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		<title><![CDATA[Latest posts for the thread "Dark Eldar with Eldar 1850"]]></title>
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				<title>Dark Eldar with Eldar 1850</title>
				<description><![CDATA[ So this is my first list at 1850 points. I want to try out wave serpents badly. So I opted out of the WraithKnight. Here's the list:<br /> <br /> <b>Dark Eldar</b><br /> <br /> Duke Sliscus<br /> Kabalite Trueborn: 2x Sharcarbines, 2x Spinter Cannon. (Wanted to make the most out of Sliscus's venom, not sure how this will work with the range differences)<br /> Venom: 2x <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> <br /> Kabalite Warriors x10: 1x <span class="glossaryitem" onmouseover='gp(382);'>SC</span><br /> Raider: Splinter Racks, <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Grisly Trophies (This raider will most likely hangout in the back, where the Farseer can make us of the trophies)<br /> <br /> Wyches x9: Razorflails, Haywire Grenades<br /> Hekatrix: Venomblade<br /> Raider: <span class="glossaryitem" onmouseover='gp(546);'>NS</span> (This raider will most likely deep strike)<br /> <br /> Haemonculus: Liquifier Gun, Venom Blade<br /> Wracks x4<br /> Venom: 2x <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span><br /> <br /> Ravager x2: <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, <span class="glossaryitem" onmouseover='gp(545);'>FF</span> (Might opt for disintegrators on one of them)<br /> <br /> <b>Eldar:</b><br /> <br /> Farseer: <span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> 2 of the following unit:<br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> x4<br /> Exarch: Dire Sword<br /> Wave Serpent: <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, Starcannons,  Crystal Targeting Matrix, Holo-Fields<br /> <br /> Vyper: <span class="glossaryitem" onmouseover='gp(382);'>SC</span>, Scatter Laser (the only thing to burn awkward points, open to suggestions)<br /> <br /> <br /> Like I said this is my first list on this point mark so I'm open to any suggestions.]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 12:00:20]]> GMT</pubDate>
				<author><![CDATA[ oraj]]></author>
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				<title>Dark Eldar with Eldar 1850</title>
				<description><![CDATA[ As your list currently stands, your farseer either has to hang out on foot, or sit in a wave serpent unable to cast powers most of the game. Neither is a great option. You can take alternative <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s to roll in the serpents like a spiritseer or autarch, or get the farseer a jetbike and some friends like reavers or guardian jetbikes. Another option is the mantle of the laughing god and a jetbike.<br /> <br /> The duke venom is a bit much, as your only looking at 14 poison shots a turn if you move, at different ranges. I would make the trueborn blaster born, or drop to 3 bodies 2 with cannons. Either way, move the duke to the kabbie raider for a very consistent 3+ poison shooting unit. <br /> <br /> The wytches are decent since your running the duke and capitalizing on his abilities.  I would give their raider a dissie cannon and flickerfields instead of(or in addition to) night shields. Deep striking means being somewhat close, so the night shields won't help a lot, but they still may be handy to stop rapid fire bolters from ruining your day. <br /> <br /> The hamey unit is Ok as well. Consider an acothyst with a venom blade or something for Ld9 and more <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/challenge oomph.<br /> <br /> Keep your ravagers with lances, your list has plenty of infantry killing power already. <br /> <br /> At 5 bodies, the avenger squads won't live long enough to see an assault, and if they do your exarch can't save the day. Drop the exarch's and just run 5 man squads. The serpents do not need the crystal targeting matrix, and in general scatter lasers are better than starcannons.<br /> <br /> Vypers are OK, but you could drop it amongst other things to unlock that wraithknight if you want, or overall boost your list in another direction. ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 14:19:17]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Dark Eldar with Eldar 1850</title>
				<description><![CDATA[ Thanks for the feedback as always Serling!<br /> <br /> Here's what I did:<br /> <br /> The Farseer now has the jetbike and the mante of the laughing god. <br /> <br /> The trueborn are now blasterborn and the duke rides with Kabbies. I have to admit he makes the kabbies put a fight with assaults. <br /> <br /> The wyche raider now has both <span class="glossaryitem" onmouseover='gp(546);'>NS</span> and <span class="glossaryitem" onmouseover='gp(545);'>FF</span> and has a disintegrator cannon. There is now an acothyst with a venom blade.<br /> <br /> The vypers, exarchs and the crystal targeting matrix are dropped. The <span class="glossaryitem" onmouseover='gp(149);'>WS</span> now has scatter lasers. <br /> <br /> I'm left with around 140 points. I'm thinking either running 6 reavers or warp spiders with an exarch. I find both of these units are really useful but I'm wondering if there's anything else I might want to consider.<br /> <br /> Cheers<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 16:43:36]]> GMT</pubDate>
				<author><![CDATA[ oraj]]></author>
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