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		<title><![CDATA[Latest posts for the thread "2000 Competitive Tau with 4 Riptides"]]></title>
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				<title>2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ I was just sitting here at work being bored and making some different lists off the top of my head, and this one stood out to me from the bunch. <br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u><br /> <br /> Commander: <font color='darkred'>(Warlord)</font><br /> -2 Missile Pods<br /> -Target Lock<br /> -Drone Controller<br /> -2 Marker Drones<br /> -Iridium Armor <br /> <br /> Commander:<br /> -2 Missile Pods<br /> -Target Lock<br /> -Drone Controller<br /> -2 Marker Drones<br /> <br /> Commander: <font color='red'>(Farsight Sup)</font> <br /> -2 Missile Pods<br /> -Target Lock<br /> -Drone Controller<br /> -2 Marker Drones<br /> <br /> <u>Elite:</u><br /> <br /> Riptide:<br /> -Early Warning Override <br /> -Ion Accelerator <br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> Riptide:<br /> -Early Warning Override <br /> -Ion Accelerator <br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> Riptide:<br /> -Early Warning Override <br /> -Ion Accelerator <br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster<br /> <br /> Riptide: <font color='red'>(Farsight Sup)</font><br /> -Early Warning Override <br /> -Heavy Burst Cannon<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Fusion Blaster<br /> -Velocity Tracker<br /> -ECPA<br /> <br /> <u>Troops:</u><br /> <br /> Kroot : (10)<br /> <br /> Kroot : (10)<br /> <br /> Kroot : (10)<br /> <br /> Kroot : (10)<br /> <br /> Kroot : (10)<br /> <br /> Crisis Squad: (3) <font color='red'>(Farsight Sup)</font><br /> - 6 Fusion Blasters<br /> - 2 Target Locks<br /> -1 Thruster<br /> <u><br /> Fast Attack:</u><br /> <br /> Drone Squad: (6)<br /> -Marker Drones<br /> <br /> Drone Squad: (6)<br /> -Marker Drones<br /> <br /> Drone Squad: (5)<br /> -Marker Drones<br /> <br /> I really like this list a lot. I've got 23 markerlights hitting at BS5. My Alpha strike capabilities are off the charts. The crisis squad will be my primary anti-tank (av13+) unit. I will suicide strike them or bounce them around (depending on opponent and terrain of course) and then will use my two fusion wielding riptides as secondary anti tank. I have never used the combo I built for the farsight riptide, but it seems promising and will hopefully do the job for my <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. I've always got my 23 markerlights to throw at flyers too. I will also have 6 scoring units at my disposal. Say what you will about kroot being weak, but I've done just fine with them up to this point and I find them much more versatile then firewarriors. Not to mention that they're cheaper, which allows me more freedom for the nastys of Tau. I went ahead and gave my warlord the extra armor for survivability, other than that hes the same as the other two commanders. These guys are no push overs either and give me 12 S7 shots at 36in range and BS5 as well.<br /> <br /> Let me know what you guys think. I'm open to any advice, suggestions or comments. ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 15:27:25]]> GMT</pubDate>
				<author><![CDATA[ ajsnips44]]></author>
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				<title>2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ Honestly i would make the riptide from the suppliment a Heavy Burst. It just works so well with the earth caste pilot array.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 15:46:31]]> GMT</pubDate>
				<author><![CDATA[ Sargow]]></author>
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				<title>2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ Quick tip I like to use: drop one of the target locks on your melts crisis team and give him a vectored retro thruster for the points. You never need 3 <span class="glossaryitem" onmouseover='gp(126);'>TLs</span> and a VRT gives move through cover, allowing you to deep strike into cover with no dangerous terrain tests. I give 1 model in every crisis team one so they can fly through ruins without taking wounds or losing drones.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 15:50:26]]> GMT</pubDate>
				<author><![CDATA[ cmspano]]></author>
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				<title>Re:2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ I would find a way to get the Puretide chip on one of those commanders.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 15:50:27]]> GMT</pubDate>
				<author><![CDATA[ D6Damager]]></author>
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				<title>Re:2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(413);'>FE</span> Riptide needs the HBC with its ECPA.<br /> <br /> I would also strongly recommend getting a Puretide chip on your Warlord.  Joining a VT HBC Riptide with Tankhunter is awesome, pretty much takes down a flyer in one go.  I would consider dropping two Marker Drones per Squad to accomodate this.  Could also give him the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and C&CN just in case.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 16:02:34]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ my bad didn't read your list fully.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 17:23:45]]> GMT</pubDate>
				<author><![CDATA[ Sargow]]></author>
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				<title>2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557056/6135392.page"><b>Sargow wrote:</b></a><br/>Honestly i would make the riptide from the suppliment a Heavy Burst. It just works so well with the earth caste pilot array.</div></blockquote><br /> <br /> oops thats what it was supposed to say...sorry I got copy and paste happy <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/557056/6135403.page"><b>cmspano wrote:</b></a><br/>Quick tip I like to use: drop one of the target locks on your melts crisis team and give him a vectored retro thruster for the points. You never need 3 <span class="glossaryitem" onmouseover='gp(126);'>TLs</span> and a VRT gives move through cover, allowing you to deep strike into cover with no dangerous terrain tests. I give 1 model in every crisis team one so they can fly through ruins without taking wounds or losing drones.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Thanks for the tip...that's actually a really good idea, I'm going to try it out.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fe1f1ce444804a99e898c44cb06e108c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557056/6135404.page"><b>D6Damager wrote:</b></a><br/>I would find a way to get the Puretide chip on one of those commanders.</div></blockquote><br /> <br /> I usually make this standard issue for a commander build like mine, but I'm not really concerned about vehicles with this list. I'm tempted to drop a drone for it though just because.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0a1f60d5c487a4243b6a5235e5eb1bd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557056/6135443.page"><b>Zagman wrote:</b></a><br/>The <span class="glossaryitem" onmouseover='gp(413);'>FE</span> Riptide needs the HBC with its ECPA.<br /> <br /> I would also strongly recommend getting a Puretide chip on your Warlord.  Joining a VT HBC Riptide with Tankhunter is awesome, pretty much takes down a flyer in one go.  I would consider dropping two Marker Drones per Squad to accomodate this.  Could also give him the <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and C&CN just in case.</div></blockquote><br /> <br /> oops sorry, as previously stated thats what the fourth riptide was supposed to be, just got a little cpy and paste happy <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> It is in MHO that the HBC riptide with the special item can handle a flyer in one turn without any further points being spent on it. I also don't feel comfortable getting rid of too many marker drones, marker drones give my overall army much more versatility and make my firepower much more efficient than dedicating a commander peace suit to the riptide.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 17:33:34]]> GMT</pubDate>
				<author><![CDATA[ ajsnips44]]></author>
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				<title>2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557056/6135721.page"><b>ajsnips44 wrote:</b></a><br/><br /> It is in MHO that the HBC riptide with the special item can handle a flyer in one turn without any further points being spent on it. I also don't feel comfortable getting rid of too many marker drones, marker drones give my overall army much more versatility and make my firepower much more efficient than dedicating a commander peace suit to the riptide.</div></blockquote><br /> <br /> That doesn't make your opinion right.  Without Puretide assistance an HBC ECPA Ritpide with a VT cannot take down any of the heartier fliers, especially  a Helldrake.  1.16pens vs AV11/12 before Invuln or Jink, .77 after, and .13 Destroyed Results.  With my suggestion it becomes 2.7 Pens, 1.82 after Invuln only,  and .3/.45 Destroyed Results.  <br /> <br /> Those points spent on the Commanders are fulfilling the same role those Marker Lights are doing, Increasing chance to hit and removing cover except its far more reliable.<br /> <br /> I would simply discard one entire squad of marker drones and make the Iridium Commander have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, a Shield, and the kitchen sink of buffs to dedicate to a Riptide everturn.  Tank wounds and make the Riptide Twinlinked, Ignore Cover, and either Tank Hunter or Monster Hunter every turn.  Fufills the same role as the Maker squad more reliably and more consistently.<br /> <br /> You've got 23 markerlights but not enough squads to utilize them, so its your Riptides who need them.  My suggestion is cheaper and more effective.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 18:37:24]]> GMT</pubDate>
				<author><![CDATA[ Zagman]]></author>
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				<title>2000 Competitive Tau with 4 Riptides</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557056/6135403.page"><b>cmspano wrote:</b></a><br/>Quick tip I like to use: drop one of the target locks on your melts crisis team and give him a vectored retro thruster for the points. You never need 3 <span class="glossaryitem" onmouseover='gp(126);'>TLs</span> and a VRT gives move through cover, allowing you to deep strike into cover with no dangerous terrain tests. I give 1 model in every crisis team one so they can fly through ruins without taking wounds or losing drones.<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Not sure where you got that info, as the VRT gives fleet and hit & run, not move through cover.<br /> <br /> Edit:  If it gave move through cover, that would be a mandatory upgrade for every squad of suits because of how good it would be.]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 18:40:30]]> GMT</pubDate>
				<author><![CDATA[ Mulletdude]]></author>
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