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		<title><![CDATA[Latest posts for the thread "1500pts DKOK siege list - engineer/centaur heavy"]]></title>
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				<title>1500pts DKOK siege list - engineer/centaur heavy</title>
				<description><![CDATA[ Hi folks,<br /> <br /> still looking at viable 1.5k point <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> lists for my upcoming board expansion and general gaming progression.  I think this may be an entertaining list to play<br /> <br /> Commisaar General, Power Swd, <span class="glossaryitem" onmouseover='gp(254);'>MB</span>                                                95<br /> <br /> 3 x thudds                                                                                               165<br /> 3 x thudds                                                                                               165<br /> 2 x rapier destroyers                                                                               90<br /> <br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur                                                            115<br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur                                                            115<br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur                                                            115<br /> Engineers (5) <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>, Centaur                                                            115<br /> <br /> 3 x earthshaker carriages                                                                      225<br /> 3 x earthshaker carriages                                                                      225<br /> <br /> Skyshield                                                                                                   75<br /> <br /> Camping my thudds with 4++ on the landing pad should allow me some survivability whilst i use everything to pound the enemy into submission.  The engineers have a fun day jumping onto an objective and trying to hold it.  As usual i'm restricted with a city terrain board but the centaurs are pretty tiny and nippy for cutting about.  a 250pt ugrade would see 2 more centaurs with grenadiers and melta's added as a quick reaction force.<br /> <br /> i just threw points on equipment at the commisaar without any thought so a lot of flexibility in making changes here.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 05:02:09]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>1500pts DKOK siege list - engineer/centaur heavy</title>
				<description><![CDATA[ It looks like fun that's for sure.  Your troops are incredibly squishy,  but you also have a ton of fire power.  I'd drop some of your artillery and ally in an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> platoon with Sabres for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> / <span class="glossaryitem" onmouseover='gp(482);'>AT</span>.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 05:47:23]]> GMT</pubDate>
				<author><![CDATA[ Imperial Seal]]></author>
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				<title>1500pts DKOK siege list - engineer/centaur heavy</title>
				<description><![CDATA[ That is an insane amount of artillery, though what about dropping one unit of 3 Earthshakers for 3 Medusas for some <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 05:52:45]]> GMT</pubDate>
				<author><![CDATA[ Johnson101]]></author>
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				<title>1500pts DKOK siege list - engineer/centaur heavy</title>
				<description><![CDATA[ it would save me some cash throwing medusa's in as i already have 3 of these so a good consideration by me.<br /> <br /> I'd probably lose the rapiers to do this as i reckon the thudds are essential at trying to pin the enemy and hold them back long enough.<br /> <br /> The engineers have some flexibility in roles and i expect a few to be used as sacrificial lambs to pull the enemy away from other targets so i can keep the endless rain of fire coming down.<br /> <br /> the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a bit of an issue still to me, i can trim him down or bump him up to a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with <span class="glossaryitem" onmouseover='gp(329);'>PG</span>'s as i expect something will <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in for the easy slaying of the warlord points.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 06:33:31]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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