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		<title><![CDATA[Latest posts for the thread "1850 Nid Alpha/Shooty/Psyker list - any thoughts?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 Nid Alpha/Shooty/Psyker list - any thoughts?"]]></description>
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				<title>1850 Nid Alpha/Shooty/Psyker list - any thoughts?</title>
				<description><![CDATA[ Dead Zoan<br /> <br /> 1 Hive Tyrant		<br />   -Old Adversary <br />   -Wings		<br />   -Devourer	<br />   -Devourer	<br />   -Hive Commander<br /> <br /> 1 Hive Tyrant	<br />   -Old Adversary<br />   -Wings<br />   -Devourer<br />   -Devourer<br /> <br /> 3 Zoanthrpoes<br />   -Mycetic spore<br />     -Barbed Strangler<br /> <br /> 3 Zoanthrpoes<br />   -Mycetic spore<br />     -Barbed Strangler<br /> <br /> 3 Zoanthrpoes	<br />   -Mycetic spore	<br />     -Barbed Strangler<br /> <br /> 20 Termagants		<br />   -Devourers		<br />   -Toxin Sacs		<br />   -Mycetic Spore	<br />     -Barbed Strangler<br /> <br /> 20 Termagants		<br />   -Devourers		<br />   -Toxin Sacs	<br />   -Mycetic Spore<br />     -Barbed Strangler<br /> <br /> Zoanthropes with default powers are good for tough targets and as can openers('help' them out of their transports) if needed or can be swapped for <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> powers like <span class="glossaryitem" onmouseover='gp(442);'>PS</span> depending on the army I'm facing. <span class="glossaryitem" onmouseover='gp(154);'>HTs</span> will of course be going for Iron Arm and Devigants are of course brutal through sheer number of shots and quite deadly on the charge with toxin sacs. My only real concern is the relatively low model count (for Nids) but I should be able to take out a good chunk of the major threats on turn 2 and the 5 Barbed Stranglers should go a long way in curbing a hord army. Still not 100% on this list though so any thoughts on this?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 03:02:05]]> GMT</pubDate>
				<author><![CDATA[ Abandon]]></author>
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				<title>1850 Nid Alpha/Shooty/Psyker list - any thoughts?</title>
				<description><![CDATA[ The biggest thing I see here is that it is totally possible for a lot of armies to kill both flyrants turn one. The low model count is pretty unsettling, as you noted. Removing the stranglers could be the solution to solving both issues.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 03:16:49]]> GMT</pubDate>
				<author><![CDATA[ hubbsey]]></author>
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				<title>1850 Nid Alpha/Shooty/Psyker list - any thoughts?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/556596/6127240.page"><b>hubbsey wrote:</b></a><br/>The biggest thing I see here is that it is totally possible for a lot of armies to kill both flyrants turn one. The low model count is pretty unsettling, as you noted. Removing the stranglers could be the solution to solving both issues.</div></blockquote><br /> <br /> Not to say it's not possible but many have tried and no one has even come close to killing both Flyrants on game turn 1. I'm pretty careful with them on the first turn (keep out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and/or weapon range of most everything likely to hurt them) and with the high likely hood of Iron Arm on at least one of them I'm not to concerned about it.<br /> <br /> I'm not 100% on the Barbed Stranglers either but they seem likely to do more than their points in damage over the game which is something I can't be sure of for anything else I can think of to use 75 points for. ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 04:51:18]]> GMT</pubDate>
				<author><![CDATA[ Abandon]]></author>
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				<title>1850 Nid Alpha/Shooty/Psyker list - any thoughts?</title>
				<description><![CDATA[ A few flamers and 2 assaults into your terms and your scoring is gone in a lot of missions. I'd be uneasy about only 40 t3 6+ scoring models. I suppose with the amount of dakka, you have a reasonable chance of doing the same to their scoring units too. After casualties normal terms might out fire devourer terms. For example, if you have 40 devourer terms and lose 20 you now have 60 shots, if you have 80 normal terms and lose 20 you still have 60 shots, lose more than 20 and the balance swings heavily in favour of the normal terms. Although you do have greater range. 80 terms is a lot harder to shift and gives your zoans and flyrants more time to destroy the units that will be going after your scoring. Those 75pts saved could buy you 2 more pods if you drop one term and run 79 normal terms in 4 pods. Just personal preference, I just wouldn't want devourer terms if im already running a low model count army.]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 06:30:15]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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