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		<title><![CDATA[Latest posts for the thread "DOA Blood Angels, 1750"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "DOA Blood Angels, 1750"]]></description>
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				<title>DOA Blood Angels, 1750</title>
				<description><![CDATA[ So after a few tournaments back in 5th edition, my <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> blood angels were a pretty strong and fun to play army. They had their weaknesses, like <span class="glossaryitem" onmouseover='gp(93);'>MC</span> heavy armies, but when played well they always gave my opponent a run for their money.<br /> <br /> Since 6th came out I've only played a couple games, mostly with my orks and tau, both which are relatively smaller forces (1250 and under). To get back into the game, with the new rule set out, I'd like to bring my <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> back, even tho they seem to be a lot weaker now, with the addition of flying <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and fliers in general. <br /> <br /> This is my list I plan to bring out, and even tho Im not to big on allies (heresy), it may be the only way to not get completely destroyed by any list with fliers or flying <span class="glossaryitem" onmouseover='gp(93);'>mc</span>.<br /> here goes:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Chaplain w Jump pack<br /> <br /> ELITES:<br /> <br /> 1 Priest w Jump pack<br /> <br /> TROOPS:<br /> <br /> 8 Death Company w Jump packs<br /> 2xThunder Hammers, 2x <span class="glossaryitem" onmouseover='gp(486);'>PWs</span><br /> <br /> 10xAssault Marines<br /> <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>, 2x Flamers, Sergeant w <span class="glossaryitem" onmouseover='gp(486);'>PW</span>&melta bomb<br />  <br /> 10xAssault Marines<br /> <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>, 2x Flamers, Sergeant w <span class="glossaryitem" onmouseover='gp(486);'>PW</span>&melta bomb<br /> <br /> 10xAssault Marines<br /> <span class="glossaryitem" onmouseover='gp(457);'>JPs</span>, 2x Meltas, Sergeant w <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> <br /> <br /> Allied Attachment:<br /> Farsight Enclave<br /> <br /> Commander<br /> PR, <span class="glossaryitem" onmouseover='gp(268);'>CIB</span><br /> <br /> 3xCrisis Suits<br /> PR, <span class="glossaryitem" onmouseover='gp(518);'>MP</span><br /> <br /> 2x Broadsides<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Skyfire system?<br /> <br /> Comes out to around 1710 (room for upgrades on the commander and suits). It really depends on the new rage rule and if <span class="glossaryitem" onmouseover='gp(349);'>DC</span> no longer need to run at the closest target, not being able to score isn't that big a deal. The tau are just to add long range fire power and some <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, softening up hard targets before the marines get stuck in. Any better ideas on <span class="glossaryitem" onmouseover='gp(805);'>AA</span> or Anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span> without needing allies would be appreciated as well (without tanks tho...)<br /> <br /> I could always replace the death company and chappy with a captain or librarian, or sanguinor, and take a 10xman squad of vanguard cause thats jump themed right..<br /> <br /> Anyway all the C&C would be great, some suggestions on what to take to counter new/popular units that will be on the table top.<br /> <br /> I do want to stay away from tanks tho.. not big on the boxes, but land speeders could work although they are very fragile..<br /> <br /> Cheers and thanks]]></description>
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				<pubDate><![CDATA[Thu, 10 Oct 2013 21:39:29]]> GMT</pubDate>
				<author><![CDATA[ Mr. DK]]></author>
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				<title>DOA Blood Angels, 1750</title>
				<description><![CDATA[ Well, I played a <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> army in the 5th ed at several occasions. But I noticed that this kind of army can fall apart easily if you don't concentrate on one enemy flank. The situation was different though because in the 5th you could keep your while army in reserve, and my <span class="glossaryitem" onmouseover='gp(493);'>DOA</span> army always arrived from reserve. <br /> I usually ran two Librarians each of which leading a Honor Guard. This gives you two buildin chalices and a bunch (eight) of special weapons.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557116/6137696.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 08:05:49]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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