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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ I've been playing around with different Crisis heavy Tau lists from FarSun bombs with Tigurius to just pure Farsight Enclaves and I got the funny idea of combining the two lists.<br /> <br /> Primary Detachment: Farsight Enclaves<br /> <br /> Cadre Fireblade- 60<br /> <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114<br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114<br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114<br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114<br /> Crisis x3: x6 Plasma, BKR- 159<br /> Crisis x3: x6 Plasma, BKR- 159<br /> <br /> Secondary Detachment: Tau Empire<br /> <br /> Farsight- 165<br /> 	Shas’vre: x2 Fusion, Target Lock- 67<br /> 	Shas’vre: x2 Fusion, Target Lock- 67<br /> 	Shas’vre: x2 Plasma, Target Lock- 67<br /> 	Shas’vre: x2 Plasma Target Lock- 67<br /> 	Shas’vre: x2 Plasma Target Lock- 67<br /> 	Shas’vre: x2 Plasma Target Lock- 67<br /> 	Shas’vre: NWSJ, C&CN, PENchip, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, VRT, <span class="glossaryitem" onmouseover='gp(349);'>DC</span>- 97<br /> 	x14 Gun Drones- 168<br /> <br /> Crisis x3: x6 Burst Cannons- 126<br /> <br /> Firewarriors x6- 54<br /> <br /> Total: 1846<br /> <br /> I know, I know. I'm lame for bringing Farsight in the non-enclaves detachment. But what I lack in letter, I make up for in spirit. This is a total Mont'ka (killing blow for the non-super nerds) strategy. <br /> <br /> The Fireblade+Firewarriors, x2 Plasma Crisis squads and Burst Crisis deploy; being cagey with <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain while the flamer+fusion crisis teams and Farsight and friends wait in reserve.<br /> <br /> As much as I like a Farsun Bomb with Tiggy and Gate shenanigans, I have soooo many more crisis bodies in here than I would with a full bomb. And it's a total throwaway unit too. It comes in, does a load of damage, <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>'s around until it's dead, and then right around turn 5-6 when you're opponent's done chasing it down and finally wiping it, shouting "Slay the Warlord, I thought he'd never die!" You can smile deviously and point to your diminutive Fireblade hiding behind a stone wall, "Actually bro, for the greater good, this little punk is my warlord." <br /> <br /> As for the rest of the list, I've been using flamer+fusion crisis as skirmishers to great success. You have to be aggressive with placement, and you do mishap sometimes, but they're so cheap. <br /> <br /> I'm toying around with bringing this list to Daboyz <span class="glossaryitem" onmouseover='gp(48);'>GT</span> due to their <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> restrictions.<br /> <br /> Anyway, thoughts on this? ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 06:47:07]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ Does the farsight supplement act as a allies detachment or no?]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 07:30:25]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Re:Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557012/6134287.page"><b>Jpat1213 wrote:</b></a><br/>Does the farsight supplement act as a allies detachment or no?</div></blockquote><br /> it would appear so.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 09:14:46]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ You might be able to get more suits in there if you take the weapons off.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 11:33:17]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>Re:Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ I like the idea, but you have zero  <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and no markerlights to snap shop to pretend to have <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  I' drop one squad and some chance to pick up a <span class="glossaryitem" onmouseover='gp(413);'>FE</span> ECPA VT Riptides.  I know it will costs you a few crisis suits, but it'll be much more effective.  Dual Hellturkeys is with in the DaBoyz <span class="glossaryitem" onmouseover='gp(48);'>GT</span> comp restrictions unless I'm mistaken.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 12:32:53]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ Exaltation all around!<br /> <br /> You're probabably right.<br /> <br /> I also thought about subbing the fireblade out for a commander and letting him carry the Drone Controller and VRT. Then the drones become <span class="glossaryitem" onmouseover='gp(126);'>TL</span> BS5 and it's a more durable platform for my hit&run+fleet. I'd give him target lock and a couple plasma rifles as well as the Talisman; which would help the bomb (and units w/in 12") with psychic defense.<br /> <br /> Let's see how that looks:<br /> <br /> Commander: x2 Plasma, VRT, <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, Target Lock, Talisman of Moloch, x1 Gun Drone- 170<br /> <br /> Riptide: HBC, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, VT, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, ECPA- 235<br /> <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> <br /> Secondary Detachment: Tau Empire <br /> <br /> Farsight- 165 <br /> Shas’vre: x2 Fusion, Target Lock- 67 <br /> Shas’vre: x2 Fusion, Target Lock- 67 <br /> Shas’vre: x2 Plasma, Target Lock- 67 <br /> Shas’vre: x2 Plasma Target Lock- 67 <br /> Shas’vre: x2 Plasma Target Lock- 67 <br /> Shas’vre: x2 Plasma Target Lock- 67 <br /> Shas’vre: NWSJ, C&CN, PENchip, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>- 84 <br /> x14 Gun Drones- 168  <br /> <br /> Firewarriors x6- 54 <br /> <br /> Total: 1850<br /> <br /> It means sacrificing the idea of max crisis suits. And I lose a lot of fire power. I pick up a Heavy Burst Cannon and a <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> and 2 BS5 Plasma rifles, (and better drones), but lose12 Plasma and 6 normal Burst. And there's substantial cool factor lost. You can't discount that. BUT, you are right, 4 fliers is still legal, including double dragon. What do we think of this one?]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 14:33:31]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ It looks like you could use some <span class="glossaryitem" onmouseover='gp(518);'>MP</span>. Give them to a couple squads so you have the range your lacking.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 16:02:01]]> GMT</pubDate>
				<author><![CDATA[ Mr. DK]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ I couldn't resist. This one has THIRTY XV-8/9's; more than list 1. As for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, I have 10 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> fusion Blasters. Not great, but not defenseless either.<br /> <br /> Commander: x2 Plasma, VRT, <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, Target Lock, Talisman of Moloch, x2 Gun Drones- 182<br /> <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114<br />  Crisis x3: x4 Flamers, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion (Target Lock), BKR- 114 <br /> <br /> Secondary Detachment: Tau Empire <br /> <br /> Farsight- 165 <br /> Shas’vre: x2 Fusion, Target Lock- 67 <br /> Shas’vre: x2 Fusion, Target Lock- 67 <br /> Shas’vre: x2 Plasma, Target Lock- 67 <br /> Shas’vre: x2 Plasma Target Lock- 67 <br /> Shas’vre: x2 Plasma Target Lock- 67 <br /> Shas’vre: x2 Plasma Target Lock- 67 <br /> Shas’vre: NWSJ, C&CN, PENchip, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>- 84 <br /> x14 Gun Drones- 168  <br /> <br /> Crisis x3: x4 Flamers, x2 Burst Cannons, BKR- 109<br /> <br /> Firewarriors x6- 54 <br /> <br /> Total: 1848]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 16:33:45]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ Ok I'll bite<br /> <br /> <b>Primary: Farsight Enclave</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - O'Shovah - 165<br />         7x Bodyguard - 238<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Shas'O - 85<br />         2x Bodyguard - 68<br /> <br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> <br /> <b>Allied Detachment: Tau Empire</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Shas'O - 85<br />         2x Bodyguard - 64<br /> <br /> Troops - 6 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> - 54<br /> <br /> Elites - 3 XV8s - 66<br /> <br /> Total: 1221 for 35 Crisis Suits and 6 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> leaving an allowance of 629 for guns and markerlights.<br /> I'm sure you guys can take it from here <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 09:28:25]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Re:Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ If you're going to run the Farsight Bomb it really needs Shadowsun for maximum shenanigans. (Totally unfluffy I know, but hell it works)]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 15:13:39]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ I appreciate that, exalted, but I've run that into the ground. I bring Tigurius too for a 75% shot at <span class="glossaryitem" onmouseover='gp(427);'>GOI</span>. I think this list would be more fun. With weight of crisis bodies, I think it could still be competitive too; depending on how reserve rolls go.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557012/6137819.page"><b>Krellnus wrote:</b></a><br/>Ok I'll bite<br /> <br /> <b>Primary: Farsight Enclave</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - O'Shovah - 165<br />         7x Bodyguard - 238<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Shas'O - 85<br />         2x Bodyguard - 68<br /> <br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> Troops - 3x XV8s - 69<br /> <br /> <b>Allied Detachment: Tau Empire</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Shas'O - 85<br />         2x Bodyguard - 64<br /> <br /> Troops - 6 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> - 54<br /> <br /> Elites - 3 XV8s - 66<br /> <br /> Total: 1221 for 35 Crisis Suits and 6 <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> leaving an allowance of 629 for guns and markerlights.<br /> I'm sure you guys can take it from here <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"></div></blockquote><br /> <br /> This would e cool if it were legal. Farsight must take his named bodyguards when using the supplement version of him. That's why I didn't do it; thanks for the input tho <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 15:22:12]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ No he doesn't, he merely has to be warlord to take his commander team.<br /> <br /> <blockquote><div><cite>Farsight Enclave iPad version page 88 wrote:</cite>When choosing a Farsight Enclaves army with Commander Farsight as its warlord, you <u>may</u> take Farsight's Commander Team <u>instead</u> of Farsight's XV8 Crisis Bodyguard Team</div></blockquote><br /> <br /> Although if you move him and his bodyguards to the allied detachment, you save 5 points, bringing your guns and makers allowance up to 634 points.]]></description>
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				<pubDate><![CDATA[Fri, 11 Oct 2013 22:48:33]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef2c07eeee43c33f794e9a4399a556a1.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557012/6138552.page"><b>The Shrike wrote:</b></a><br/><br /> <br /> This would e cool if it were legal. Farsight must take his named bodyguards when using the supplement version of him. That's why I didn't do it; thanks for the input tho <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> It kills me that people still think this. hahaha.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 13:42:20]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ It does indeed say "May" still; without TE signature systems they're really just expensive crisis suits. He belongs in the Tau detachment.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 18:20:58]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ Your allied detachment can only contain 2 troops 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> 1 elite 1 fast]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 20:15:33]]> GMT</pubDate>
				<author><![CDATA[ Jpat1213]]></author>
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				<title>Let's play a game. How many Crisis suits can you cram into 1850? Hilarious List.</title>
				<description><![CDATA[ Yes, and My allied detachment contains 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 1 Elite and 1 Troop.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 20:24:52]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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