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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Hey dakkadakka, need some help for a game against a friend of mine. He has about 10 years experience on me and I haven't been playing Imperial Guard very long. He usually likes to run a couple a couple of falcons with brightlances with a farseer on jetbike as <span class="glossaryitem" onmouseover='gp(56);'>hq</span>. This was my original list.<br /> <br /> +++ imperial guard vs nids (1485pts) +++<br /> +++ 1500pt Imperial Guard 5th Ed by <span class="glossaryitem" onmouseover='gp(737);'>TC</span> Roster (Primary Detachment)) +++<br /> <br /> Selections:<br /> <br /> Imperial Guard 5th Ed by <span class="glossaryitem" onmouseover='gp(737);'>TC</span> (Primary Detachment) Selections:<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (160pts)<br /> <br />    * Company Command Squad (160pts)<br />        2x Bodyguard (30pts), Camo Cloaks (20pts), 2x Grenade Launcher (10pts), Krak Grenades (5pts), Medi Pack (30pts), Vox Caster (5pts)<br />        * Company Commander (10pts)<br />            Laspistol, Power Weapon (10pts)<br /> <br /> + Troops + (795pts)<br /> <br />    * Infantry Platoon (305pts)<br />        * Heavy Weapons Squad (80pts)<br />            3x Autocannon (15pts), Krak Grenades (5pts)<br />        * Infantry Squad (70pts)<br />            Grenade Launcher (5pts), Vox Caster (5pts)<br />            * Sergeant (10pts)<br />                Laspistol, Power Weapon (10pts)<br />        * Infantry Squad (70pts)<br />            Grenade Launcher (5pts), Vox Caster (5pts)<br />            * Sergeant (10pts)<br />                Laspistol, Power Weapon (10pts)<br />        * Platoon Command Squad (85pts)<br />            2x Grenade Launcher (10pts), Medi Pack (30pts), Vox Caster (5pts)<br />            * Platoon Commander (10pts)<br />                Laspistol, Power Weapon (10pts)<br /> <br />    * Infantry Platoon (305pts)<br />        * Heavy Weapons Squad (80pts)<br />            3x Autocannon (15pts), Krak Grenades (5pts)<br />        * Infantry Squad (70pts)<br />            Grenade Launcher (5pts), Vox Caster (5pts)<br />            * Sergeant (10pts)<br />                Laspistol, Power Weapon (10pts)<br />        * Infantry Squad (70pts)<br />            Flamer (5pts), Vox Caster (5pts)<br />            * Sergeant (10pts)<br />                Laspistol, Power Weapon (10pts)<br />        * Platoon Command Squad (85pts)<br />            2x Grenade Launcher (10pts), Medi Pack (30pts), Vox Caster (5pts)<br />            * Platoon Commander (10pts)<br />                Laspistol, Power Weapon (10pts)<br /> <br />    * Veteran Squad (185pts)<br />        Autocannon (10pts), Forward Sentries (30pts), Gunnery Sergeant Harker (55pts), 4x Lasgun, 3x Sniper Rifle (15pts), Vox Caster (5pts)<br /> <br /> + Heavy Support + (530pts)<br /> <br />    * Leman Russ Squadron (170pts)<br />        * Leman Russ Exterminator (170pts)<br />            Heavy Bolter, Heavy Bolters (20pts)<br /> <br />    * Leman Russ Squadron (170pts)<br />        * Leman Russ Exterminator (170pts)<br />            Heavy Bolter, Heavy Bolters (20pts)<br /> <br />    * Manticore Rocket Launcher (190pts)<br />        Camo Netting (30pts), Heavy Bolter<br /> <br /> List was made with battlescribe. This is a rough list I know and I could use any tips or unit ideas from the experienced players.]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 02:34:41]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ First off, don't post individual point costs. You can post the total cost of the unit, but not the cost of each piece of wargear. <br /> <br /> As far as your list... you want some heavier anti tank than autocannons, as in lascannons. A good place to put these in would be on your russes, although some heavy weapon lascannons work well too with orders. More special weapons are also in order, your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> should be rolling deep in them. Grenade launchers are cheap but pretty meh, plasma is a good all rounder, although if your hard up for points I would take the grenades over say, melta or sniper(unless you expect multiple wraithlords or knights...but if falcons are your bane you want plasma)<br /> <br /> Medics are bad for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, and laughable against eldar. Eldar can spam S6 like no tomorrow rendering your medipacks useless...and for the cost you could buy more <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> or a second <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. If you insist on a survivability upgrade, carapace armor or cloaks are better. <br /> <br /> Vox casters are garbage for <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to pass <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> or incoming...ok for fire on my target or bring it down(both great against eldar for multiple reasons) Ld8 is good enough, and a regimental standard will hold your gunline within a range. Commissars are also great for blobs for extra <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> and the ability to resist morale fails. <br /> <br /> Power weapons on your officers is also a joke against eldar...a decent aspect warrior will roll anything short of a company commander with their bare hands more often than not. You will not swing first, so best to stay cheap and shooty, using sarges as chumps for combat. Should <span class="glossaryitem" onmouseover='gp(19);'>CC</span> happen, use your numbers to wipe the warriors and let a sarge die to the superior elf challenger. Then next turn decline the challenge and swamp in attacks...if they survive that long. Points saved in power weapons can be more guns on the table.<br /> <br /> Chimeras are really good for the points cost and offer decent protection for the troops inside. Consider adding some into your list with points saved. <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can get plasma pistols cheap, and if you have a BS4 model to receive one...I would take it, particularly on the Company commander. It is cheap and deadly, and your Company commander has multiple wounds to suffer the burn. <br /> <br /> In summary, drop frill melee upgrades and voxes for more <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> boosting and shooting. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 08:19:29]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Yes get rid of all the extra points, you are only allowed to post the overall points of a squad, for example:<br /> <br /> Infantry squad 60pts<br /> grenade launcher (do not list points of upgrades)<br /> vox caster<br /> <br /> Also get rid of the krak grenades on the Heavy weapons teams.  They shouldnt be assaulting anything, and if they are being assaulted they are as good as dead, no reason on wasting points on something that wont happen.]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 17:17:42]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Thank you Dr Sterling and tankboy. Sorry for all the points being on there. It was a copy and paste from a battlescribe app I have on my phone which for some reason includes the krak grenades on the heavy weapon squad. I usually run melta vets with tank support so I wanted to try blob and see if I like it. I switch out the exterminators for 2 regular russes with lascannons and heavy Bolter sponsons and 1 executioner with same setup. I will post a lists on here later when I am not at work and using my phone <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> P.S. Is the Harker vet squad a good idea or a point sink?]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 18:25:09]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ how about this:<br /> 10 squads of 30 guardsmen with a lascannon in half of them and autocannon in the other half.(get them behind the wall and fire!)<br /> some LMBT's<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> 1500 points for guardsmen<br /> depends how many LMBT's you have depends on how many points(preferably 3)]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 19:15:17]]> GMT</pubDate>
				<author><![CDATA[ blood ravens addiction]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ <br /> (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>) <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w/ plasma gun, regimental standard, lascannon, plasma pistol, carapace - 130 pts<br /> <br /> (T) <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ (4) plasma guns - 90 pts<br /> (Tsub) Infantry Squad w/ grenade launcher, autocannon, commissar - 100 pts<br /> (Tsub) Infantry Squad w/ grenade launcher, autocannon - 65 pts<br /> (Tsub) Infantry Squad w/ grenade launcher, autocannon - 65 pts = 320 pts<br /> <br /> (T) <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> w/ (4) plasma guns - 90 pts<br /> (Tsub) Infantry Squad w/ grenade launcher, autocannon, commissar - 100 pts<br /> (Tsub) Infantry Squad w/ grenade launcher, autocannon - 65 pts<br /> (Tsub) Infantry Squad w/ grenade launcher, autocannon - 65 pts = 320 pts<br /> <br /> (<span class="glossaryitem" onmouseover='gp(35);'>FA</span>) Vendetta - 130 pts<br /> <br /> (<span class="glossaryitem" onmouseover='gp(57);'>HS</span>) Leman Russ Exterminator w/ bolter sponsons - 170 pts<br /> <br /> (<span class="glossaryitem" onmouseover='gp(57);'>HS</span>) Leman Russ Exterminator w/ bolter sponsons - 170 pts<br /> <br /> (<span class="glossaryitem" onmouseover='gp(57);'>HS</span>) Manticore - 160 pts<br /> <br /> (Fort) Aegis Defense Line w/ quad gun - 100 pts<br />  <br /> 1500 pts<br /> <br /> Gives you 23 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 shots, 24 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots, 4+ cover for you gunline, commissars and a standard to keep them there, as well as an answer to flyers and one of your own.  Turtle up for the first 2 turns and lash out with all your firepower, then advance to take objectives on turn 3+.  Have your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> man the quad gun.  Cover your flanks with the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.  Manticore in the back. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 20:40:35]]> GMT</pubDate>
				<author><![CDATA[ MisterPerkins]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (155pts)<br /> <br />    * Company Command Squad (155pts)<br />        2x Bodyguard , Camo Cloaks , 2x Plasma Gun , Regimental Standard (<br />        * Company Commander, Plasma Pistol (10pts)<br /> <br /> + Troops + (740pts)<br /> <br />    * Infantry Platoon (265pts)<br />        * Heavy Weapons Squad (80pts)<br />            3x Autocannon (15pts), <br />        * Infantry Squad (65pts)<br />            Plasma Gun (15pts)<br />        * Infantry Squad (65pts)<br />            Plasma Gun <br />        * Platoon Command Squad (60pts)<br />            Plasma Gun, Platoon Standard <br />            * Platoon Commander<br /> <br /> <br />    * Infantry Platoon (265pts)<br />        * Heavy Weapons Squad (75pts)<br />            3x Autocannon <br />        * Infantry Squad (65pts)<br />            Plasma Gun<br /> <br />        * Infantry Squad (65pts)<br />            Plasma Gun (15pts)<br /> <br />        * Platoon Command Squad (60pts)<br />            Plasma Gun (15pts), Platoon Standard (15pts)<br /> <br /> <br />    * Veteran Squad (210pts)<br />        Autocannon, Forward Sentries, Gunnery Sergeant Harker , 3x Plasma Gun <br /> <br /> + Heavy Support + (595pts)<br />        * Leman Russ Executioner (225pts)<br />            Heavy Bolters Lascannon <br />        * Leman Russ <br />            Heavy Bolters , Lascannon<br />        * Leman Russ (185pts)<br />            Heavy Bolters, Lascannon<br /> <br /> Sorry it is again a copy paste from battlescribe. I wanted to try an executioner and see who it does. I took out the manitcore  because I just never used them and I don't know how it do against eldar. My buddy likes his wraithguard, war walkers, grav tanks and seer council of a$$holes. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 00:18:50]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Do not givve <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>'s or demolishers upgraded weapons.  According to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> they got rid of lumbering behemoth and replaced it with the heavy rule, which states that the tank can move no faster than 6" and fire all its weapons.  BUT because the main weapon is ordnance all other weapons have to snap fire.  So if you fire a battle cannon or demolisher cannon all the lascannons and heavy bolters have to snap fire, thats 35pts in bs1 firing weapons, a waste of points if you ask me.  The standard LTBT is actually rather poor for a tank right now and isnt really a great choice to take unless you really want to spam cheap av14/ s8 ap3 pie plates.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 00:34:39]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ What be the better Leman Russ to go against Eldar? Side note what is a good Leman Russ for Nids and Necrons? Common at my local gaming store.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 02:14:31]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ To be honest the exterminator with Heavy bolters all around puts out a decent amount of shots and as its all ap4 will basically drop all their units that dont have an invulnerable save.  <br /> <br /> -I personally like the Vanquisher with hull lascannon and Plasma cannon sponsons.  It puts out a good amount of strength 7-9 shots all at ap2 and is pretty good at hunting vehicles and monstrous creatures alike, it really even threatens <span class="glossaryitem" onmouseover='gp(95);'>meq</span> and <span class="glossaryitem" onmouseover='gp(652);'>teq</span> alike.  But once you include this tank in your army your vendettas are also anti tank so if you run 2 or more vendettas I would maybe try to avoid the vanquisher.<br /> <br /> Eradicator with heavy bolters all around also isnt a bad decision either.  Ignores cover with the main gun and the hull and sponson heavy bolters just add wounds.  All the shots are Ap4.<br /> <br /> Executioner really isnt a bad decision either.  Each of the small blasts is ap2 so most of your opponents stuff wont get a save.  Whenever I run this tank I usually believe in the go big or go home method and give it a hull lascannon and plasma cannon sponsons and just annihilate my opponent with a great volume of ap2 blasts.<br /> <br /> If you just want cheap av14 with s8ap3 large blasts then just run 2-3 standard russes but I would go for any of the other variants listed above as they will probably perform better.  The <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> is my favorite of them all but I just personally believe that at the moment it really isnt worth its points, if it was 15 or so points cheaper than I would justify using it more often.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 03:02:36]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Thx for the input, I want to make an airborne list eventually. But me and my wife just found out we are expecting so money has to go elsewhere. I want to try the exterminator and I like the vanquisher too.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 03:17:26]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Congratulations!<br /> <br /> The exterminator would be great for putting wounds on units and taking care of stuff with a 4+ save, the main gun can even deal with light army pretty decently.  Give it a lascannon and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> sponsons and it can pretty much fire at any target.<br /> <br /> The vanquisher with the load out I presented above is actually what I use in just about every game of mine.  It usually tends to make its points back and is a fairly good tank and taking on most rolls.  <br /> <br /> If you plan on running an airborne list and use vendettas the exterminator might be better because then the vanq and vendettas will be competing for armor targets.  But if you use like a valkyrie with rocket pods and a vendetta then the vanq may not be a bad idea.<br /> <br /> Whenever you get around and update the list I could give some more insight on what could be improved.<br /> <br /> Also for your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> I would drop the platoon standard, it really is not good.  It benefits the squad in assault but more likely the squad will be gunned down and killed before assault or as they are only a 5 man squad and eldar has higher <span class="glossaryitem" onmouseover='gp(82);'>LD</span> the squad will probably be dead before they can swing.  I would swap it for another plasma gun.<br /> <br /> Also double check the points on the autocannon heavy weapon teams.  I believe for 3 autocannons the total should be 75pts not 80.  I dont have my codex on me to check this for you.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 17:50:37]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Thx for the congs. It is this dang battlescribe app it adds the krak grenades and it won't take them off. The airborne list I am working on is not the list I be using because I actually like this guy as a friend. With 4-6 vendettas he may hate me afterwards <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. The airborne list going to try and make my fluffy list. Either like the 101st airborne from ww2 or go airborne rangers from Vietnam. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 18:06:12]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ I love the idea of airborne lists but as a college student I dont really have the money to get all the flyers for the list <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  I started heavy mechanized with lots of russes as I am a tanker and love my tank lists <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Yea most of the time I build list I just stick with the simple paper and pencil and write em out.  Ive had some friends use a couple apps but some of the apps arent updated correctly and its messed some of their lists up.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 18:17:56]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ I started using it so be easier on me to make lists. I understand the college thing man it sucks trying to get back on your feet after. I am kinda shaping the airborne list to be just flyers but may throw it a Leman Russ of some shape to balance it. I took your advice on this list and took out the regiment standard and added another plasma gun but left the exterminators as dakka boats. Almost want to drop the executioner and add a punisher with bolters all around and pask to boat. If he were using his nids I do it in a heart beat because it loves throwing gaunts at everything.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 22:57:48]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Well keep the regimental standard, but drop the platoon standard.  They actually do 2 different things, they both add 1 to the wounds scored on your opponent in combat but the regimental standard that the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> has also allows your guardsmen to reroll failed <span class="glossaryitem" onmouseover='gp(82);'>LD</span> tests.  I recommend the regimental standard but drop the Platoon standards for more plasma.<br /> <br /> Also I would keep the executioner.  The ap2 is really nice against nids monstrous creatures. Also if you drop the executioner for a punisher you would add a lot more shots but then the only ap1-2 you have in the list is relying on guardsmen with bs3 plasma guns that are only a 24" range which is in my opinion rather poor.  I would keep the executioner.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 01:09:18]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ I agree that is the only thing I don't like about the punisher besides the short range. I never use the standards. How do you feel about vox caster?]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 02:04:42]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Well if you play any type of foot based list the regimental standard is almost required as allows your guardsmen to have a better chance of staying in the fight rather than running away.  That or you need a Lord commissar to hand out <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10 bonus all around which also benefits the squads when it comes to order.  But to be honest I dont use lords much as they are usually best if used with blobs.  I always take a regimental standard with a foot list.<br /> <br /> As for vox casters.  I used to use them all the time to pass orders and they definitely improve the ability to issue orders but in general it can add up pretty quick.  5 points here, 5 points there, and before you know it you got a bit of points in voxes that you dont need.  It really depends on if you truly want to rely  and hand out quite a bit of orders.  Because if you choose not to issue and order with your <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> or <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> then you are jipping yourself on points that you spent for that.  In a competitive environment I wouldnt use voxes but in casual games I would give them a try.  I have some extra guardsmen I plan on giving voxes to so I can try some different things out with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.  The vox caster also uses up a slot that could be used for another special weapon, so you can ask yourself if that order you pass with the vox is really worth giving up that slot for another special weapon.]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 04:29:55]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Alright here is the list based off of your input. I have 20 pts left to spend. I had a storm bolter on each exterminator but thought I take that off and put the points toward another plasma gun or something along those lines<br /> <br /> 1480 pts<br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (155pts)<br /> <br />    * Company Command Squad (155pts)<br />        2x Bodyguard , Camo Cloaks, 2x Plasma Gun, Regimental Standard  Plasma Pistol <br /> <br /> + Troops + (740pts)<br /> <br />    * Infantry Platoon (265)<br />        * Heavy Weapons Squad (75pts)<br />            3x Autocannon<br />        * Infantry Squad (65pts)<br />            Plasma Gun<br />        * Infantry Squad (65pts)<br />            Plasma Gun<br />        * Platoon Command Squad (60pts)<br />            2x Plasma Gun <br />    * Infantry Platoon (265pts)<br />        * Heavy Weapons Squad (75pts)<br />            3x Autocannon <br />        * Infantry Squad (65pts)<br />            Plasma Gun <br />        * Infantry Squad (65pts)<br />            Plasma Gun <br />        * Platoon Command Squad <br />            2x Plasma gun <br />    * Veteran Squad (210pts)<br />        Autocannon, Forward Sentries (30pts), Gunnery Sergeant Harker (55pts), 3x Plasma Gun <br /> <br /> + Heavy Support + (605pts)<br /> <br />    * Leman Russ Squadron (245pts)<br />        * Leman Russ Executioner <br />            Lascannon , Plasma Cannons sponsons<br /> <br />    * Leman Russ Squadron (170pts)<br />        * Leman Russ Exterminator <br />            Heavy Bolter, Heavy Bolters sponsons<br /> <br />    * Leman Russ Squadron (170pts)<br />        * Leman Russ Exterminator <br />            Heavy Bolter, Heavy Bolters sponsons<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 12:21:30]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Good list, only thing I had missed is that theres very little to deal with anti tank, autocannon heavy weapon teams arent bad when given orders but do not live very long and will die super easily.  I would maybe suggest one of the exterminator to be swapped for a vanquisher with a lascannon.  Not amazing at hitting but it can at least deal with <span class="glossaryitem" onmouseover='gp(9);'>av</span> 13-14 better than autocannons.<br /> <br />  I also dont see any defense line so your infantry will die pretty easily.  I assume the infantry are going to bubble wrap the tanks and you're just going to do a slow advance up the board?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 17:19:33]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ What orders would you give to the heavy weapons squads ??<br /> <br /> I used to use the "incoming" order till i read the rulw book again and after going to ground you can only snap fire the turn after <br /> <br /> This is a rubbish order , thought it was one of the best ones , now it appears that its no good at all]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 18:56:38]]> GMT</pubDate>
				<author><![CDATA[ Philhoggart]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Bring it down and Fire on my target are good orders. of course <span class="glossaryitem" onmouseover='gp(371);'>frfsrf</span> is a awesome one if you can spam lasguns on the board. I was thinking I take a vanquisher but just feel nervous when I am not bringing my pies to share with my friends <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> I was going to try and keep them in cover and just either do move move move to get them to objectives. I am sending Hasker's squad in to deal with <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> or try and get some of his heavy armor in the rear. Since all eldar tanks are rear armor 10 the autocannon or plasma should be able to do something there. The only <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> I have every used have been bolter or autocannons squads. Could save points and go mortar but idk how that would do when he does his wraithguard walk with a warlock behind to give them some boost or another. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Oct 2013 23:35:54]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/da7d2ab75f8c2a8014e5fa9ebcf3a1b8.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/557643/6155617.page"><b>GreenWarMachine wrote:</b></a><br/>Bring it down and Fire on my target are good orders. of course <span class="glossaryitem" onmouseover='gp(371);'>frfsrf</span> is a awesome one if you can spam lasguns on the board. I was thinking I take a vanquisher but just feel nervous when I am not bringing my pies to share with my friends <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <br /> <br /> I was going to try and keep them in cover and just either do move move move to get them to objectives. I am sending Hasker's squad in to deal with <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> or try and get some of his heavy armor in the rear. Since all eldar tanks are rear armor 10 the autocannon or plasma should be able to do something there. The only <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> I have every used have been bolter or autocannons squads. Could save points and go mortar but idk how that would do when he does his wraithguard walk with a warlock behind to give them some boost or another. </div></blockquote><br /> <br /> If you trade an exterminator for a vanq then you arent losing any pieplates.]]></description>
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				<pubDate><![CDATA[Thu, 17 Oct 2013 19:09:21]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Very true, sorry for my bad sense of humor. I did switch it out for the vanq with lascannon and heavy bolters. Couldn't afford anything else so I need to trim some fat somewhere. <br /> <br /> 1500 pt list updated<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (155pts)<br /> <br />    * Company Command Squad (155pts)<br />        2x Bodyguard ), Camo Cloaks , 2x Plasma Gun, Regimental Standard <br />        * Company Commander, Plasma Pistol<br /> <br /> + Troops + (750pts)<br /> <br />    * Infantry Platoon (265pts)<br />        * Heavy Weapons Squad (75pts)<br />            3x Autocannon <br />        * Infantry Squad (65pts)<br />            Plasma Gun <br />        * Infantry Squad (65pts)<br />            Plasma Gun <br />        * Platoon Command Squad (60pts)<br />            2x Plasma Gun <br />    * Infantry Platoon (265pts)<br />        * Heavy Weapons Squad (75pts)<br />            3x Autocannon <br />        * Infantry Squad (65pts)<br />            Plasma Gun <br />        * Infantry Squad (65pts)<br />            Plasma Gun <br />        * Platoon Command Squad (60pts)<br />            2x Plasma Gun <br /> <br />    * Veteran Squad (210pts)<br />        Autocannon, Forward Sentries, Gunnery Sergeant Harker,, 3x Plasma Gun <br /> <br /> + Heavy Support + (605pts)<br /> <br />    * Leman Russ Squadron (245pts)<br />        * Leman Russ Executioner<br />            Lascannon, Plasma Cannons<br /> <br />    * Leman Russ Squadron (190pts)<br />        * Leman Russ Vanquisher<br />            Heavy Bolters, Lascannon <br /> <br />        * Leman Russ Exterminator (170pts)<br />            Heavy Bolter, Heavy Bolters <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 00:29:54]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Played <span class="glossaryitem" onmouseover='gp(69);'>IG</span> a bit now and from my experiences, you can lose the following:<br /> <br /> -<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> Camo cloaks, plasma pistol on the officer, and bodyguards. Reasons are; Camo cloaks are for hiding, it looks like your <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is going to get stuck in with the rest of the army (if it isn't, lose the plasma guns/pistols). Plasma pistols are useless and a pointsink. You're playing <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, not <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, adding bodies to a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> just makes it a bigger target.<br /> <br /> -Infantry squads; lose the <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>'s, they're never going to earn their keep. They're big bases and if any deepstrikers or outflankers make a appearance near them, they're toast. If you absolutely have to have heavy weapons in the platoon, just put them in the squads themselves. Instead, take special weapon squads, drop the points from the <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>'s into them (demo charges, 3xplasma/melta guns) and you'll get a far better return.<br /> <br /> -<span class="glossaryitem" onmouseover='gp(331);'>PCS</span>; Up to you. Plasma guns are nice, and with the point changes from the rest of the army you'll be able to give them their max compliment. Or save the points and drop Commissar's in your platoons to give that sexy stubborn bubble and extra melee punch.<br /> <br /> -Tanks; They're big targets and draw a lot of fire pretty much from the start of the game. Executioners are great tanks, even with the sponsons (which is generally a no no). Vanquishers are decent variants now, given the change from Lumbering Behemoth to Heavy Vehicle. The Exterminator is pretty much the go-to tank now, and fitted with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> sponsons, you'll see a return on the points investment.<br /> <br /> Note: Don't bother with <span class="glossaryitem" onmouseover='gp(51);'>HB</span> sponsons unless you're running Punishers, they don't make up for the difference in weapon profile on the other variants (not going to be shooting <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s with your Vanquisher at armored targets, right?)<br /> <br /> All in all, trim some useless stuff and use them for more special weapons in the IF platoons (meltas are great for hiding in a group of guys), specialize your tanks for their roles, and you'll be set.]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 07:03:06]]> GMT</pubDate>
				<author><![CDATA[ Frankenberry]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ A lot of the stuff listed above is very true.<br /> <br /> Drop the heavy bolters on the vanq, they do not compliment the tank in any way, heavy bolters fire at different targets from the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and vanq cannon.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> is a small squad and adding 2 more guardsmen to it really wont help your survival, most shooting will probably kill the whole squad in 1 go.  I also would say drop the camo cloaks as well.  You dont have any aegis line to hide behind so it may be pretty hard finding any type of cover to save yourself with.<br /> <br /> <span class="glossaryitem" onmouseover='gp(638);'>HWT</span>'s are hit or miss, they can be good when given orders but they only pass an order half the time and are easily insta killed by anything s6 which forces them to take a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test which they will only make half the time but the regimental standard will help a little bit.  <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 16:13:10]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Ok changed out everything mentioned above, should I switch the exterminator for another vanquisher or keep it the way it is? Also would melta be better against his wraithguard or could I keep the plasma? I like melta and I haven't really used much plasma so I know the stats but the overall effectiveness is my real question.]]></description>
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				<pubDate><![CDATA[Fri, 18 Oct 2013 20:49:33]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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				<title>Re:Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Im pretty sure plasma should be alright for you.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 06:23:35]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>Imperial Guard vs Eldar 1500</title>
				<description><![CDATA[ Well we played today and everything played well but he hit me with a flyer and outflanked some war walkers on me on turn 4. All of that was annoying but the real killer was the suped up farseer with a 2+ cover on jetbike with 3 telepathy powers terrify domination and psychic wail. Combat was pretty even but he got first blood and the objective but oh well.]]></description>
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				<pubDate><![CDATA[Sat, 19 Oct 2013 23:24:03]]> GMT</pubDate>
				<author><![CDATA[ GreenWarMachine]]></author>
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