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		<title><![CDATA[Latest posts for the thread "DKOK assault brigade 1500pts"]]></title>
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				<title>DKOK assault brigade 1500pts</title>
				<description><![CDATA[ So, i will be expanding my 4 x 4 city terrain board to another 2 tiles so i can play 'proper <span class="glossaryitem" onmouseover='gp(3);'>40k</span>' sized games.  Im making the move from 1k to 1.5k now<br /> <br /> i own all these models so it does help but i'm more than happy to buy more resin crack if the C+C seem justifiable<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> + <span class="glossaryitem" onmouseover='gp(329);'>PG</span>                                                                           130<br /> Quartmaster                                                                          75<br /> <br /> Engineers (10) Carcass shot, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Hades               185<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> + 2 x <span class="glossaryitem" onmouseover='gp(563);'>MG</span>                                                                       70<br /> IS + Flamer                                                                            75<br /> IS + Flamer                                                                            75<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> + 2 x <span class="glossaryitem" onmouseover='gp(563);'>MG</span>                                                                       70<br /> IS + Flamer                                                                            75<br /> IS + Flamer                                                                            75<br /> <br /> Grenadier Storm Sqd + 2 x <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, storm chimera + <span class="glossaryitem" onmouseover='gp(55);'>HK</span>   225<br /> <br /> Thunderer                                                                            140<br /> Death rider <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> + <span class="glossaryitem" onmouseover='gp(254);'>MB</span>                                                      105<br /> Death rider squad + <span class="glossaryitem" onmouseover='gp(254);'>MB</span>                                                      90<br /> <br /> 2 x Thudd guns                                                                   110<br /> <br /> 1500 on the nose<br /> <br /> I intend to advance my troops using the respawn should they be squished to try and take the <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> objective when playing forlorn hope to get them 2 extra <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.  I'm happy to chop out the QM and even run the engineers at half strength to put them in a centaur to free up points.  I have a siege build already and just want to do an assault based list to play around with so no big guns on this list.<br /> <br /> losing the thunderer, deathriders and QM would allow 3 x <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s - whats your thoughts folks?]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 04:22:53]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>DKOK assault brigade 1500pts</title>
				<description><![CDATA[ Seems like you're still incredibly low on anti-armour solutions. One squad with proper melta weaponry and one demolisher cannon seems like it'll fall apart against a mech list.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 13:21:08]]> GMT</pubDate>
				<author><![CDATA[ Talore]]></author>
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				<title>DKOK assault brigade 1500pts</title>
				<description><![CDATA[ it has 6 x melta guns split up and 2 x meltabombs on the deathriders.<br /> <br /> i may swap out the thudds for rapier destroyers but they are static for the majority of the game as are the thudds that can pin whilst i advance my troops.  I have terrain in abundance so too much armour will just get choked but i'm curious as to whether to swap out a few things to squuze 3 x <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s in.<br /> <br /> I'm assuming with tanks you need to go big or not at all.  My thunderer has helped me out and turned the tide before so im keen for sentimental reasons to keep it.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 13:26:35]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>DKOK assault brigade 1500pts</title>
				<description><![CDATA[ Oh geez, I misread the list and somehow missed the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> meltaguns. Sorry about that, mate.<br /> <br /> In a city fight, <span class="glossaryitem" onmouseover='gp(89);'>LRBTs</span> seem worse than normal as there is a *lot* of cover. Independent of the rest of the army composition I'd be tempted to bring a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Eradicator in a city fight, but I'm not sure that is or is not what your army particularly needs.]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 13:35:00]]> GMT</pubDate>
				<author><![CDATA[ Talore]]></author>
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				<title>DKOK assault brigade 1500pts</title>
				<description><![CDATA[ i'd have a preference for sticking in heavy mortars with carcass shells if i thought terrain was an issue and i have a colossus seige mortar with S6 AP3 ignore cover weaponry to swap in if after play testing  this list proves gash.<br /> <br /> one thing that concerns me as when i get the lengthways deployment with trying to get my <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> the length of the board to hit my forlorn hope objective.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 13:52:34]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Re:DKOK assault brigade 1500pts</title>
				<description><![CDATA[ For city fight I would think about dropping the cavalry, all you opponent needs to do is get up a floor and they are useless. Yes they are fast and can go cover to cover with re-roll dangerous, I love them myself but not in city heavy terrain. <br /> <br /> Cyclops could work with terrain blocking and another grenadier squad with flamers, heavy flamer.<br /> <br /> Engineers with flamer, heavy flamer in centaur, do you find you lose the hades now its nerfed.<br /> <br /> Heavy mortars with carcass as advised<br /> <br /> 3x LMBT is too much firepower in 1 squadron really, run singly they would add a bit of fire power but in a cover heavy map probably not too effective<br /> <br /> What anti air do you have in mind or are flyers not a problem in your meta?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 21:29:31]]> GMT</pubDate>
				<author><![CDATA[ DOOMONYOU]]></author>
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				<title>DKOK assault brigade 1500pts</title>
				<description><![CDATA[ i do own fliers and i guess i should prepare a counter for heldrakes at the very least.  I've done dozens of 1k lists as i have quite a variety of <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> models but making a list at 1.5k is just 1.5x the problems of finding a <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> list that i would be happy with.<br /> <br /> i'm just setting up a bigger board at home but im compacted with problems with working overseas 8-9 months of the year, studying an MSc and trying to hold a relationship down - i've still to break into the larger gaming scene where i relocated to a few years ago as well.<br /> <br /> I'm in preference to have thudds to pin the enemy as to mortars for blowing them up.  my thinking is that if i can hold my opponents troops back long enough i can advance my infantry into their deployment area for some bayonet fighting.  I've come up with a siege list that i will post that looks fun.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 04:49:41]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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