<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Blood angels VS Black Templars"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Blood angels VS Black Templars"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[  basically, which army is better at assault in the <span class="glossaryitem" onmouseover='gp(497);'>TT</span> game. ( poll) <br /> <br /> then, in your opinion which army is better at assaulting (IE in melee) in the fluff? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6137272.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6137272.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 03:26:36]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ In game-wise: Blood Angels, they got more assault oriented units (much more).<br /> <br /> Lore wise: Debatable but I lean towards Angels. Why? Because they got the Thirst and in general better combatants. Templars biggest advantage their numbers, apart from that they are just a little better in melee then the common Astartes.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138018.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138018.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 11:26:59]]> GMT</pubDate>
				<author><![CDATA[ Order Knight]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Once the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> get a 6th ed codex, I fully expect them to go straight back to near the top of the pile.<br /> <br /> Fast units, furious charge for reasonable prices mean they'll turn straight back into marines +1.<br /> <br /> Lore - Angels all the way. They are the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> marines.<br /> <br /> I get the feeling Templars like <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but it isn't their defining trait.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138062.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138062.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 11:48:07]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Blood Angels are better at assault in general while the Black Templars excel at individual melee combat, specifically swordsmanship.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138181.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138181.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 12:53:28]]> GMT</pubDate>
				<author><![CDATA[ Orblivion]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ On paper, the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> definitely hold the advantage in hand-to-hand.  But from tabletop experience, the last time I played against <span class="glossaryitem" onmouseover='gp(15);'>BT</span> a jump-pack chaplain with some assault marines managed to kill 2 plague marine squads, a rhino, and 5 havocs before the game ended.  The same game the Emperor's Champion thrashed my Lord with the Murder Sword.  It was bad.  <br /> <br /> Against <span class="glossaryitem" onmouseover='gp(10);'>BA</span> I've always fared much better, although I've only played them twice.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138354.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138354.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 14:08:38]]> GMT</pubDate>
				<author><![CDATA[ jitactical]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7e4bf49dd4afddf348b8d7b859121dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138062.page"><b>PredaKhaine wrote:</b></a><br/><br /> I get the feeling Templars like <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but it isn't their defining trait.</div></blockquote><br /> <br /> Wait, what? Really?<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/17f2bc1ce849f3367730746f1e22a89e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138181.page"><b>Orblivion wrote:</b></a><br/>Blood Angels are better at assault in general while the Black Templars excel at individual melee combat, specifically swordsmanship.</div></blockquote><br /> <br /> This, I feel, is close to the truth. Still, I feel the modus operandi of the Blood Angels is to strike fast and hard, and then redeploy, using Jump Packs and the Baal Predator engines as well as gunships to relocate their forces on the battlefield. The Templars are more about getting into close combat and then staying there. As such, I wouldn't say that the Blood Angels are strictly better at melee (in fact, I'd say the opposite) but are just as effective if not more so when performing hit and run attacks, repositioning rapidly all the time to gain local superiority and then knock the enemy out with overwhelming force concentration. Or, to put it simply, the Templars are the superior melee combattants 1v1, the Blood Angels know when to strike and when to stall and wait for an opening.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138612.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138612.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 15:41:15]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are fast. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> are numerous. And have a much better codex right now. <span class="glossaryitem" onmouseover='gp(15);'>BT</span> all the way. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138669.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138669.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:02:59]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(15);'>BT</span> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> 's as dedicated transports, expensive but effective.<br /> <br /> Sweet crusader squads that can go all out on melee weapons.<br /> Reroll to hit in challenges and rending.<br /> Did i mention neophytes? :3]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138690.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138690.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:10:16]]> GMT</pubDate>
				<author><![CDATA[ phatonic]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cae135bb522aa44889219574a0abca42.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138612.page"><b>AlmightyWalrus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7e4bf49dd4afddf348b8d7b859121dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138062.page"><b>PredaKhaine wrote:</b></a><br/><br /> I get the feeling Templars like <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but it isn't their defining trait.</div></blockquote><br /> <br /> Wait, what? Really?<br /> </div></blockquote><br /> <br /> I've always seen the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> as red rage monsters - they go in with a plan, but halfway through the battle it'd be entirely possible for them to drop everything and charge. I always looked at the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as being more reliable at sticking to the mission.<br /> <br /> Oblivion said it much better anyway <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/17f2bc1ce849f3367730746f1e22a89e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138181.page"><b>Orblivion wrote:</b></a><br/>Blood Angels are better at assault in general while the Black Templars excel at individual melee combat, specifically swordsmanship.</div></blockquote><br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138700.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138700.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:12:54]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Before they got relegated to allies, my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> spent a lot of time driving backwards <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138708.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138708.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:15:49]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557149/6138708.page"><b>Martel732 wrote:</b></a><br/>Before they got relegated to allies, my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> spent a lot of time driving backwards <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I meant in the fluff <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138717.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138717.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:18:11]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Personally when it comes to melee mobility is key I think. Also I like the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex much better than the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>. We still get free missle launchers in tacs. But <span class="glossaryitem" onmouseover='gp(380);'>GL</span> getting that crusader squad into  combat with elders :p. I beleive. On average the skill of the assault units are equal. But the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> have mostly only melee units. While the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> have for shooty than the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138815.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138815.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:51:09]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Free <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are still crap. Because <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are crap. Everything else in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> codex is overpriced, so you loose those points VERY quickly. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138821.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138821.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:53:10]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Meh when we get the red thirst its worth the points. But 10 man assault squad w/ a power we sgt. Is only about 200 points. <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> w/ missile launcher and meltagun 10 man is only 175<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also. missile launchers are good. Most <span class="glossaryitem" onmouseover='gp(93);'>MC</span> won't get armor vs stt8 shot. They do well vs most vehicles at a very good range. And they have templates for hordes. How are they bad?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138830.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138830.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 16:55:54]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6c92c5ee3a91b6f5a7dda446ae6fd5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138830.page"><b>raiden wrote:</b></a><br/>Meh when we get the red thirst its worth the points. But 10 man assault squad w/ a power we sgt. Is only about 200 points. <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> w/ missile launcher and meltagun 10 man is only 175<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also. missile launchers are good. Most <span class="glossaryitem" onmouseover='gp(93);'>MC</span> won't get armor vs stt8 shot. They do well vs most vehicles at a very good range. And they have templates for hordes. How are they bad?</div></blockquote><br /> <br /> Do the math. <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are terrible against vehicles. They are a <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> 1 weapon that has to <span class="glossaryitem" onmouseover='gp(661);'>HP</span> out the vehicles most of the time. Also, frag missiles are crap. So, yes, your statement about <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> is mostly true (although riptides laugh at you), but the other statements are not. With the new lascannon pricing, its insane not to use them. <br /> <br /> Red Thrist is a non-advantage when you already have <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138938.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138938.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 17:31:04]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cae135bb522aa44889219574a0abca42.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138612.page"><b>AlmightyWalrus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7e4bf49dd4afddf348b8d7b859121dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138062.page"><b>PredaKhaine wrote:</b></a><br/><br /> I get the feeling Templars like <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but it isn't their defining trait.</div></blockquote><br /> <br /> Wait, what? Really?<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/17f2bc1ce849f3367730746f1e22a89e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138181.page"><b>Orblivion wrote:</b></a><br/>Blood Angels are better at assault in general while the Black Templars excel at individual melee combat, specifically swordsmanship.</div></blockquote><br /> <br /> This, I feel, is close to the truth. Still, I feel the modus operandi of the Blood Angels is to strike fast and hard, and then redeploy, using Jump Packs and the Baal Predator engines as well as gunships to relocate their forces on the battlefield. The Templars are more about getting into close combat and then staying there. As such, I wouldn't say that the Blood Angels are strictly better at melee (in fact, I'd say the opposite) but are just as effective if not more so when performing hit and run attacks, repositioning rapidly all the time to gain local superiority and then knock the enemy out with overwhelming force concentration. Or, to put it simply, the Templars are the superior melee combattants 1v1, the Blood Angels know when to strike and when to stall and wait for an opening.</div></blockquote><br /> <br /> I always viewed this as how the Blood Angels approach combat as well, but I also imagine that as the battle goes on the Red Thirst grows stronger and stronger and eventually they are only using their speed to propel themselves into melee as fast as possible.  Typically faster than their opponents can react <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138949.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6138949.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 17:34:46]]> GMT</pubDate>
				<author><![CDATA[ Orblivion]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ But <span class="glossaryitem" onmouseover='gp(10);'>BA</span> don't plus <span class="glossaryitem" onmouseover='gp(74);'>init</span> anymore, so that's not how they are represented. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139040.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139040.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 17:54:50]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Las cannons are 25 points. missile launchers are free.. I would always have a las cannon <span class="glossaryitem" onmouseover='gp(29);'>dev</span> team. But MLtake out <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 fairly easily for fairly cheap. And then can do well vs inf. I don't see how they would be bad. But I digress. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139070.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139070.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 18:01:34]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557149/6139040.page"><b>Martel732 wrote:</b></a><br/>But <span class="glossaryitem" onmouseover='gp(10);'>BA</span> don't plus <span class="glossaryitem" onmouseover='gp(74);'>init</span> anymore, so that's not how they are represented. </div></blockquote><br /> <br /> The discussion is regarding both <span class="glossaryitem" onmouseover='gp(497);'>TT</span> and fluff, my post was specifically in regards to fluff.  A change in one of the <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> that they use does not change the fact that a large portion of their design is based on speed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139127.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139127.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 18:21:59]]> GMT</pubDate>
				<author><![CDATA[ Orblivion]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cae135bb522aa44889219574a0abca42.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138612.page"><b>AlmightyWalrus wrote:</b></a><br/><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/17f2bc1ce849f3367730746f1e22a89e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138181.page"><b>Orblivion wrote:</b></a><br/>Blood Angels are better at assault in general while the Black Templars excel at individual melee combat, specifically swordsmanship.</div></blockquote><br /> <br /> This, I feel, is close to the truth. Still, I feel the modus operandi of the Blood Angels is to strike fast and hard, and then redeploy, using Jump Packs and the Baal Predator engines as well as gunships to relocate their forces on the battlefield. The Templars are more about getting into close combat and then staying there. As such, I wouldn't say that the Blood Angels are strictly better at melee (in fact, I'd say the opposite) but are just as effective if not more so when performing hit and run attacks, repositioning rapidly all the time to gain local superiority and then knock the enemy out with overwhelming force concentration. Or, to put it simply, the Templars are the superior melee combattants 1v1, the Blood Angels know when to strike and when to stall and wait for an opening.</div></blockquote><br /> Pretty much this.<br /> <br /> In a nutshell, Blood Angels are Codex Marines with +1 to assault. Meaning they enjoy the tactical flexibility and adaptability of the codex astartes, but harbor a penchant for assaulting their enemy. Black Templars, however, sacrifice some of the tactical variety of the codex astartes for an all out specialisation/dedication to melee combat. They train from day one to smite with blade and smash face with fist and hammer etc. They burn with desire to meet their enemy face-to-face, above all else, every single day of their lives. They are literally medieval knights IN SPAAAACE!<br /> <br /> In regards to the poll itself and the particular wording used:<br /> - which are better at overall assault/assaulting the enemy, Blood Angels<br /> - which are better in/during an assault (melee combat), Black Templars]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139211.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139211.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 18:49:08]]> GMT</pubDate>
				<author><![CDATA[ Anfauglir]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Red thirst gives <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and fearless. Worth 2, pts more <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> when you get it<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Red thirst gives <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and fearless. Worth 2, pts more <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> when you get it]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139492.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6139492.page</link>
				<pubDate><![CDATA[Fri, 11 Oct 2013 20:21:40]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7e4bf49dd4afddf348b8d7b859121dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138700.page"><b>PredaKhaine wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cae135bb522aa44889219574a0abca42.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138612.page"><b>AlmightyWalrus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7e4bf49dd4afddf348b8d7b859121dd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6138062.page"><b>PredaKhaine wrote:</b></a><br/><br /> I get the feeling Templars like <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, but it isn't their defining trait.</div></blockquote><br /> <br /> Wait, what? Really?<br /> </div></blockquote><br /> <br /> I've always seen the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> as red rage monsters - they go in with a plan, but halfway through the battle it'd be entirely possible for them to drop everything and charge. I always looked at the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as being more reliable at sticking to the mission.<br /> </div></blockquote><br /> <br /> Considering it's been a month since the Black Templars lost army-wide Rage you might want to rethink that. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> While it's entirely possible for the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> to act just as you described, it's almost expected from the Templars to do so. For example, in <i>Helsreach</i> (Spoilers, duh), when the Emperor's Champion finally gets killed, the remaining Templars abandon all thought of having an orderly last stand where they could kill as many Orks as possible before snuffing it and just charge the Orks to punch as many of them in their foul Xenos faces as possible in as short an amount a time as possible. Spontaneous rage is more a trait of the Black Templars than the Blood Angels, even though the Blood Angels runs the risk of going mad.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6142417.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6142417.page</link>
				<pubDate><![CDATA[Sat, 12 Oct 2013 22:13:38]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ I was just speaking with regard to fluff.<br /> In fluff, which chapter is doomed by the fact that half its marines go mad and the main battle after that is trying to stop them eating the enemy?<br /> And the successor chapters are as bad if not worse when it comes to raging that hard that they run out of enemies and start on their allies...<br /> There are stories of entire companies giving into the black rage.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(15);'>BT</span> may have charged in order to choose the manner of their death in helsreach (which is cool) but they don't have the schtick of rage that the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> do. The Black rage and the red thirst combine to give you a marine who pulls off your arms while trying to drink your blood, while also shouting expletives at some guy who's been dead 10,000 years.<br /> <br /> On <span class="glossaryitem" onmouseover='gp(497);'>TT</span>, its only since 6th hit that the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> got weaker. They used to just run straight up and hit you first and harder. <br /> But anyway, that's just my opinion, I know you have yours and I'm not going to change that in 1 post so I'll bow out and let the thread carry on <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6142573.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6142573.page</link>
				<pubDate><![CDATA[Sat, 12 Oct 2013 23:34:57]]> GMT</pubDate>
				<author><![CDATA[ PredaKhaine]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ The red thirst and black rage are not THAT common. And usually not that destructive. Only when marines FULLY succumb  to the red thirst will they turn on each others /, allies which is extremely rare. (Unless there is a lot of chaos god help)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6142649.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6142649.page</link>
				<pubDate><![CDATA[Sun, 13 Oct 2013 00:10:20]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Where and how are <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s free?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143108.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143108.page</link>
				<pubDate><![CDATA[Sun, 13 Oct 2013 05:28:32]]> GMT</pubDate>
				<author><![CDATA[ SMMSjosh14]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557149/6138354.page"><b>jitactical wrote:</b></a><br/>On paper, the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> definitely hold the advantage in hand-to-hand.  But from tabletop experience, the last time I played against <span class="glossaryitem" onmouseover='gp(15);'>BT</span> a jump-pack chaplain with some assault marines managed to kill 2 plague marine squads, a rhino, and 5 havocs before the game ended.  The same game the Emperor's Champion thrashed my Lord with the Murder Sword.  It was bad.  <br /> <br /> Against <span class="glossaryitem" onmouseover='gp(10);'>BA</span> I've always fared much better, although I've only played them twice.</div></blockquote><br /> <br /> Haha you shoulda played my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> my sanguinor single handedly took out half the enemies army.(i made a mistake and most of my guys got shot of the field he was the only one to survive and he just went around killing everything)<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are the best loyalist marines in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The World Eaters might have them overall but thats another topic. Against <span class="glossaryitem" onmouseover='gp(15);'>BT</span> im going to have to go with <span class="glossaryitem" onmouseover='gp(10);'>BA</span> except in a challange. i think the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> have the advantage there.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143148.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143148.page</link>
				<pubDate><![CDATA[Sun, 13 Oct 2013 06:04:00]]> GMT</pubDate>
				<author><![CDATA[ Lemartes12]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ Tabletop?<br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> all the way, with cheaper bodies, dedicated <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> for Crusaders and most importanlty Power Weapons/Fists that cannot be challenged out, you can almost play like 5th ed <span class="glossaryitem" onmouseover='gp(10);'>BA</span> to a point.<br /> <br /> Background?<br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still, the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> still more or less are a codex chapter, just angrier, whereas the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> tell the codex to go get frelled and fight great crusade style, meaning they not only are better at combat, but have better supporting elements and tactical options to get into combat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143201.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143201.page</link>
				<pubDate><![CDATA[Sun, 13 Oct 2013 06:47:47]]> GMT</pubDate>
				<author><![CDATA[ Krellnus]]></author>
			</item>
			<item>
				<title>Blood angels VS Black Templars</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0f410c304250d97f3b0c67d4cde1fcc0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557149/6143201.page"><b>Krellnus wrote:</b></a><br/>Tabletop?<br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> all the way, with cheaper bodies, dedicated <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> for Crusaders and most importanlty Power Weapons/Fists that cannot be challenged out, you can almost play like 5th ed <span class="glossaryitem" onmouseover='gp(10);'>BA</span> to a point.<br /> <br /> Background?<br /> <span class="glossaryitem" onmouseover='gp(15);'>BT</span> still, the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> still more or less are a codex chapter, just angrier, whereas the <b><span class="glossaryitem" onmouseover='gp(15);'>BT</span> tell the codex to go get frelled</b> and fight great crusade style, meaning they not only are better at combat, but have better supporting elements and tactical options to get into combat.</div></blockquote><br /> <br /> This, I think, needs to be emphasized: Blood Angels are still built around the Codex Astartes, with all the focus on flexibility that entails. Sure, they like close combat, but they're still a Codex Chapter. The Black Templars spend all their time training to get into close combat and thus excel at it, especially boarding actions and the like.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143291.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557149/6143291.page</link>
				<pubDate><![CDATA[Sun, 13 Oct 2013 08:18:48]]> GMT</pubDate>
				<author><![CDATA[ AlmightyWalrus]]></author>
			</item>
	</channel>
</rss>