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		<title><![CDATA[Latest posts for the thread "2000 point Tau Farsight enclave list "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 point Tau Farsight enclave list "]]></description>
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				<title>2000 point Tau Farsight enclave list </title>
				<description><![CDATA[ Commander: missile pod; missile pod; stimulant injector; cyclic ion blaster. 145<br /> <br /> 3 XV8 Crisis Team: Crisis Shas'ui (burst cannon; burst cannon; stimulant injector; gun drone; gun drone) 1 model w/ drone controller . 236<br /> <br /> 3 XV8 Crisis Team: Crisis Shas'ui (burst cannon; burst cannon; stimulant injector; gun drone; gun drone) 1 model w/ drone controller .236<br /> <br /> 2 XV8 Crisis Team: Crisis Shas'ui (missile pod; missile pod; early warning override). + 2 shield drones 138<br /> <br /> 3 XV8 Crisis Team: Crisis Shas'ui (missile pod; missile pod; early warning override). + 2 shield drones  195<br /> <br /> 3 XV8 Crisis Team: Crisis Shas'ui (plasma rifle; plasma rifle; stimulant injector).  + 2 shield drones 225<br /> <br /> 3 XV8 Crisis Team: Crisis Shas'ui (plasma rifle; plasma rifle; stimulant injector).  + 2 shield drones  225<br /> <br /> XV104 Riptide: Riptide stimulant injector; ion accelerator. 220<br /> <br /> 2 Piranhas: 2× fusion blaster. 100<br /> <br /> Hammerhead Gunship: disruption pod; ion cannon; twin-linked smart missile system. 140<br /> <br /> Hammerhead Gunship: disruption pod; ion cannon; twin-linked smart missile system. 140<br /> <br /> 2,000 points<br /> <br /> I wanted to make a very mobile high dakka army. The commander joins the two man crisis squads or joins the piranhas gun drones.The two burst cannon/ gun drone squads take car of infantry. The two plasma squads are anti <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>. The two dual missile pod squads serve double duty for anti transport and anti-air. The tanks and riptide provide long range fire support or additional anti-air as needed. I added shield drones and stimulant injectors to increase survivablity of my short range troops. I'm just looking for feed back on how I can squeeze a little more firepower out of this list. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 03:43:36]]> GMT</pubDate>
				<author><![CDATA[ paladin50]]></author>
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				<title>2000 point Tau Farsight enclave list </title>
				<description><![CDATA[ Is stimulant injector <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and early warning interceptor?  ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/557482/6142977.page</link>
				<pubDate><![CDATA[Sun, 13 Oct 2013 04:00:02]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:2000 point Tau Farsight enclave list </title>
				<description><![CDATA[ Yes to both questions]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 04:18:18]]> GMT</pubDate>
				<author><![CDATA[ paladin50]]></author>
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				<title>2000 point Tau Farsight enclave list </title>
				<description><![CDATA[ Something I would add is you need to find 5 point somewhere to give that Riptide <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, a S8 AP2 intercepting pie plate is just too good if you face alot of deep strikers.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 16:52:00]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>2000 point Tau Farsight enclave list </title>
				<description><![CDATA[ I would definatly take another riptide, or two. Give them the Ion cannon and <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>. Probably drop a crisis squad for them. Maybe trade in one or both of your hammerheads for Sky Rays to have some <span class="glossaryitem" onmouseover='gp(805);'>AA</span>/markerlight support.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 18:48:05]]> GMT</pubDate>
				<author><![CDATA[ Davespil]]></author>
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