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		<title><![CDATA[Latest posts for the thread "1750 Eldar vs Dark Angels (complete)"]]></title>
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				<title>1750 Eldar vs Dark Angels (complete)</title>
				<description><![CDATA[ Fun game with fun lists:<br /> <a href="https://skydrive.live.com/?cid=72C4D689AE1EA3AB&id=72C4D689AE1EA3AB!300#!/view.aspx?cid=72C4D689AE1EA3AB&resid=72C4D689AE1EA3AB!874&app=WordPdf" target="_new" rel="nofollow">20131005 - <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Game 22 (6th) - Eldar vs Dark Angels</a><br /> <br /> <font color='red'><span style="font-size: 18px; line-height: normal;">1750 Eldar</span></font><br /> <br /> Farseer – Singing Spear<br /> Avatar of Khaine – Crushing Blow, Fast Shot<br /> <br /> 2x Warlocks - Singing Spear<br /> <br /> 5x Wraithblade – Ghostswords<br /> 5x Wraithguard - Wraithcannon<br /> <br /> 10x Guardians - Scatterlaser, Wave Serpent w/Holo Field, Scatterlaser, Shuriken Cannon<br /> 10x Guardians - Scatterlaser, Wave Serpent w/Holo Field, Scatterlaser, Shuriken Cannon<br /> 3x Windrider Jetbikes – Shuriken Cannon<br />      <br /> 5x Warp Spiders – Exarch w/Fast Shot<br /> <br /> 5x Dark Reapers – Starshot Missiles, Exarch w/<span class="glossaryitem" onmouseover='gp(461);'>EML</span>, Fast Shot<br /> 3x War Walkers – 2x Scatterlasers<br /> <br /> Aegis Defense Line – Quad Gun<br /> <br /> <font color='blue'><span style="font-size: 18px; line-height: normal;">1750 Dark Angels</span></font><br /> <br /> Belial<br /> Company Master – Artiface Armor, Inner Circle, Iron Halo, Power Sword<br /> <br /> Techmarine – Power Field Generator, Servo Arm<br /> Command Squad – Company Champion, 5x Veterans, 2x Plasma Gun, Apotehcary, Razorback w/Lascannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasmagun<br /> <br /> 5x Deathwing Terminator Squad – Plasma Cannon, Sergeant w/Twin Lightning Claws<br /> 5x Deathwing Terminator Squad – Plasma Cannon, Sergeant w/Twin Lightning Claws<br /> 10x Tactical Squad – Plasma Cannon, Plasmagun, Sergeant w/Chain Sword<br /> <br /> 5x Ravenwing Black Knights – Plasma Talon, Teleport Homer, Huntmaster w/Corvus Hammer<br /> <br /> 5x Devastator Squad – Drop Pod, 2x Plasma Cannon, 2x Lascannon, Sergeant w/Chainsword, Combi-Plasma<br /> <br /> Enjoy!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 6 Oct 2013 18:24:18]]> GMT</pubDate>
				<author><![CDATA[ Nevermind]]></author>
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				<title>1750 Eldar vs Dark Angels</title>
				<description><![CDATA[ It seems like everytime the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> deepstruck in they just sorta whiffed and then ate it (asside from the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>,) i wonder if a little more conservative style (not deepstriking out in the open by two wave serpents.)  Also not scouting that small bike group ahead, it seems like he was just offering it to you.  For target priority it was sort of a given that you'd shoot at it, though he was probably expecting the deepstruck units to stick around a little longer.  Good report and fun lego proxies haha.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 14:49:44]]> GMT</pubDate>
				<author><![CDATA[ cirons]]></author>
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				<title>1750 Eldar vs Dark Angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/556335/6128340.page"><b>cirons wrote:</b></a><br/>It seems like everytime the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> deepstruck in they just sorta whiffed and then ate it (asside from the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>,) i wonder if a little more conservative style (not deepstriking out in the open by two wave serpents.)  Also not scouting that small bike group ahead, it seems like he was just offering it to you.  For target priority it was sort of a given that you'd shoot at it, though he was probably expecting the deepstruck units to stick around a little longer.  Good report and fun lego proxies haha.</div></blockquote><br /> <br /> Solid analysis. I too felt the same way. At most, the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> provided 1-2 threats at a time whereas it was easy for me to provide priority. If the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> player was to send all four of his deep striking units into a single area, he either could have wiped out a single wing of my forces or taken the relic. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 16:10:56]]> GMT</pubDate>
				<author><![CDATA[ Nevermind]]></author>
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				<title>1750 Eldar vs Dark Angels</title>
				<description><![CDATA[ Pretty much as expected. Deathwing get tabled if they don't kill enough the turn they drop... and they never do. Plus all that armor is negated due to 6s from the Eldar basic freakin' gun. They are just asking for it.<br /> <br /> He needed to have his bikes in support or at least hiding until the perfect moment to counter attack your jetbikes. As soon as you killed the bikes you were guaranteed a win bsaically. Nothing would have been able to catch you really.<br /> <br /> - VardenV2]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 00:50:37]]> GMT</pubDate>
				<author><![CDATA[ VardenV2]]></author>
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				<title>1750 Eldar vs Dark Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f67bdc95dd866bcb5f41f5e23dcbc6c0.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556335/6130330.page"><b>VardenV2 wrote:</b></a><br/>Pretty much as expected. Deathwing get tabled if they don't kill enough the turn they drop... and they never do. Plus all that armor is negated due to 6s from the Eldar basic freakin' gun. They are just asking for it.<br /> <br /> He needed to have his bikes in support or at least hiding until the perfect moment to counter attack your jetbikes. As soon as you killed the bikes you were guaranteed a win bsaically. Nothing would have been able to catch you really.<br /> <br /> - VardenV2</div></blockquote><br /> <br /> Yea, I figured a more precise strike with all four deep striking units would have been more effective. Plus, what you mentioned about keeping the bikes in hiding until needed.]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 01:04:33]]> GMT</pubDate>
				<author><![CDATA[ Nevermind]]></author>
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