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		<title><![CDATA[Latest posts for the thread "1,500 Henchmen/IG competitive "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1,500 Henchmen/IG competitive "]]></description>
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				<title>1,500 Henchmen/IG competitive </title>
				<description><![CDATA[ I've been having fun with my henchman list.  <br /> 1,500 points<br /> Coteaz <br /> 3 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> servitors, 2 plasmaguns, 1 boltgun in a Chimera with a searchlight <br /> 4 psykers, 3 plasmaguns, 1 storm bolter, in a Chimera with a spotlight<br /> 4 psykers, 3 plasmaguns, 1 storm bolter, in a Chimera <br /> 4 psykers, 3 plasmaguns, 1 storm bolter, in a Chimera <br /> 3 plasmaguns, 1 storm bolter and 8 boltguns on foot.<br /> 3 plasmaguns, 1 storm bolter and 8 boltguns on foot.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with 4 melta guns in a Chimera (searchlight free)<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with 4 flamers in a Chimera (searchlight free)<br /> Infantry squad <br /> Infantry squad <br /> Marbo<br /> 1 Vendetta<br /> 1 Griffon<br /> <br /> Aegis Wall<br /> <br /> I think it's pretty powerful, but not user friendly.  Chimeras can be tricky to use with their large side arcs but I have a lot of experience with Chimeras.  I'm having a blast with the list, it's both ultra violent and self destructive.  The one thing I have noticed in the 6th ed meta is the Chimeras rarely explode.  Most of the dakka flying at them is AP3 or worse, and when they wreck instead of explode they provide nice cover for the henchmen.   ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 05:46:24]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>1,500 Henchmen/IG competitive </title>
				<description><![CDATA[ This is actually really close to the list that i am currently building towards, but with some non-mech elements in. Looks really quite strong to me, but I'd recommend a psyfleman dreadnought for turn 1 long ranged anti tank. Here's my list:<br /> <br /> Grey Knights <br /> <br /> Inquisitor Coteaz (using two powers from divination, hoping for ignores cover or the re-roll armour saves one and the primaris power) 100pts <br /> <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 2 servitors with multi meltas in chimera 117pts (Coteaz joins this unit) <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts <br /> Henchmen Warband with 3 Warrior acolytes with melta guns and 1 psyker in chimera 107pts <br /> <br /> Dreadnought with two autocannons and psybolt ammunition 135pts <br /> Dreadnought with two autocannons and psybolt ammunition 135pts <br /> <br /> Imperial Guard <br /> <br /> Company Command Squad with 3 meltaguns in chimera 135pts <br /> Veteran Squad with 3 grenade launchers and autocannon in chimera 145pts <br /> Vendetta with Heavy Bolter Sponsons 140pts <br /> 2 Griffons in a Squadron 150pts ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 16:40:08]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>1,500 Henchmen/IG competitive </title>
				<description><![CDATA[ Well, foot slogging is a slow way to die. Air defense is also missing.]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 16:45:23]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1,500 Henchmen/IG competitive </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556259/6122436.page"><b>wuestenfux wrote:</b></a><br/>Well, foot slogging is a slow way to die. Air defense is also missing.</div></blockquote><br /> <br /> It's hybrid not footslogging.  Only three units start on foot after I load the vendetta.  There are plenty of chimera, natural cover, and the aegis wall to keep the foot units safe.  If something can get behind the chimera to shoot at the foot henchmen they usually choose shooting av10 side instead of mowing down inexpensive henchmen.<br /> <br /> Running behind the chimera for turns 1 and 2.  Usually keeps up.  The foot units have been performing well, and are inexpensive.<br /> <br /> Air defense is middle of the road.  Vendetta + <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> can <span class="glossaryitem" onmouseover='gp(126);'>tl</span> their shots + coteaz for divination.  It's enough not to sweat a couple of helldrakes or storm talons.  Full french bakery could be problematic, but I'm just seeing it around much anymore<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556259/6122424.page"><b>DoomMouse wrote:</b></a><br/>This is actually really close to the list that i am currently building towards, but with some non-mech elements in. Looks really quite strong to me, but I'd recommend a psyfleman dreadnought for turn 1 long ranged anti tank. Here's my list:<br /> <br /> Grey Knights <br /> <br /> Inquisitor Coteaz (using two powers from divination, hoping for ignores cover or the re-roll armour saves one and the primaris power) 100pts <br /> <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 2 servitors with multi meltas in chimera 117pts (Coteaz joins this unit) <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts <br /> Henchmen Warband with 3 Warrior acolytes with plasma guns and 1 psyker in chimera 107pts <br /> Henchmen Warband with 3 Warrior acolytes with melta guns and 1 psyker in chimera 107pts <br /> <br /> Dreadnought with two autocannons and psybolt ammunition 135pts <br /> Dreadnought with two autocannons and psybolt ammunition 135pts <br /> <br /> Imperial Guard <br /> <br /> Company Command Squad with 3 meltaguns in chimera 135pts <br /> Veteran Squad with 3 grenade launchers and autocannon in chimera 145pts <br /> Vendetta with Heavy Bolter Sponsons 140pts <br /> 2 Griffons in a Squadron 150pts </div></blockquote><br /> <br /> That's real solid. I'm Already really tempted to add a 2nd griffon.   I'm not too focused on getting 1st blood.  I do have a psyfleman model, but just can seem to find the points. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 21:50:49]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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