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				<title>2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ Hey dakka. I'm working on selling off most of my fantasy armies, and I think I want to use the money to start a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army. I've played <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and Tau over the past 3 years, so I have plenty of experience with <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. For my <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army, I want to try something completely different from my normal Tau lists and have an almost completely <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army. I'm also trying to keep the army mostly fluffy, but I am willing to make some sacrifices in return for a better chance at winning.<br /> <br /> Note: This list is not being made for tourneys. I understand that it is lacking in anti-air and that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are very hard to win with. I am looking for an army that I will have fun converting and playing, while also having a decent chance at beating semi-competitive lists.<br /> <br /> Here's the list:<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Haemonculus Ancient (x2)<br /> - Huskblade, splinter pistol, liquifier gun<br /> Haemonculus (x2)<br /> - Huskblade, splinter pistol, liquifier gun<br /> <br /> <b>Troop</b><br /> 9 Wracks (x4)<br /> - 1 liquifier<br /> Raider (x4)<br /> - Dark lance, enhanced sails, night shields, flickerfield<br /> <br /> <b>Fast</b><br /> Beastmasters (x2)<br /> - 4 Beastmasters: 1 with agoniser<br /> - 5 Khymerae<br /> - 6 Razorwing flocks<br /> <br /> <b>Heavy</b><br /> Ravager (x3)<br /> - 3 dark lances, flickerfield, night shields<br /> <br /> <b>Total: 1991 points</b><br /> <br /> My thoughts behind the army: Put the Haemonculi with the wrack squads and turbo-boost them turn 1, assault turn 2. The squad will have 2 pain tokens to start with (giving <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and Furious Charge), 2 liquifiers for shooting before assault, plenty of poison attacks, and an AP2 weapon to deal with characters and such. The beastmasters will run forward and absorb shots on the 4++ of the Khymerae. I'll use them to attack high armor targets (with all the rending attacks) or to tarpit units I don't want my wracks to deal with. The ravagers will sit back and open up tanks with the 9 dark lances, spilling out the squishy troops for my wracks. The whole point of this army is to be in the face of the enemy turn 2 (relying on cover/<span class="glossaryitem" onmouseover='gp(162);'>inv</span>. saves on vehicles). I'm either going to win big by turn 4 or die horribly and get tabled.<br /> <br /> Thoughts, suggestions, tactics that would help?]]></description>
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				<pubDate><![CDATA[Sat, 12 Oct 2013 22:38:12]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ I would try and mix it up a little bit as I dont think your list has enough Anti Vehicle Weapons. Also Huskblade's are really only useful if you have a decent strength value, Haemo's only have S3 so I wouldn't bother.<br /> <br /> Agonisers are the best option most of the time, wounding on a 4+ and AP3 is much more useful against better armored enemies.<br /> <br /> Wracks are pretty useless in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to be fair, their benefit comes from strength in numbers and Liquifiers. Also it is only a 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> so its no better than a tissue save.<br /> <br /> To be honest I would stay well away from Wracks in general, yes they wound on a 4+ but as there is no <span class="glossaryitem" onmouseover='gp(6);'>AP</span> on the base attacks I really wouldn't charge into combat with them. You would be better charging in with 5 Tyranid Hormagaunts and they cost much less.<br /> <br /> If you want to use Haemonaculus in a fun way you are best to use Grotesques. They have a Pain token by default and you can add 2 Haemo's to them so they have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and Fearless (which you need otherwise they go ape s**t.<br /> <br /> What you would be best doing is going double force org and doing something like the below.<br /> <br /> The list provides 12x Dark Lance Shots, 5x Blaster Shots, 6x Disintegrator Shots and 60x Splinter Cannon shots per turn. You should be able to bring down flyers with the 21 shots from the Dark Lance, Blaster and Disintegrators if you need to. Also as the Kabalite Warriors and Splinter Cannons are Poison Weapons they are great for taking down flying monsterous creatures, Wraithlords / Knights etc and anything with high Toughness as they wound on a 4+, you have a total of 80 Shots (120 with Rapid Fire) in the list.<br /> <br /> You said <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are hard to win with, that isn't true in the slightest, you only lose with <span class="glossaryitem" onmouseover='gp(27);'>DE</span> if you personally screw up or your list is too specific and tailored.<br /> <br /> The list below covers most of the bases. Nobody is going to want to deep strike anything near you as it will die in short order and you can dictate range easily with all the Night Shields on the Ravagers and Raiders. <br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are hard to get used to playing with, you need to sit back and wait for a weakness to appear and then smash your way into it. <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are a very fun army to play but it can take some time to get your head around. Some people make mostly <span class="glossaryitem" onmouseover='gp(19);'>CC</span> lists which in my experience are terrible, I charged 5 Wracks and a Haemo into some Chaos Demons yesterday in a game and got locked in combat with them for 3 turns and managed to only kill 1 unit in 3 turns. Considering Chaos Demons in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> are pretty much useless that is embarrassing.<br /> <br /> <b>EDIT: Redid the list as I messed it up <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></b><br /> <br /> <b>ORG 1</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> 2x Haemonculus - 2x Liquifier, 1x Agoniser, 1x Venom Blade, 1x Stinger Pistol<br /> 2x Haemonculus - 2x Liquifier, 1x Agoniser, 1x Venom Blade, 1x Stinger Pistol<br /> <br /> <br /> <b>Elites</b><br /> 4x Grotesques - 1x Liquifer, Raider (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Disintegrator)<br /> 4x Grotesques - 1x Liquifer, Raider (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Disintegrator)<br /> <br /> <br /> <b>Troops</b><br /> 5x Kabalite Warriors - Venom (<span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Splinter Cannon)<br /> 5x Kabalite Warriors - Venom (<span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Splinter Cannon)<br /> <br /> <br /> <b>Heavy Support</b><br /> 1x Ravager - (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 3x Dark Lance)<br /> 1x Ravager - (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 3x Dark Lance)<br /> 1x Ravager - (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 3x Dark Lance)<br /> <br /> <br /> <b>ORG 2</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> 1x Archon - Blaster<br /> <br /> <br /> <b>Elites</b><br /> 4x Kabalite Trueborn - 4x Blaster, Venom (<span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Splinter Cannon)<br /> <br /> <br /> <b>Troops</b><br /> 5x Kabalite Warriors - Venom (<span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Splinter Cannon)<br /> 5x Kabalite Warriors - Venom (<span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Splinter Cannon)<br /> <br /> <br /> <b>Heavy Support</b><br /> 1x Ravager (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 3x Dark Lance)<br /> <br /> <br /> <br /> Hope this helped <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 10:08:14]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ A coven list can do quite well for assault purposes, as wracks/grotesques are really the toughest hitters in the codex these days sans beastpacks, which you also have. <br /> <br /> As far as what you have...<br /> <br /> A hamey ancient is a bit overkill, and even with the stat boost hamey's are fairly mediocre in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Huskblades are very expensive for an S3 model(s4 on the charge but still meh) that really operates on being cheap and efficient. Hamey's work best with poison <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons, either the venom blade or scissorhand. Both will throw out a ton of wounds without breaking the bank. If you need <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 just use lances or your beastpack. You could also consider using Urien, as he will give your wracks pain tokens and is a beastly warlord in his own right. <br /> <br /> Another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to consider is the baron. He has no model so you get to covert/scratch build one, and he is amazing. Put him in a beastpack for his various benefits, and watch them really shine. His +1 to go first is also handy for your alpha strike desires.<br /> <br /> A normal hamey is ld8, which does not really help the wracks. An ancient is 9, but expensive. Consider an acothyst for leadership and another cheap but effective combat character. Also, if you take 10 wracks you can get the 2nd liquifier gun instead of having to bring a hamey to the party. Urien for the pain token and you are starting to save some points in the long run<br /> <br /> Beastmasters are absolute garbage in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so never give them a special weapon as they only have 1 attack base(and no 2nd <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>). They provide leadership and bullet sponge purposes, nothing more.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 10:59:05]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ Thanks for the quick responses guys.<br /> <br /> @Shingen  I definitely agree with you that I am lacking in Anti-vehicle. However, I want to stay away from using warriors in this list, as it is fluffy. I do have a more regular Kabal list in which I use Venoms, wyches, warriors, and such (which I will post later). I will consider using Grotesques, as they could really help with my anti-tank.<br /> <br /> @Dr.Serling  I'm going to rework my list to include Urien, as the free pain tokens for all my wracks sounds really good. I was disappointed I couldn't get 2 liquifiers on  the wrack squads, but now I can. I'll also redo my <span class="glossaryitem" onmouseover='gp(19);'>CC</span> special weapons and see if I can make room for Grotesques.<br /> <br /> I'll post my list later today.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 17:38:09]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ Okay here is another attempt <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Double Force Org Again but might be more to your liking.<br /> <br /> Plenty of Wracks, Grotesques and more Liquifier's than you can shake a stick at <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Had to lose the Haemo's upgraded <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons though sadly. However 3x Liquifier's in the Grotesque groups should kill off pretty much anything in front of you.<br /> <br /> Also, I think there are enough Ravagers here and enough lances as well <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> FORCE ORG 1<br /> 2x Haemonaculus - 2x Liquifier<br /> 4x Grotesques - 1x Liquifier, Raider (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Trophies, Disintegrator)<br /> 5x Wracks - 1x Liquifier, Venom (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 2x Splinter Cannon)<br /> 5x Wracks - 1x Liquifier, Venom (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 2x Splinter Cannon)<br /> 3x Ravager (3x Dark Lance, <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>)<br /> <br /> FORCE ORG 2<br /> 2x Haemonaculus - 2x Liquifier<br /> 4x Grotesques - 1x Liquifier, Raider (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, Trophies, Disintegrator)<br /> 5x Wracks - 1x Liquifier, Venom (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 2x Splinter Cannon)<br /> 5x Wracks - 1x Liquifier, Venom (<span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>, 2x Splinter Cannon)<br /> 3x Ravager (3x Dark Lance, <span class="glossaryitem" onmouseover='gp(545);'>FF</span>, <span class="glossaryitem" onmouseover='gp(546);'>NS</span>)<br /> <br /> <br /> <br /> Yes its the same list twice, 1000 pts per list <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> If you want more Wracks you could just drop 2 Ravagers and take 2 more 5 man Wrack squads, you would have to drop 20 pts from somewhere else though.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> Urien gives D3 pain tokens total, not to each squad, considering here is 190 pts its really not worth it.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 18:54:46]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ @Shingen  I like this list. Lots of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, plenty of anti-tank. My wallet is hurting just thinking about the cost of all those venoms  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">, but I really like this list.<br /> Question: How can the Haem fire 2 liqifiers? He isn't relentless.<br /> <br /> Here's my updated list based on the first suggestions.<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b><br /> Urien<br /> Haemonculus<br /> - flesh gauntlet<br /> <br /> <b>Troop</b> <br /> 10 Wracks (x2) <br /> - 2 liquifiers,  Acothyst with agoniser<br /> Raider (x2) <br /> - Dark lance, enhanced sails, night shields, flickerfield <br /> <br /> <b>Elite</b><br /> 4 Grotesques (x2)<br /> - liquifier<br /> Raider (x2) <br /> - Dark lance, enhanced sails, night shields, flickerfield <br /> <br /> <b>Fast </b><br /> Beastmasters (x2) <br /> - 3 Beastmasters<br /> - 5 Khymerae <br /> - 4 Razorwing flocks <br /> <br /> <b>Heavy</b> <br /> Ravager (x2) <br /> - 3 dark lances, flickerfield, night shields <br /> <br /> <b>Total: 1991 points </b><br /> <br /> I'd put Urien and the Haem with the Grotesques, giving them at least 2 and possibly 3 based on my Urien roll. I'm a bit worried about the amount of anti-tank in this list, even with the Grots.<br /> Possible changes: drop the beastmasters and get another ravager plus more wracks/grots?<br /> <br /> Thanks for the help so far guys.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 19:16:14]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ Its 2 Heamos not 1 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 21:38:51]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ Your second list is light on troops which is a concern. Consider a single unit of grotesques with the hamey and Urien and 3 units of wracks instead. Still lots of coven killing power, but more scoring models and points saved for another ravager.<br /> <br /> A flesh gauntlet is a bit overkill, with no <span class="glossaryitem" onmouseover='gp(6);'>AP</span> the instagib won't matter very often unless you find yourself up against an <span class="glossaryitem" onmouseover='gp(93);'>MC</span>. An agonizer is also nice, but a venom blade is cheaper and does plenty of damage in its own right. With points saved here you can get the hamey a liquifier gun and the grotesque squads an abberation for challenges. Give em a venom blade to ensure that you throw tons of wounds onto your opponent and wipe em out, while keeping Urien/your hamey out of a combat they should not be involved in. Alternatively, boost your beastpacks. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 08:31:13]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ @Shingen<br /> Whoops, I'm glad all that high school math paid off.  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> <br /> Working on the list last night (instead of doing uni work), I played around with the numbers. I think the points for Urien are better spent on more bodies. While I like his special ability, I'd like to run cheap Haems instead. I dropped most of the expensive weapons and focused on numbers. I also remembered that using enhanced sails prevents me from shooting the liquifiers in the next turn. So I dropped those for a couple extra points. Here's the new list:<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>  <br /> Haemonculus (x2)<br /> - liquifier, venom blade <br /> <br /> <b>Troop</b> <br /> 10 Wracks (x3) <br /> - 2 liquifiers, Acothyst with agoniser <br /> Raider (x3) <br /> - Dark lance, night shields, flickerfield <br /> <br /> <b>Elite </b><br /> 4 Grotesques (x2) <br /> - liquifier, Aberation with scissorhand <br /> Raider (x2) <br /> - Dark lance, enhanced sails, night shields, flickerfield <br /> <br /> <b>Fast </b><br /> Beastmasters (x2) <br /> - 3 Beastmasters <br /> - 4 Khymerae <br /> - 4 Razorwing flocks <br /> <br /> <b>Heavy </b><br /> Ravager (x3) <br /> - 3 dark lances, flickerfield, night shields <br /> <br /> <b>Total: 1993 points </b><br /> <br /> This list gives me more troops and allows more anti-tank. Questions: Is it worth keeping the agonisers on the Acothysts (for the <span class="glossaryitem" onmouseover='gp(486);'>PW</span>) or should I save points and give them venom blades? Also, I think the scissorhand on the Aberations was the best choice because it gives me 7 attacks on the charge with 3+ poison. Is that correct, or should I go with a cheaper item?<br /> Once again, thanks for the help guys.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 18:17:00]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ I would personally stick with Agonisers.<br /> <br /> <b>Math Hammer Time</b> - You mentioned Math <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <i>I missed out the hitting part <span class="glossaryitem" onmouseover='gp(17);'>btw</span> as it makes no difference...</i><br /> <br /> 83.3% chance to wound with a Venom Blade.<br /> 66.7% chance to wound with an Agoniser.<br /> <br /> But the difference comes with the <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. <br /> <br /> Venom Blade is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - so Marines for the most part will still get their 3+ save so you will kill 1 in 3 of them. Total chance to kill: 27.8%<br /> Agoniser is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 so marines wouldnt get a save and neither would most anything else including Tyranid Monstrous Creatures. Total chance to kill 66.7%<br /> <br /> Big difference, however when you look at points the Venom Blade works out better.<br /> <br /> Venom Blade: 5.6% chance to kill per point.<br /> Agoniser: 3.3% chance to kill per point.<br /> <br /> Might be worse there but I would rather not take the chance of not wounding something like a Monstrous Creature, a Space Marine or anything with lower armor like Fire Warriors etc.<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I wouldn't run Grots with less than 2 Haemo's as you really want them to have fearless. If you look up their rules in the codex (page 39) you will understand why (Berserk Rampage). You want 2 really so that doesnt happen, plus with 2 of them and Altered Physique you end up with 3 pain tokens for Fearless which is very important as Grots leadership is basically none existent.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 18:58:18]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/557450/6147820.page"><b>Shingen wrote:</b></a><br/>I would personally stick with Agonisers.<br /> <br /> <b>Math Hammer Time</b> - You mentioned Math <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <i>I missed out the hitting part <span class="glossaryitem" onmouseover='gp(17);'>btw</span> as it makes no difference...</i><br /> <br /> 83.3% chance to wound with a Venom Blade.<br /> 66.7% chance to wound with an Agoniser.<br /> <br /> But the difference comes with the <span class="glossaryitem" onmouseover='gp(6);'>AP</span>. <br /> <br /> Venom Blade is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> - so Marines for the most part will still get their 3+ save so you will kill 1 in 3 of them. Total chance to kill: 27.8%<br /> Agoniser is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 so marines wouldnt get a save and neither would most anything else including Tyranid Monstrous Creatures. Total chance to kill 66.7%<br /> <br /> Big difference, however when you look at points the Venom Blade works out better.<br /> <br /> Venom Blade: 5.6% chance to kill per point.<br /> Agoniser: 3.3% chance to kill per point.<br /> <br /> Might be worse there but I would rather not take the chance of not wounding something like a Monstrous Creature, a Space Marine or anything with lower armor like Fire Warriors etc.<br /> <br /> </div></blockquote><br /> <br /> Your math is off.<br /> <br /> Your first argument is the chance to wound. A venom blade does have an 83.3% chance to inflict a wound(5/6). An agonizer <span class="glossaryitem" onmouseover='gp(114);'>OTOH</span> has only a 50% chance to wound(3/6). I think you mistook a wound on 4+ to be 4/6 to get 66.7%, but wounding on a 4+ means that 3 of the 6 die faces will wound, being 3/6 or 50%.<br /> <br /> This alone starts to show the weakness of the agonizer, but the venom blade has something an agonizer does not-poison. On a venom blade if Strength is greater or equal to the toughness of the opponent, you re roll failed to wound rolls. This boosts the chance to wound of the venom blade to 97% if S&gt;=T!<br /> <br /> Now, you brought up power armor, which is a case where the agonizer will always win. The agonizer also wins out against 4+ armor. Against terminator armor, 5+ or worse the venom blade wins due to inflicting more wounds. With the poison multiplier the venom blade still beats out against 2+, 5or6+ while almost tying in 4+. Invulnerable saves further reduce the impact of the agonizer while the venom blade is unaffected. <br /> <br /> 	Aggy	Aggy vs Invul	  Venom	    Venom+re roll<br /> 6+	50%	41.67%	        69.40%	        80.80%<br /> 5+	50%	33.30%	         55.50%  	64.66%<br /> 4+	50%	25.00%	         41.65% 	48.50%<br /> 3+	50%	16.67%	         27.76%	       32.33%<br /> 2+	8.30%	8.33%	        13.88%	      16.10%<br /> <br /> <br /> This is a rough table of percent chance to inflict an unsaved wound . The second column plots the agonizer against an invul save if present, the venom blade is plotted against either type of save.<br /> <br /> Now, when you factor in that the venom blade costs 1/4th the price of an agonizer a venom blade is a very attractive option. Clearly, if you fight marines left and right as well as 3+ armor <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, an agonizer is better, provided they do not have an invul save.Ultimately the choice is yours depending on what you want. I would personally spend the points elsewhere.<br /> <br /> Scissorhands are great on aberrations if you have the points and you are correct on how it works on the charge. Remember, you only wound on 3+ if you would not wound on a lower value, but if you wound on a 2+ you still get the re roll from poison. Keep that in mind. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 19:56:31]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557450/6147991.page"><b>Dr. Serling wrote:</b></a><br/><br /> Scissorhands are great on aberrations if you have the points and you are correct on how it works on the charge. Remember, you only wound on 3+ if you would not wound on a lower value, but if you wound on a 2+ you still get the re roll from poison. Keep that in mind. </div></blockquote><br /> That was the plan. S6 on the charge (thanks to <span class="glossaryitem" onmouseover='gp(397);'>FC</span>) should ensure I'm getting rerolls against most things.<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I wouldn't run Grots with less than 2 Haemo's as you really want them to have fearless. If you look up their rules in the codex (page 39) you will understand why (Berserk Rampage). You want 2 really so that doesnt happen, plus with 2 of them and Altered Physique you end up with 3 pain tokens for Fearless which is very important as Grots leadership is basically none existent. </div></blockquote><br /> I had read it, but I missed the part where the are <i>removed</i> after going berserk... wow, that's quite a frustrating rule.<br /> <br /> I've added in 2 more Haem. Unfortunately to make room for points, I've had to drop a beastpack. While I now recognize the necessity for Fearless of the Grots, I'm now a bit worried about the effectiveness of only having 1 beastpack on the board. I feel like its going to get shot apart, but won't last long enough as a bullet magnet. I dropped the rest of the points I had left into it, but I think it might be too weak and a waste of about 200 points. The problem is that it's not enough points for me to take another wrack squad without hindering the effectiveness of the other units. The only option I have to replace the beastpack with another wrack squad is to drop the scissor hands off of both Aberations... I'm not sure if I want that. What do you think? Should I stay with the 1 larger beastpack or lose it completely?<br /> <br /> Current List:<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b><br /> Haemonculus (x4) <br /> - liquifier, venom blade, Warlord has  vexator mask (I had 10 points and couldn't take any more beasts, so I bought this to keep the warlord alive for a bit longer in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> <br /> <b>Troop </b><br /> 10 Wracks (x3) <br /> - 2 liquifiers, Acothyst with venom blade <br /> Raider (x3) <br /> - Dark lance, night shields, flickerfield <br /> <br /> <b>Elite</b> <br /> 4 Grotesques (x2) <br /> - liquifier, Aberation with scissorhand <br /> Raider (x2) <br /> - Dark lance, night shields, flickerfield <br /> <br /> <b>Fast </b><br /> Beastmasters (x1) <br /> - 3 Beastmasters <br /> - 5 Khymerae <br /> - 4 Razorwing flocks <br /> <br /> <b>Heavy </b><br /> Ravager (x3) <br /> - 3 dark lances, flickerfield, night shields <br /> <br /> <b>Total: 1998 points </b><br /> <br /> *Edit to fix list mistakes*]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 23:32:24]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/43c38aa38fc1e66848b0e206d3198e2d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557450/6148687.page"><b>Freytag93 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557450/6147991.page"><b>Dr. Serling wrote:</b></a><br/><br /> Scissorhands are great on aberrations if you have the points and you are correct on how it works on the charge. Remember, you only wound on 3+ if you would not wound on a lower value, but if you wound on a 2+ you still get the re roll from poison. Keep that in mind. </div></blockquote><br /> That was the plan. S6 on the charge (thanks to <span class="glossaryitem" onmouseover='gp(397);'>FC</span>) should ensure I'm getting rerolls against most things.<br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I wouldn't run Grots with less than 2 Haemo's as you really want them to have fearless. If you look up their rules in the codex (page 39) you will understand why (Berserk Rampage). You want 2 really so that doesnt happen, plus with 2 of them and Altered Physique you end up with 3 pain tokens for Fearless which is very important as Grots leadership is basically none existent. </div></blockquote><br /> I had read it, but I missed the part where the are <i>removed</i> after going berserk... wow, that's quite a frustrating rule.<br /> <br /> I've added in 2 more Haem. Unfortunately to make room for points, I've had to drop a beastpack. While I now recognize the necessity for Fearless of the Grots, I'm now a bit worried about the effectiveness of only having 1 beastpack on the board. I feel like its going to get shot apart, but won't last long enough as a bullet magnet. I dropped the rest of the points I had left into it, but I think it might be too weak and a waste of about 200 points. The problem is that it's not enough points for me to take another wrack squad without hindering the effectiveness of the other units. The only option I have to replace the beastpack with another wrack squad is to drop the scissor hands off of both Aberations... I'm not sure if I want that. What do you think? Should I stay with the 1 larger beastpack or lose it completely?<br /> <br /> Current List:<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b><br /> Haemonculus (x4) <br /> - liquifier, venom blade, Warlord has  vexator mask (I had 10 points and couldn't take any more beasts, so I bought this to keep the warlord alive for a bit longer in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>)<br /> <br /> <b>Troop </b><br /> 10 Wracks (x3) <br /> - 2 liquifiers, Acothyst with venom blade <br /> Raider (x3) <br /> - Dark lance, night shields, flickerfield <br /> <br /> <b>Elite</b> <br /> 4 Grotesques (x2) <br /> - liquifier, Aberation with scissorhand <br /> Raider (x2) <br /> - Dark lance, night shields, flickerfield <br /> <br /> <b>Fast </b><br /> Beastmasters (x1) <br /> - 3 Beastmasters <br /> - 5 Khymerae <br /> - 6 Razorwing flocks <br /> <br /> <b>Heavy </b><br /> Ravager (x3) <br /> - 3 dark lances, flickerfield, night shields <br /> <br /> <b>Total: 1998 points </b></div></blockquote> I think your list is looking pretty solid, if I may just offer a few suggestions: First you have 6 razorwings in your beast squad where you could only legally have 4, that might of been just a typing error, but if it wasn't then that's points you can use elsewhere. <br /> <br /> Secondly, it looks like you invested a lot of points in vehicle upgrades.  Since your running all wracks and grots your primary objective is going to be getting to the enemy asap, thus <span class="glossaryitem" onmouseover='gp(546);'>ns</span> really wont play any significant role if any.  Also I know a lot of people like using <span class="glossaryitem" onmouseover='gp(545);'>ff</span> with all the 'ignores cover' weaponry people are using lately and if you are one of those people then that's fine I just personally can't justify spending that many points on something that probably won't at least statistically save me on most occasions especially when I can get the same chance of ignoring it for free with jink.  So if it were me the only vehicle upgrade I would probably recommend on your raiders if any is enhanced aethersails, but again that will be your decision.  However if you do make those changes that will allot you enough points to get get a five man unit of haywire wyches in a venom for some extra <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.  Anyways hope this helped and best of luck!   <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">   ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 02:13:56]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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				<title>2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ My maths needs fixing <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> List looks good though now except the beastpack issue.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 09:55:48]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ @tadpole<br /> 1) Thanks for catching that typo. 2) Thinking about it, I agree with you about the <span class="glossaryitem" onmouseover='gp(546);'>NS</span>. I'm either going to go be far back turn 1 (where long range will hit me anyway), or in their face. Since shortening melta range isn't that important because of the cardboard armor, I dropped the <span class="glossaryitem" onmouseover='gp(546);'>NS</span>. <br /> However, I am going to keep the <span class="glossaryitem" onmouseover='gp(545);'>FF</span>. My reasoning is 2 fold. 1) My local meta has a lot of Tau thanks to the new codex. And as a Tau player (since the beginning of 5th), I know how devastating ignore cover weapons are against skimmers. I've killed a ton of vehicles with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> glances. 2) To me, the extra 10 points are worth it because the vehicles really only need to survive 1 turn and a 1/3 to ignore a potentially devastating hit is worth it. While it won't keep them alive for much longer, I think it will be just long enough. Plus if some survive, I can use the extra dark lances as the opponent tries to stop 6 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads from tearing him open. <br /> To your comment about the enhanced sails: I originally had them in my list. However, if I use them it doesn't allow the raider or the squad to shoot the next turn. Since I've dropped plenty of points on liquifiers and need to soften up my targets a bit before charging thanks to overwatch, I decided to lose the sails. With a turn 1 move of 12" + 18" flat out move + 6" turn 2 move + 6" disembark +<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>" charge, I should be able to hit anything on a normal board turn 2 without the sails.<br /> <br /> After dropping the <span class="glossaryitem" onmouseover='gp(546);'>NS</span> and the Vexator mask, I put the rest of the points into the beastpack to try to make it as tough as possible. While I considered adding a fiend, I think the additional 4++ from the Khymerae will be more effective.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> </b><br /> Haemonculus (x4) <br /> - liquifier and venom blade each<br /> <br /> <b>Troop </b><br /> 10 Wracks (x3) <br /> - 2 liquifiers, Acothyst with venom blade <br /> Raider (x3) <br /> - Dark lance, flickerfield <br /> <br /> <b>Elite</b> <br /> 4 Grotesques (x2) <br /> - liquifier, Aberation with scissorhand <br /> Raider (x2) <br /> - Dark lance, flickerfield <br /> <br /> <b>Fast </b><br /> Beastmasters Pack: <br /> - 5 Beastmasters <br /> - 9 Khymerae <br /> - 6 Razorwing flocks <br /> <br /> <b>Heavy </b><br /> Ravager (x3) <br /> - 3 dark lances, flickerfield, night shields <br /> <br /> <b>Total: 1998 points </b><br /> <br /> Any suggestions? Do you think the beastpack will be effective now with 9 4++ saves to drop wounds on and 30 base rending attacks?<br /> <br /> Also since the list seems to be narrowing down, I've been thinking about how I want to model these units. I really dislike using finecast and definitely can't afford it. Since I love to convert, I've been thinking of some alternatives. I've seen some great conversions of Ogre bulls into Grotesques using greenstuff and tyranid parts. I was thinking about using <span class="glossaryitem" onmouseover='gp(383);'>WHF</span> ghouls as wracks because they look deformed and nasty, probably adding on vials and some "improvements" ala tyranid parts again. As for the beast pack, the most common conversion for Khymerae is dire wolves + hormagant parts. Not sure what to make the razorwing flocks from  yet... but I'll keep looking around. I think using these alternatives (along with secondhand sites like ebay) will keep my costs relatively low for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:37:01]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>Re:2k Dark Eldar Haemonculus List: Advice for new DE player</title>
				<description><![CDATA[ List is looking really solid.  <br /> <br /> Also enhanced aethersails don't disallow you from shooting in your next shooting phase its only on the shooting phase in which you used the sails in the prior movement phase, which you would lose anyways assuming you turboboost., but your right most times you won't really need them, I just like adding them on in case of hammer and anvil.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 19:48:22]]> GMT</pubDate>
				<author><![CDATA[ flaming tadpole]]></author>
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