out one or two, maybe even all 3 basilisks for Griffons, although not as strong, more accurate as you can reroll the scatter dice and more reliable.<br /> <br /> Unless you're gonna put your vets in a chimera drop the shotguns, actually just drop the shotguns altogether. No rapid fire, same strength as the lasgun and only half the range (12" versus 24") <span class="glossaryitem" onmouseover='gp(69);'>IG</span> shotguns are piss poor compared to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> shotguns, also with the missile launcher you're gonna have to not move to be able to fire it so you unless you're sat on an objective, or sat in cover the whole game, you're gonna use it that much at all. If you want to take some heavy weapons, add a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> in one of your platoons (changing basilisks to griffons will free up plenty of points). ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 22:01:06]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ this list makes me pine for the days of 3rd ed, when a hundred Iguard, 3 basilisks, and a smattering of lascannons could all find their way into a 1250 list]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 23:20:36]]> GMT</pubDate>
				<author><![CDATA[ androcles138]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ Mobility for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> comes in the form of Vendetta and Chimeras.  I'd say find a way to drop in 2 Vendettas for air support and transports for cheapo infantry squads or melta vets.  Everything else looks pretty decent.  I'm also not sure if so many commissars are worth it compared to just adding more infantry, more power axe sgts, and more heavy weps.  Also consider Lord Commis....  Just food for thought.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 04:54:17]]> GMT</pubDate>
				<author><![CDATA[ Imperial Seal]]></author>
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				<title>IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ Could take Mortars in Heavy weapon platoons to add to the shooting it dropping armored crew. Take vets to camp the aegis or guard the artie maybe try Medusa. Bask do have a long min range.  ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 05:28:45]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/556194/6125907.page"><b>ColonelCommissarGaunt wrote:</b></a><br/>This list looks kick-ass to me. I'm building my own Artillery/ Infantry army the minute. The one thing you ought to consider is: How do you plan on capturing objectives? You have a gak-tonne of scoring units, but almost no mobility. Especially in the first list which purely revolves around sitting along your board edge. 5 out of 6 games you play will be objective based. This is the only area that I see you list to be lacking in. (First post- Woo!)</div></blockquote><br /> <br /> Thanks! I've revised Army Two to now include Chimeras for my vets for Objectives.<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afea1b10a84bef8fed5675b94687378.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556194/6126510.page"><b>randomtoaster wrote:</b></a><br/>You're wasting points on the enclosed compartments for the Basilisks, it's not gonna be needed. Also maybe swap out one or two, maybe even all 3 basilisks for Griffons, although not as strong, more accurate as you can reroll the scatter dice and more reliable.<br /> <br /> Unless you're gonna put your vets in a chimera drop the shotguns, actually just drop the shotguns altogether. No rapid fire, same strength as the lasgun and only half the range (12" versus 24") <span class="glossaryitem" onmouseover='gp(69);'>IG</span> shotguns are piss poor compared to <span class="glossaryitem" onmouseover='gp(119);'>SM</span> shotguns, also with the missile launcher you're gonna have to not move to be able to fire it so you unless you're sat on an<br />  objective, or sat in cover the whole game, you're gonna use it that much at all. If you want to take some heavy weapons, add a <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> in one of your platoons (changing basilisks to griffons will free up plenty of points). </div></blockquote><br /> <br /> I ditched the Compartments. I'm not losing the Basilisks, that's the one thing I'm pretty adamant about. I'm a huge Bassie fanboy when it comes to lore, the look of them, and how they operate. Not to mention, 3 of them makes "walking" the fire in easier. I ditched the Techpriest however, to free up points. Some further tweaking let me put each Vet squad in a Chimera and I gave each of them a single Melta. They've still got Grenadier Doctrine, which I can lose to arm them with more Meltas, but I do like having the only two strong+mobile objective taking units have thicker skin than normal guard. Thanks for the <span class="glossaryitem" onmouseover='gp(19);'>CC</span>! <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/556194/6126746.page"><b>androcles138 wrote:</b></a><br/>this list makes me pine for the days of 3rd ed, when a hundred Iguard, 3 basilisks, and a smattering of lascannons could all find their way into a 1250 list</div></blockquote><br /> <br /> That sounds glorious, I guess I came to the artillery game late eh?<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/556194/6127380.page"><b>Imperial Seal wrote:</b></a><br/>Mobility for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> comes in the form of Vendetta and Chimeras.  I'd say find a way to drop in 2 Vendettas for air support and transports for cheapo infantry squads or melta vets.  Everything else looks pretty decent.  I'm also not sure if so many commissars are worth it compared to just adding more infantry, more power axe sgts, and more heavy weps.  Also consider Lord Commis....  Just food for thought.</div></blockquote><br /> <br /> Chimeras added! I really don't want to follow suit with the Vendetta meta happening right now, just not my style. Thanks.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f8ccf573f4fdf42359fab0db57e026f9.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556194/6127417.page"><b>ghostmaker wrote:</b></a><br/>Could take Mortars in Heavy weapon platoons to add to the shooting it dropping armored crew. Take vets to camp the aegis or guard the artie maybe try Medusa. Bask do have a long min range.  </div></blockquote> <br /> <br /> Vets are now in Chimeras, and I really prefer Basilisks as a jack-of-all-trades Arty unit (not to mention they have a special place in my heart) They can fire indirectly if need be, but there's a ton of units to deal with those that get close. The Bassies are there to rock the other end of the table and the objective. Thanks for commenting, I'm here to learn! <br /> <br /> -Cro<i>W</i><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 08:24:56]]> GMT</pubDate>
				<author><![CDATA[ CommissarCrow]]></author>
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				<title>Re:IG 1500 Pt Artillery/Blob Army - CC still wanted </title>
				<description><![CDATA[ As an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Vet and massive fan of artillery here are my two cents<br /> 1. Maximize special and heavy weapons. Vet squads aren't great simply because they are <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4. It is the 3 special weapons per squad. Use all 3.<br /> 2. When choosing special/heavy for <span class="glossaryitem" onmouseover='gp(69);'>ig</span> the unit should specialize in 1 and not diversify. If you want diversity then bring the same unit but change your weapon loadout (ie one platoon takes 3 mortars, another 3 lascannon, a 3rd 3 autocannon, etc) <br /> 3. Meltas/plasma guns for your <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 units (vets/<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span>) an save flamers/grenade launchers/snipers for your <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3 models.<br /> 4. Plasma is THE best special weapon we have. It's 24" <span class="glossaryitem" onmouseover='gp(190);'>rng</span> perfect with lasguns. When in range of your commander he can make them twin link vs vehicles/<span class="glossaryitem" onmouseover='gp(93);'>mc</span> or reroll cover saves on other units. these will handle the 2+ svs that your lasguns and bassy's cannot handle. It's also a perfect weapon to use to guard your artillery from heavy hitters or lead the counter attack. <br /> 5. Consider going 2x bassy and 1x manticore. The manticore can rain templates and also is better at cracking those heavy <span class="glossaryitem" onmouseover='gp(9);'>av</span> vehicles. This is my preferred artillery set up when going 3 tank route.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 15:36:37]]> GMT</pubDate>
				<author><![CDATA[ stormleader]]></author>
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