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		<title><![CDATA[Latest posts for the thread "Mission: Dangerous Conditions"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Mission: Dangerous Conditions"]]></description>
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				<title>Mission: Dangerous Conditions</title>
				<description><![CDATA[ Mission: Dangerous Conditions<br /> <br /> Normal rules for a mission: First blood, Linebreaker, Slay the warlord<br /> Objectives are worth 2 Victory points each.<br /> <br /> Medium-Dense board of terrain.<br /> <br /> Special rule: Dangerous Conditions<br /> <br /> At the start of each game turn, roll a dice. Consult the chart for the result:<br /> <br /> 1.	Nothing happens. Conditions are normal<br /> 2.	Blinded:  Mark the centre of the board. Roll 6d6 and a scatter dice. Any unit within 12” of this point is reduced to WS1 and BS1<br /> 3.	Nothing happens. Conditions are normal<br /> 4.	Sandstorm: Any units not in any kind of terrain take <span class="glossaryitem" onmouseover='gp(24);'>D6</span> <span class="glossaryitem" onmouseover='gp(171);'>St</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> – Hits. Vehicles unaffected<br /> 5.	Nothing happens. Conditions are normal<br /> 6.	Earthquake: All area terrain and ruins are counted as Dangerous Terrain<br /> <br /> All conditions last from the start of the game turn to the end of the game turn.<br /> 6 Objectives. After setting up terrain place the 6 objectives. Roll off to see who goes first and places the first one. Normal rules apply for placing objectives.<br /> Immediately before a player attempts to seize the initiative, Roll a dice for each objective and consult the chart for the result:<br /> <br /> 1.	This objective is worth nothing more than the victory points it scores<br /> 2.	EMP Device: A unit within base contact of this objective may once per game fire the device. The EMP affects all walkers and vehicles in a 12” radius. The device must be activated on a roll of 3+. Then a second roll. On a roll of 1-5 all the units affected are stunned. On a 6 all the units are immobilised for the rest of the game. (Does not reduce hull points)<br /> 3.	This objective is worth nothing more than the victory points it scores<br /> 4.	Fuel Dump: Any vehicle within 2” of this objective may move an extra 6” at no extra penalty. Additionally any flamer/template type weapons count as twin linked.<br /> 5.	This objective is worth nothing more than the victory points it scores<br /> 6.	Ammo Dump: Any unit (Not including vehicles) within 3” of this objective, re-rolls to hit rolls of 1<br /> <br /> Each Objective type can only be used once and you re-roll for ones already taken. For example<br /> Roll for 1st objective: 4 (Fuel Dump)<br /> Roll for 2nd objective: 5 (nothing)<br /> Roll for 3rd objective: 4 – Re roll and get  3 (EMP Device)<br /> <br /> Continue until all objectives are rolled for.<br /> -------------------------------<br /> <br /> What do you guys think? I just came up with it in my head and thought it might be quite fun to play with a friend. Obviously not a mission for tournaments and the likes.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 18:48:55]]> GMT</pubDate>
				<author><![CDATA[ pupitbackster]]></author>
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