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		<title><![CDATA[Latest posts for the thread "Imperial Guard with Crimson Fist allies, Need Help!!!!2k"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Imperial Guard with Crimson Fist allies, Need Help!!!!2k"]]></description>
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				<title>Imperial Guard with Crimson Fist allies, Need Help!!!!2k</title>
				<description><![CDATA[ So I was looking at a drop list(I already have space wolves so dont make that suggestion! <span class="glossaryitem" onmouseover='gp(84);'>lol</span>) and I thought about trying the Crimson fists for a run, if it doesnt work I will probably try to just go with imperial fists and see what I can do with them.<br /> <br /> So heres the list: the Crimson Fists are where Im unsure of and am wondering if its right<br /> <br /> Crimson Fist allies:<br /> <br /> Kantor Pedro(rides with stern guard)<br /> <br /> Tactical squad  (Drops in and combat squads so the combi and melta gun can run around and the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> can sit still)<br /> 10 man<br /> combi melta<br /> melta gun<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Pod<br /> <br /> Tactical squad (will probably combat squad so there are more individual units on my opponents side of the table)<br /> 10 man<br /> combi plasma<br /> plasma gun<br /> pod<br /> <br /> Stern guard<br /> just the 5 guys<br /> heavy flamer<br /> x2 combi meltas(had extra 20pts, figured if infantry heavy use special ammunition, if mech heavy use melta to pop tin cans open)<br /> <br /> Imperial Guard Primary<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span><br /> Chimera<br /> x4 plasma guns<br /> <br /> Vets<br /> x3 plasma <br /> chimera<br /> <br /> Vets<br /> x3 plasma <br /> chimera<br /> <br /> Vanquisher<br /> pask<br /> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/<span class="glossaryitem" onmouseover='gp(331);'>PC</span><br /> <br /> Eradicator<br /> Heavy Bolter sponsons<br /> <br /> <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span><br /> <br /> Vendetta<br /> <br /> Its rather light on troops but I hope with the individual squads and mechanized heavy support charge I will be able to overwhelm my opponent.<br /> <br /> Comments are needed!!!!!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 01:15:56]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard with Crimson Fist allies, Need Help!!!!</title>
				<description><![CDATA[ How many points is all of this ? 2 of your pods can come down turn one thanks to drop pods assault. <br /> Is it a vanquisher and eradicator and <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> ? or just those 2 ? <br /> Never used an Eradicator always thought they might be good.<br /> <br /> Seems like it could work, could try to take combi grav on stern as well. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'd drop the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in the tact squad they snap fire when landing waste of points <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> take a combi in stern]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 04:31:04]]> GMT</pubDate>
				<author><![CDATA[ ghostmaker]]></author>
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				<title>Re:Imperial Guard with Crimson Fist allies, Need Help!!!!2k</title>
				<description><![CDATA[ Its at 2k points<br /> <br /> Theres 3 heavies in the list, a standard <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, an eradicator(for the pesky units that love cover and for horde) and then theres the heavy hitting vanq with pask.<br /> <br /> I may try the combi grav out on the stern to possibly get rid of monstrous creatures early.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> would snap fire the turn the squad drops down but they will also be combat squaded and the hald that has just the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> will just be sitting still firing it off.  On the first turn 2 of my pods will drop down and that will either be 4, 5 man marine squads or 3, 5 squads, well Kantor will make one of those 6man<br /> <br /> Thanks for the reply!]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 17:40:45]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard with Crimson Fist allies, Need Help!!!!2k</title>
				<description><![CDATA[ I believe with allies you only need 1 troop?<br /> <br /> If so replace your second squad of marines with more sternguard, and buff up the squads to what you can. <br /> <br /> They count as scoring and squads of ten can spit apart for more scoring units.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 17:44:41]]> GMT</pubDate>
				<author><![CDATA[ Mr. DK]]></author>
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				<title>Re:Imperial Guard with Crimson Fist allies, Need Help!!!!2k</title>
				<description><![CDATA[ I could but I need the 3rd pod so that I can get 2 pods turn 1. Also I am lacking troops so the extra tacticals is very helpful, if I did drop a tactical squad and increased the stern guard what would you do to get a 3rd pod in?]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 21:27:53]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Re:Imperial Guard with Crimson Fist allies, Need Help!!!!2k</title>
				<description><![CDATA[ Any other recommendations?]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 21:07:13]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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