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		<title><![CDATA[Latest posts for the thread "DIY elite ASM from azure legion"]]></title>
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				<title>DIY elite ASM from azure legion</title>
				<description><![CDATA[ Azure legion space marine 200<br /> Ws4 bs5 s4 t4 w1 i5 a2 ld10 sv3+ 40<br /> Space marine sergeant<br /> Ws4 bs5 s4 t4 w2 i6 a3 ld10 sv3+ 40<br /> unit：1 sergeant 4 space marine<br /> Unit type: jump<br /> War gear: bolt gun, close combat weapon, Krak grenade, frag grenade, plasma sword(s7 ap3, sergeant only, plasma gun(sergeant only),jump pack<br /> Up to 4 models may replace their close combat weapon with:<br /> Chain sword-----free<br /> Power sword-----15pts<br /> Plasma sword-----20pts(S7 AP3, gets hot)<br /> Lightning claw-----15pts each hand<br /> Up to 4 models may replace their bolt gun with:<br /> Combi-bolter-----3pts<br /> Flamer-----5pts<br /> Melta gun-----10pts<br /> Combi-weapon-----15pts<br /> Plasma gun-----15pts<br /> Space marine Shotgun-----free<br /> Sergeant may take up to 2 melta bomb-----5pts each<br /> Special rule:<br /> Hatred (space wolf)<br /> Veteran of the great crusade: all model have fearless and fear rule<br /> Wolf slayer:when attacking model from[space wolf] codex, all model +1bs +1ws +1s<br /> <br /> just want to know if there is anything too strong or too strange about this DIY unit <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 06:11:21]]> GMT</pubDate>
				<author><![CDATA[ azurelegion]]></author>
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				<title>Re:DIY elite ASM from azure legion</title>
				<description><![CDATA[ This should probably go into proposed rules, not general discussion.<br /> <br /> BS5 on an assault marine seems odd.<br /> <br /> I've never heard of Azure Legion, so I assume they're something homebrew?<br /> <br /> You have waaaay too many "I need help against Space Wolf" buffs, especially for the points.<br /> <br /> A non-named space marine should never get above BS5, tops, and I'd dare say never get above BS4 in most cases.<br /> LD10 on no-name guys seems too high also.<br /> I'm pretty sure you can only use one meltabomb per model, so your sarge being able to carry two doesn't make a lot of sense.<br /> Meltaguns on jump infantry have long been the boon of <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, so some purists might have an issue with other jump squads getting them.<br /> <br /> I think, if you dropped them to BS4, <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9 all around, got rid of your wolf slayer rule, they'd be reasonable at 40pts each for an elite or fast attack.  A generic sergeant with W2 seems strange, but I'd be willing to let that slide for what you're paying for them.  Perhaps make him named and make the unit unique?  If you did that, having BS5 and A3 on him might not be too strange.]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 06:55:23]]> GMT</pubDate>
				<author><![CDATA[ daedalus]]></author>
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				<title>DIY elite ASM from azure legion</title>
				<description><![CDATA[ Thanks for daedalus's comment, i will start changing]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 07:49:15]]> GMT</pubDate>
				<author><![CDATA[ azurelegion]]></author>
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				<title>DIY elite ASM from azure legion</title>
				<description><![CDATA[ People can... have difficulty beating space wolves?<br /> <br /> Anyway, consider what your space wolf opponent will think when you pull out your hatred+wolf slayer dude to use against his force. I can imagine he would, quite rightly, laugh in your face]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 03:26:56]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:DIY elite ASM from azure legion</title>
				<description><![CDATA[ Do not have the codex on me but a Jump pack Space Marine Sarge with a power sword is close to 40pts isn't it?<br /> <br /> Fluff wise, as cool as a Plasma Sword sounds, they cannot fully contain Plasma in a gun that fires in bursts.<br /> I do not see how they can make a Sword that wound be pretty much constantly active in melee. <br /> Maybe Rolls a Gets Hot for each swing, Hit or Miss, and Gets Hot rolls in a 2 or less. But AP2.]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 07:48:09]]> GMT</pubDate>
				<author><![CDATA[ DerT84]]></author>
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