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		<title><![CDATA[Latest posts for the thread "armoured battle group 1500 & 2000. Competitive as possible?"]]></title>
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				<title>armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ Hi All,<br /> <br /> This is my first army list post here. Hope it looks good.<br /> <br /> I'm a huge tread head and love <span class="glossaryitem" onmouseover='gp(646);'>ABG</span>. I've seen a few posts on <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> lists here and wanted to put forward my own. I have a few games coming up at 1500 & 2000 which i would like to give my best shot. I realise <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> isn't the most competitive army to use. But i love the principles of it and its different from the norm of <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> Here's my 1500 list. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Leman Russ Vanquisher / Lascannon / Beast Hunter / Coax Stubber <b>205</b><br /> Leman Russ Vanquisher / Lascannon / Beast Hunter / Coax Stubber <b>205</b><br /> <br /> TROOPS<br /> Leman Russ Demolisher / Lascannon <b>180</b><br /> Leman Russ Demolisher / Lascannon <b>180</b><br /> Armoured Fist Squad / Chimera <b>105</b><br /> Armoured Fist Squad / Chimera <b>105</b><br /> <br /> FAST<br /> Vulture Punisher <b>155</b><br /> Hellhound <b>130</b><br /> <br /> HEAVY<br /> Hydra <b>75</b><br /> Armoured Fist Heavy Weapons team / Chimera / <span class="glossaryitem" onmouseover='gp(328);'>ML</span> x 3 / Flakk <b>160</b><br /> <br /> <br /> Still worried about only having 2 scoring units, but the two armoured fist squads will be held in reserve as long as possible. I have been staring at this list fro a while so much so that my thoughts are stuck in a loop. Any comments are welcome. <br /> <br /> <br /> 2000 point list will soon follow as soon as brain unjams .<br /> <br /> Thanks<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Oct 2013 23:17:43]]> GMT</pubDate>
				<author><![CDATA[ RedRelo]]></author>
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				<title>armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ Hrmmn Like the list but only two scoring units at 1500 unless you get big guns never tire your hosed..<br /> <br /> Mabey try this for 1500<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Leman Russ Vanquisher / Lascannon / Beast Hunter / Coax Stubber 205<br /> Leman Russ Vanquisher / Lascannon / Beast Hunter / Coax Stubber 205<br /> <br /> TROOPS<br /> Leman Russ Demolisher / Lascannon 180<br /> Leman Russ Demolisher / Lascannon 180<br /> Armoured Fist Squad / Chimera 105<br /> Armoured Fist Squad / Chimera 105<br /> Armoured Fist Squad / Chimera 105<br /> <br /> <br /> FAST<br /> Hellhound 130<br /> Hellhound 130<br /> <br /> HEAVY<br /> Hydra 75 <br /> Hydra 75<br /> <br /> Yea your short a Vulture but can add that back in at 2000..<br /> Same as the Heavy Weapons Squad and one more armoured fist squad]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 18:23:10]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ Thanks Morfydd, much appreciated<br /> <br /> I like the changes. The extra hellhound option sounds good. Gives a bit more redundancy. <br /> <br /> I would prefer something else to the 3rd armoured fist, but you are correct. 2 scoring units may be a bit low.<br /> <br /> <br /> Another thought...........<br /> <br /> Most of the people I play are <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. Do you think this list is enough to give <span class="glossaryitem" onmouseover='gp(119);'>SM</span> players a hard time?? <br /> <br /> Is there anything else i could add to get them a headache?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Oct 2013 21:59:58]]> GMT</pubDate>
				<author><![CDATA[ RedRelo]]></author>
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				<title>Re:armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ If you fire the demolisher cannon on the leman russ then you would be unable to fire the lascannon (the demolisher is ordance therefore the lascannon would have to snapfire) i don't like leman russ demolishers, other varients are better, perhaps just take two regular russes with no upgrades? Better range, better against <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and they're cheaper. Perhaps you could change the hellhounds to devildogs if you are worried about terminators etc. Honestly i think you'd be better off taking a vendetta instead of the Hydra's; the vendetta is a better anti'air unit, and it also kicks arse at taking on ground tanks and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. With the left over points from the changes you could upgrade the Armoured Fist squads, or even change some to vets.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh, and if you really want to hurt marine players, take things like banewolves, colossus, executioners, plasma/melta vets etc. There are quite a few items in the guard codex that are blatantly anti <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 00:12:57]]> GMT</pubDate>
				<author><![CDATA[ Mass_Master]]></author>
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				<title>Re:armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ Thanks for the input mass_master.<br /> I agree with what you say about the ordinance weapons, this is why they have no sponsons. A las cannon can be handy to open up shooting on 1st turn when the demo cannon may be out of range.<br /> <br /> For anti <span class="glossaryitem" onmouseover='gp(95);'>meq</span> options i have an executioner and I really want to take it. But I thought that mixing up the Russ' would remove the redundancy and lose some good <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.<br /> <br /> I like the banewolf but I think its a 1 hit wonder if it doesn't outwrite kill the target. Would this be better over the hellhound?<br /> <br /> As for the vendetta I see what you mean. One of my prevuios games was against two helldrakes. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 might not cut it against AV12 flyers]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 08:32:23]]> GMT</pubDate>
				<author><![CDATA[ RedRelo]]></author>
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				<title>Re:armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ I've never played with banewolves or hellhounds before, so i can't really comment on their effectiveness <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> but i would think that you're right, the banewolve may be a one hit wonder, but that one hit is one hellva hit! <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> if you wanted to go competitive, play as imperial guard and ally with <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> - you can still take heaps of russes (4 from <span class="glossaryitem" onmouseover='gp(646);'>ABG</span>, 3 from regular codex) then you can take more vendettas and infantry. I would take 3 vendettas and load them up with troops (just stock standard platoon for 130ts) and a melta vet team then take all your other points into russes: less fluffy, more competitive (thats how i run it anyway)]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 10:44:15]]> GMT</pubDate>
				<author><![CDATA[ Mass_Master]]></author>
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				<title>armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ Remember that only ordnance makes you snap fire. A lot of <span class="glossaryitem" onmouseover='gp(87);'>LR</span> variants have some awesome choices and you can fire ALL of them at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Personally, it's a fun choice but I love a punisher with 3 x <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and Pask. That's 29 shots at BS4 a turn! 3+ is nice, but that's a lot of diddly to save against!]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 07:55:55]]> GMT</pubDate>
				<author><![CDATA[ Cappizzano]]></author>
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				<title>armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/085c6882ad5db7cab6c631d3f7d1f1f0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/556749/6140882.page"><b>Cappizzano wrote:</b></a><br/>Remember that only ordnance makes you snap fire. A lot of <span class="glossaryitem" onmouseover='gp(87);'>LR</span> variants have some awesome choices and you can fire ALL of them at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Personally, it's a fun choice but I love a punisher with 3 x <span class="glossaryitem" onmouseover='gp(51);'>HB</span> and Pask. That's 29 shots at BS4 a turn! 3+ is nice, but that's a lot of diddly to save against!</div></blockquote><br /> <br /> I agree about the ordinance but the lascannons are in case the Demolishers are out of range. (Although i cant justify it on the Vanquishers)<br /> <br /> I love the Paskisher, it's a powerful tank. I have one kitted out with 3 heavy bolters called "Trigger Happy". However in this instance of <span class="glossaryitem" onmouseover='gp(646);'>ABG</span> I must recommend a 'Vulture Punisher'. It is a Valkyrie with twin linked punisher cannon that hits on 3+ ground targets with vector dancer. Also costs around 40 - 50 points less than a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> punisher.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 15:07:32]]> GMT</pubDate>
				<author><![CDATA[ RedRelo]]></author>
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				<title>armoured battle group 1500 &amp; 2000. Competitive as possible?</title>
				<description><![CDATA[ If you have the points, I would recommend dropping a few extra points on small arms for the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>. With the 6th Ed rules, weapon destroyed results are now randomized. An extra 5 or 10 point weapon can save your tanks from losing their main gun. In my experience, the small points are worth the increased survivability.]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 23:45:59]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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