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		<title><![CDATA[Latest posts for the thread "2000pt GK Assault List"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000pt GK Assault List"]]></description>
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				<title>2000pt GK Assault List</title>
				<description><![CDATA[ Hey everyone, <br /> <br /> I took at a stab at a 2000pt assaulty <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list and would appreciate any C&C. <br /> <br /> 		<br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>	</b></u>		<br /> <b>Coteaz</b><br /> <b>Ordo Xenos Inquisitor</b> (rides with Purifiers)<br /> 	Power armor	<br /> 	Rad Grenades		<br /> 	Psyker 1 (Hammerhand)	<br /> 	Psychotroke	<br /> 	<br /> <u><b>Elite</b></u>			<br /> <b>Techmarine </b>(rides with <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>'s and Crusaders)		<br /> 	Psychotroke		<br /> 	Rad Grenades		<br /> 	Force Staff		<br /> 	Servo-Harness		<br /> <b>Purifiers x10</b>			<br /> 	Hammer x2		<br /> 	Halbred x5		<br /> 	Force Staff		<br /> 	Incinerator x2<br /> 		<br /> <u><b>Troops</b></u>			<br /> <b>Henchman Warband</b>			<br /> 	Death Cultists x8		<br /> 	Crusader x4		<br /> <b>Henchman Warband	</b>		<br /> 	Warrior Acolyte x12		<br /> 	Storm bolters x12		<br /> <b>Henchman Warband</b>			<br /> 	Warrior Acolyte x12		<br /> 	Storm bolters x12		<br /> <b>Henchman Warband	</b>		<br /> 	Warrior Acolyte x12	<br /> 	<br /> <u><b>Fast</b></u>			<br /> <b>Stormraven Gunship</b>			<br /> 	Hurricane Bolters		<br /> 	Psybolt ammo	<br /> 	<br /> <u><b>Heavy</b>	</u>		<br /> <b>Land Raider Crusader</b>			<br /> 	Psybolt Ammo		<br /> 	Searchlight		<br /> <b>Dreadknight </b>			<br /> 	Personal Teleporter		<br /> 	Heavy Incinerator		<br /> <b>Dreadknight </b>			<br /> 	Personal Teleporter		<br /> 	Heavy Incinerator		<br /> <br /> <br /> The idea is to have the purifiers with the Ordo Xenos inquisitor in the storm raven and assault in, preferably targetting hordes to get into assault. The rad grenades and psychotroke to weaken the enemy unit while force staff tanks as much as he can. Using cleansing flame to quickly take out hordes. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span>, Crusaders, and techmarine would ride in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, pushing to get into assault as well. I would use the crusaders to soak for the <span class="glossaryitem" onmouseover='gp(521);'>DCAs</span> with their 3+ invuln save. Again, rad and psykotrokes here.<br /> <br /> Dreadknights support and take out vehicles in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if needed.<br /> <br /> Coteaz and the Warrior acolytes sit on objectives in cover with prescience shooting anything that gets close.<br /> <br /> Any thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 7 Oct 2013 21:42:21]]> GMT</pubDate>
				<author><![CDATA[ jtwilliams37]]></author>
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				<title>Re:2000pt GK Assault List</title>
				<description><![CDATA[ few things to consider<br /> <br /> <br /> 1) I am not a fan of Psycotroke grenades.  <br /> <br /> I do not want to rely on getting a specific random effect in order to win a combat.  I want to be sure of the effects I am getting before I commit to a charge<br /> <br /> You should not loose many combats when you have Rad Grenades + Divination re-rolls of Hammerhand.  Personally I feel that the Psychtroke grenades are overkill and just not needed.<br /> <br /> <br /> <br /> 2) I would drop the force stave on your techmarine<br /> <br /> His job is to hide in the back of the unit and buff them with Hamerhand and Rad grenades<br /> <br /> REFUSE ALL CHALLENGES.  You want him safe where he can buff stuff.  He is only one wound.  He is only Ld8 so you are not even losing out on <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> by refusing a challenge<br /> <br /> The henchmen can still make use of <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> even if he refuses a challenge.<br /> <br /> <br /> 3) more crusaders<br /> <br /> Overwatch is a thing.  I would go for at least 5 crusaders.  <br /> <br /> 5-6 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> is usually more than enough to massacre any unit they charge.  You want as much durability as you can get.<br /> <br /> <br /> 4) Drop the incinerators on your purifier unit<br /> <br /> You have cleaning flame to deal with hordes, you do not need extra horde killing power<br /> <br /> You DO NOT want to shoot before you assault.  You do not want to kill the models in the front of the unit and get out of assault range.  You do not want to kill so many models the enemy unit falls back out of assault range and get stranded and take a ton of enemy fire.<br /> <br /> <br /> 5) Consider an Aegis line or Jokaero for your backfield units<br /> <br /> This would give them a bit more reach, especially the unit with Coteaz re-rolls. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 00:43:29]]> GMT</pubDate>
				<author><![CDATA[ svendrex]]></author>
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				<title>2000pt GK Assault List</title>
				<description><![CDATA[ Well, its a semi-assault army. Two assault vehicles plus two <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>. <br /> Anyway, I'd mount the Warbands into transports, Chimerae or Psybacks.]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 08:33:52]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>2000pt GK Assault List</title>
				<description><![CDATA[ Psykotrope is just too good to pass up for it's points.  You never should depend on it, but it's a great plan B when prescience goes 11+ on a psychic check, a rune priest squashes it, fiends are disruptive song, or shadow of the warp messes up your plans.  Also there is no such thing as too careful when fighting another beat stick <span class="glossaryitem" onmouseover='gp(19);'>cc</span> unit. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 10:00:41]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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