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		<title><![CDATA[Latest posts for the thread "1250pts Ultramarines. Be gentle..."]]></title>
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				<title>1250pts Ultramarines. Be gentle...</title>
				<description><![CDATA[ Ok, so I was toying with this list for a bit, though unfortunately don't have the models to try it out.<br /> Here goes:<br /> <br /> Ultramarine Tactics (naturally)<br /> <br /> Tigurius<br /> <br /> Dreadnought w/ Plasma Cannon and Heavy Flamer<br /> <br /> x10 Tacticals w/ Heavy Bolter, Plasmagun, Sgt w/ Lit Claw/Bolt Pistol in Rhino<br /> x5 Tacticals w/ Grav Rifle, Sgt w/ Combi-Grav/Power Fist in Twin <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Razorback (Tigurius here)<br /> <br /> x5 Assault w/ x2 Flamers, Sgt w/ Meltabombs in Drop Pod<br /> x5 Assault w/ x2 Flamers, Sgt w/ Meltabombs in Drop Pod<br /> <br /> x10 Devastators w/ x4 Lascannons<br /> Whirlwind<br /> Whirlwind<br /> <br /> So, there it is. I'm sure <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>'s are superior to Whirlwinds but for the points I like them.  I figured Tigurius can buff most squads in range, and the doctrines should help too. Its sort of a little bit of everything, which the doctrines also support, plus throwing in some fun new "tricks" like the cheap-as-hell double flamer drop pod assault squads.I think this list could be fun, and has options against hordes, armor and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> armies. I know its a little light on anti-air but I don't really fight lots of flyers so I don't think it'll be bad. Also, 20pts leftover....<br /> <br /> Thoughts?<br /> Thanks!<br /> -CotW<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 13:28:57]]> GMT</pubDate>
				<author><![CDATA[ The Cry of the Wind]]></author>
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				<title>1250pts Ultramarines. Be gentle...</title>
				<description><![CDATA[ Gonna be short due to phone. Drop the dread. Dreads are better for melee <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. But in general one dread is bad. If you must take it take a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> not the <span class="glossaryitem" onmouseover='gp(166);'>plas</span> cannon. Drop the devas down a couple men. Don't need quite as many wounds as that and can get you more units elsewhere. Heavy bolters are usually not worth there point cost. Try getting a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> or something else. Put tiggy with your strongest squad. Hope for the 4++ power.  If you are going to move your tacs up with your assaults combat squad them so the heavy weapons can sit back and shoot. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 13:47:38]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>1250pts Ultramarines. Be gentle...</title>
				<description><![CDATA[ its ok<br /> <br /> but it doesnt do a certain job.<br /> <br /> its offensive + defensive at the same time and not in the middle<br /> <br /> how about this<br /> <br /> chapter master fully upgraded to max<br /> <br /> 3 ten man tactical squads with missiles and melta guns<br /> (1 in a rhino)<br /> <br /> 5 terminators with assault cannon<br /> <br /> scout squad of 5 in razorback<br /> <br /> EPIC LIST!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Oct 2013 15:46:14]]> GMT</pubDate>
				<author><![CDATA[ blood ravens addiction]]></author>
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