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		<title><![CDATA[Latest posts for the thread "Elite chaos cultist unit"]]></title>
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				<title>Elite chaos cultist unit</title>
				<description><![CDATA[ Chaos Initiate cultists		60pts<br /> Elite choice, becomes Troops choice if Dark Apostle <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is present.<br /> 	                                        <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	<span class="glossaryitem" onmouseover='gp(14);'>BS</span>	S	T	W	I	A	<span class="glossaryitem" onmouseover='gp(82);'>LD</span>	<span class="glossaryitem" onmouseover='gp(157);'>SV</span>	Type / Special rules<br /> Initiate cultist 	                   3	3	3	3	1	3	2	8	6+	Infantry<br /> Unsanctioned psiker        	   3	3	3	3	1	3	2	8	6+	Infantry (Character), Psi level 1<br /> Renegade nobles	          4	4	3	3	3	4	3	9	5+	Infantry (Character), Champion of chaos<br /> Daemonhost	                  3	3	4	4	1	3	1	8	-	Infantry, Daemon, Vessels of chaos<br /> Big mutant 	                          4	3	5	5	3	2	3	6	5+	Infantry, Furious charge<br /> Death cult assassin	          5	3	4	3	1	5	1	8	5+	5+ Invulnerable save. <br /> Unit composition: 5 Initiate cultist<br /> Weapons: Close combat weapon and autopistol. Big mutants are armed with Ripper gun instead. Daemonhosts are armed with Close combat weapon instead. Death Cultists are armed with two Power weapons instead. <br /> Options: <br /> 	May add up to 15 more Initiate cultists at 6pt/model. <br /> 	Exchange autopistol to autogun or shotgun for +1pt/model.<br /> Any Initiate cultist can upgrade to Flack armour (5+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span>) for +1pt/model, or carapace armour (4+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span>) for +3pt/model.<br /> Entire unit, including any attached specialists, can be given marks of the god:<br /> 		Khorne, +2 pt/model<br /> 		Tzeench +1 pt/model<br /> 		Nurgle +2 pt/model<br /> 		Slaanesh +1 pt/model<br /> One Initiate cultist may purchase Chaos Icon:<br /> 		Wrath +20pt.<br /> 		Flame +15pt. <br /> 		Despair +10pt. <br /> 		Excess +30pt.<br /> 		Vengeance +25pt. <br /> One for every 5 Initiate cultists may purchase Flamer or Heavy stubber at 5pts:<br /> 	May add 1 Unsanctioned psiker for 35pt (unless bought mark of Khorne)<br /> 		Unsanctioned psiker can be upgraded to Psi level 2 for +25pt. <br /> 	May add up to 3 Renegade nobles for 25 pt/model<br /> 		Renegade nobles can take items from Melee and/or Ranged weapon sections of wargear list.<br /> 	May add up to 3 Daemonhosts at 10pt/model<br /> 	May add up to 3 Big Mutants at 40pt /model<br /> 	May add up to 3 Death cult assassin at 15pt /model<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 09:12:10]]> GMT</pubDate>
				<author><![CDATA[ Ratliker]]></author>
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				<title>Elite chaos cultist unit</title>
				<description><![CDATA[ Needs better formatting first and foremost]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 09:54:44]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Elite chaos cultist unit</title>
				<description><![CDATA[ why do these guys cost 6 points a model?  Why do the original 5 cost 60 points(meaning the first 5 cost 12 points a model)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> what lore can unsanctioned psykers use?<br /> <br /> can you have a psyker of khorne?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> do the cultists have any Skillz?  What makes them better than regular cultists.  Can they infiltrate?  Do they carry demo charges?  Are they just cultists but better dressed?]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 18:33:03]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Elite chaos cultist unit</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556452/6129070.page"><b>Exergy wrote:</b></a><br/>What makes them better than regular cultists.  Can they infiltrate?  Do they carry demo charges?  Are they just cultists but better dressed?</div></blockquote><br /> The cultists seem to be elites in the same sense as marine elites, same unit with +1 leadership and attack with some nice equipment options. Really that is all chosen, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> veterans, vanguard vets, and sternguard vets are. Basic infantry with two minor stats increased and lots of equipment options.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 22:56:58]]> GMT</pubDate>
				<author><![CDATA[ Buttons]]></author>
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				<title>Elite chaos cultist unit</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556452/6129070.page"><b>Exergy wrote:</b></a><br/>why do these guys cost 6 points a model?  Why do the original 5 cost 60 points(meaning the first 5 cost 12 points a model)<br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> what lore can unsanctioned psykers use?<br /> can you have a psyker of khorne?<br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> do the cultists have any Skillz?  What makes them better than regular cultists.  Can they infiltrate?  Do they carry demo charges?  Are they just cultists but better dressed?</div></blockquote><br /> <br /> Original cultists cost 4/model, with 50pts for 4*10+10pts for 1 cultist being Champion.<br /> Unsanctioned psykers use the same lore as other psikers from codex:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> Good point on khorne psiker, editted it.<br /> Main 'improvement' over basic cultists is ability to take various specialists.]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 16:48:49]]> GMT</pubDate>
				<author><![CDATA[ Ratliker]]></author>
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				<title>Elite chaos cultist unit</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/556452/6130009.page"><b>Buttons wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4f51cf2b15930c57fb609a08b362bdb2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556452/6129070.page"><b>Exergy wrote:</b></a><br/>What makes them better than regular cultists.  Can they infiltrate?  Do they carry demo charges?  Are they just cultists but better dressed?</div></blockquote><br /> The cultists seem to be elites in the same sense as marine elites, same unit with +1 leadership and attack with some nice equipment options. Really that is all chosen, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> veterans, vanguard vets, and sternguard vets are. Basic infantry with two minor stats increased and lots of equipment options.</div></blockquote><br /> <br /> Vangaurd vets have heroic intervention<br /> Sternguard have special ammo<br /> It would be nice to have something special about cultists.  Even if it was a random <span class="glossaryitem" onmouseover='gp(24);'>d6</span> at the start of the game.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8d660b635676a71e64f8a20211c7b61a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556452/6124602.page"><b>Ratliker wrote:</b></a><br/><br /> Renegade nobles	          4	4	3	3	3	4	3	9	5+	Infantry (Character), Champion of chaos <br /> 	May add up to 3 Renegade nobles for 25 pt/model<br /> 		Renegade nobles can take items from Melee and/or Ranged weapon sections of wargear list.<br /> </div></blockquote><br /> <br /> Not sure but 3 of these guys with power axes might be very powerful.  12 attacks, 15 on the charge str4 AP2 can hide behind other characters or kill most sergeants easily(although hey, another reason to take a power mace on <span class="glossaryitem" onmouseover='gp(95);'>Meq</span>).  ]]></description>
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				<pubDate><![CDATA[Sun, 20 Oct 2013 16:03:28]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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