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		<title><![CDATA[Latest posts for the thread "1850 DE foot themed"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 DE foot themed"]]></description>
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				<title>1850 DE foot themed</title>
				<description><![CDATA[ Unlimited Pts - Dark Eldar Roster<br /> <br /> Total Roster Cost: 1847<br /> <br /> <br />    5 Kabalite Warriors, 1 Blaster<br /> <br />    5 Kabalite Warriors, 1 Blaster<br /> <br />    5 Kabalite Warriors, 1 Blaster<br /> <br /> <br />    10 Kabalite Warriors 1 Splinter Cannon<br /> <br />    10 Kabalite Warriors 1 Splinter Cannon<br /> <br />   10 Kabalite Warriors 1 Splinter Cannon<br /> <br />  5 Kabalite Trueborn Splinter Cannon x2<br /> <br />  5 Kabalite Trueborn Splinter Cannon x2<br /> <br /> <br />    3 Beastmasters,  Venom Blade <br />       10 Khymerae<br />       2 Razorwing Flocks,<br /> <br />    3 Beastmasters,  Venom Blade <br />       10 Khymerae<br />       2 Razorwing Flocks,<br /> <br />    1 Asdrubael Vect, 240 pts<br />    10 Grotesques Liquifier Gun<br />       1 Aberration + Venom Blade<br /> <br /> <br />    1 Talos Pain Engine + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Haywire Blaster <br /> <br />    1 Talos Pain Engine + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Haywire Blaster <br /> <br /> Validation Report:<br /> 1. Dark Eldar Army: Kabal; c-1. File Version: 1.27 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Allies of Convenience<br /> Roster satisfies all enforced validation rules<br /> <br /> Composition Report:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 1 (1 - 2)<br /> Elite: 3 (0 - 3)<br /> Troops: 6 (2 - 6)<br /> Fast: 2 (0 - 3)<br /> Heavy: 2 (0 - 3)<br /> Fort: 0 (0 - 1)<br /> <br /> Created with Army Builder® - Try it for free at <a href="http://www.wolflair.com" target="_blank" rel="nofollow">http://www.wolflair.com</a>]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 01:05:03]]> GMT</pubDate>
				<author><![CDATA[ theblessing8386]]></author>
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				<title>1850 DE foot themed</title>
				<description><![CDATA[ Got a bucketload of Dark Eldar foot sloggers coming in, so wondering how you'd go about using a list like this?<br /> <br /> No Pain Engines or Khymerae yet, but might convert some Wraithlords and Genestealers or something]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 03:39:18]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>1850 DE foot themed</title>
				<description><![CDATA[ I would just run up the middle with vect and the grots (with sarg in there to take his challenge) and the flocks to engage first and tie things up.  Warrior units shoot as many dudes as possible while hanging next to the objectives.  I haven't tried this list yet, just seeing what others thought.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 03:55:32]]> GMT</pubDate>
				<author><![CDATA[ theblessing8386]]></author>
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			<item>
				<title>1850 DE foot themed</title>
				<description><![CDATA[ Running <span class="glossaryitem" onmouseover='gp(27);'>DE</span> on foot is a very hard way to go about playing, as most of your army will evaporate when bolters are pointed their way. To make things worse, your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is very short range and on mostly frail platforms, making tanks a real issue. Foot <span class="glossaryitem" onmouseover='gp(27);'>DE</span> might be one of the hardest armies to run in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, so know that your going uphill and most armies can table you in 2-3 turns.<br /> <br /> If your dead set, then there are only a few choices per force org slot to consider.<br /> <br /> For <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, you want/need the baron. He is criminally cheap and goes perfectly in a beastpack. He also unlocks hellions as troops, which are decent on foot in large numbers. They are functionally faster warriors with more all around purpose, albeit at higher cost. If your not putting any armor on the table, 1-2 units make for decent troops.<br /> <br /> Another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to consider is the Duke. Put em in a 20 man warrior blob with 2 splinter cannons behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with your choice of gun. Now you have a lot of 3+ poison dakka with a 4+ cover save and a decent chance at feel no pain.<br /> <br /> Hamey's are good to unlock wracks and hand out pain tokens. <br /> <br /> Vect(or any archon) in with Grots make for a decent, but slow beatstick. Played right they will do a lot of damage, but I would toss vect for a more affordable character. Consider Eldar allies here for a Phoenix lord or farseer.<br /> <br /> In elites, Grotesques, minimal trueborn squads with 2 splinter cannons or dark lances are really your only options. I would go with lances for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> purposes, as you really need the fire.<br /> <br /> Kabbies work well in large squads, but in small squads don't bother. Wracks are not bad as they will survive some dakka, but are not great. <br /> <br /> In fast attack beastmasters are great. Also consider reaver jetbikes for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and fast all purpose work.<br /> <br /> If you don't want ravagers or fliers for heavy support then Talos it is. Keep em cheap with stock tail cannon, haywire is ok. <span class="glossaryitem" onmouseover='gp(126);'>TL</span> liquifier gun is fantastic for the points.<br /> <br /> To have a decent chance, your going to need eldar allies. A farseer can really help your list with psychic buffing. Jetbikes are cheap effective troops, war walkers or wraithknights are good heavy for long ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 04:16:24]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1850 DE foot themed</title>
				<description><![CDATA[ I would just run up the middle with vect and the grots (with sarg in there to take his challenge) and the flocks to engage first and tie things up.  Warrior units shoot as many dudes as possible while hanging next to the objectives.  I haven't tried this list yet, just seeing what others thought.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2013 04:24:02]]> GMT</pubDate>
				<author><![CDATA[ theblessing8386]]></author>
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