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		<title><![CDATA[Latest posts for the thread "Exorcists (Scout Heavy) up from 1000 to 1250"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Exorcists (Scout Heavy) up from 1000 to 1250"]]></description>
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				<title>Exorcists (Scout Heavy) up from 1000 to 1250</title>
				<description><![CDATA[ I'm participating on the Challenge Board at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and just happened to win my first round, which means I need to expand my 1000 point list to 1250 for the next tier.  I'm using Black Templar Chapter Tactics.<br /> <br /> My 1k list:<br /> <br /> [<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>]<br /> Captain, bolter, relic blade (bolter because it's the model I have)<br /> <br /> [Elites]<br /> Dreadnought multi-melta, storm-bolter<br /> <br /> [Troops]<br /> Scouts (5)<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> Storm (H. Bolter)<br /> Vet Sgt w/ Power Weapon, Melta Bombs<br /> 4x Scout w/ Combat Blade<br /> <br /> Scouts (10)<br /> Sgt w/ Bolter<br /> 9x Bolter<br /> 1x H. Bolter (w/ helfire shells)<br /> <br /> Scouts (10)<br /> Camo cloaks<br /> Sgt w/ sniper rifle<br /> 9x sniper rifle<br /> 1x missile launcher<br /> <br /> Crusader squad (9, currently joined by captain)<br /> Drop pod (storm bolter)<br /> Sword Brother w/ Melta bombs, Grav pistol and power sword<br /> 2x Initiate bolt pistol & chain sword<br /> 1x initiate plasma gun<br /> 1x initiate bolter, power fist<br /> 4x neophytes bolt pistol, <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon<br /> <br /> [Fast Attack]<br /> Scout bikes<br /> Sgt. w/ combi-melta, locator beacon, melta-bombs<br /> 3x Astartes grenade launcher<br /> 3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Bolters<br /> <br /> I'm pretty happy with this list (lots of reasonably resilient, scoring models)<br /> <br /> For the next 250, I was thinking of dropping a few sniper scouts (they look really good, but aren't as effective due to BS3) and adding:<br /> <br /> 5x Assault terminators w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>&<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> Upgrade Captain to terminator armor, Burning Blade & <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> What's nice right now is that my deployment phase has me place my dreadnought on the table and the deploy everything else using infiltrate/scout, so even if I go first I get to react to my opponent's deployment.  With the captain in terminator armor joining the terminators, I get a tough-as-nails <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit with a sgt to soak dangerous challenges while the Captain murders the squad, or the captain to eat lesser challenges while the squad murders (and effective against most light vehicles).<br /> <br /> If I do this, I'll likely put the dreadnought in the drop pod and let the Crusader squad (w/ an additional neophyte) footslog towards a midfield objective.<br /> <br /> Thoughts?  Other ideas?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2013 19:06:40]]> GMT</pubDate>
				<author><![CDATA[ Herodius]]></author>
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